Suggestion for revamp stealth

Suggestion for revamp stealth

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Posted by: Doxena.7431

Doxena.7431

I have played a thief from the beginnig of the release and i have read many topic about nerfing it, changing it, removing it … no one can’t immagine how many topic can be created about only one subject !

I was thinking about that and i had an idea … why not put the stealth unlimited (or at least very long timed) until the thief do an attack or an action ? Basically it can be used for escape if you need it or if you need to attack, but most important thing is “MORE time you stay in stealth MORE it will be the Revealed effect”

If he will stay stealthed 3 hours, he will get a 3 hours of revealed effect or if he will stay stealthed 3 sec he will get a 3 sec of revelaed effect and for prevent backstabber spammer build (apart from the cost of the initiative used to do that) it will be usefully insert a minimun revealed effect timer, like 2 sec or around that.

What do you think guys ? It could be a nice idea or not ?

Vagabonda – Thief – Far Shiverpeaks

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Posted by: Runcore.5107

Runcore.5107

Bad idea. No need to say more.

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Posted by: DanH.5879

DanH.5879

Bad idea. No need to say more.

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Posted by: Panacea.4927

Panacea.4927

Bad idea. No need to say more.

Suggestion for revamp stealth

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Posted by: Elmuerto.9840

Elmuerto.9840

3 hour stealth would eliminate the culling issue. There just wouldn’t be one.

Suggestion for revamp stealth

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Posted by: Doxena.7431

Doxena.7431

Bad idea. No need to say more.

Really a constructive response, it has undoubtedly brought great importance to the topic …

Why all have a so closed mind ? 3 hours is just a indication .. i could write 10 min, 15 min, 1000 hours … they are just a numbers for indicate the idea.

Pls respond only if you have turn on your mind … ty

Vagabonda – Thief – Far Shiverpeaks

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Posted by: Zepidel.5349

Zepidel.5349

Stealth should work as it has in just about every major MMO/RPG. The rogue type classes are meant to be able to sneak in behind front lines and take out high value targets (Healers, long range squishy dps) and get out hopefully before dying. However with our longest stealth being less than 10 seconds filling that role is impossible. Instead of stealth we get a kitten amount of blinks and portals. The class doesn’t really feel like a rogue, but more like warrior type class.

>30 second long stealth – being hit by any atk aoe or otherwise will decloak you. CD is 30 seconds after uncloaking. Engineers are a pretty kittenty class maybe give them a trait to have true sight aura on their turrets? So this wont be a combat stealth (anyone in pvp could easily decloak you if you tried to use it mid combat) and it would allow for a more “rogue/assassin” type game play. We would still have our combat stealth like c+d and blinding powder.

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Posted by: Mystogan.5689

Mystogan.5689

With a stealth build and certain skills you can stealth yourself for longer than 10 seconds as stated above. No, I don’t believe this will be good because its basically slapping easy mode on the stealth skill. I enjoy the way stealth is right now in the game and its mechanics

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Posted by: Dual.8953

Dual.8953

This actually sounds abuseable when used properly. My S/D build would become able to daze lock, perma blind and be able to stack regen while being invulnerable to conditions.

D/D thieves could spam backstab rather then having to prepare for them.

Thieves in WvW could become the ultimate spies and scouts being able to hide anywhere. It wouldn’t matter if you killed the mesmer, the thief can just wait and revive.

Non-combative PvE would be crazy. Thieves could gather anything and do and non-combative skill challenge completely unopposed.

Registered Altaholic
Part-time Kittenposter

(edited by Dual.8953)

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Posted by: Advent.6193

Advent.6193

I’d have to weigh in as a “nay.” ?/D builds already have -arguably- the most access to stealth, followed only by D/P (BP Shot > HS > profit). While I do appreciate the idea of being more “Assassin-style,” the issues in the current game engine would make long-duration stealth absolutely untenable in practice. (Imagine the culling on
anything past -say- 15 sec of stealth … even “Revealed” won’t dent what we could do.)

Now, on the other hand: if we Thief players could … “convince” the Devs of ANet to toss us a 1200 range option (Rifle would make me One Happy Quaggan, coo.), that + current Stealth options would allow for more of the Assassination mindset. And, it would also preserve Ranger as the Master of Ranged Attacks, with their traited 1500. No matter, we’re sneakier … they gotta lose focus sometime.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

(edited by Advent.6193)

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Posted by: style.6173

style.6173

I do not think anet will make a change this big. I think you are way more likely to see a forced stealth debuff on CnD and the removal of the leap finisher from heartseeker.

I’m definitely not saying these are good ideas, but if any changes are ever made, those will be it.

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Posted by: Laika.8795

Laika.8795

Bad idea. No need to say more.

Won’t let me triple quote, but you get the picture…