Suggestion for shadowstep

Suggestion for shadowstep

in Thief

Posted by: Peter.8659

Peter.8659

For the shadowstep skills that allow you to return to the position you started in (Sword #2 skill, or the utility skill), you should be able to shadowstep to a lower location and then return to the top location. While still not able to shadowstep to a higher location and back.

This would give thieves a little more utility in WvW, letting us “jump” off the wall when defending a keep for a little while, and returning when needed. Because as of right now, if you use shadowstep while on the wall, you stay in the same place.

What do you guys think? I haven’t completely fleshed this out yet, so some thoughts would be nice.

(edited by Peter.8659)

Suggestion for shadowstep

in Thief

Posted by: Enenion.8127

Enenion.8127

That would be nice, but it is also impossible due to the way shadowstep currently works. In short, shadowstep is not a teleport but a really fast run to the target area. Shadowstep finds a path to the target area and then follows it at incredible speeds so it seems instantaneous. The pathing algorithm for it seems to be a carryover from GW1, where there was no true Z-axis, so it only considers areas on the same “platform” to be reachable at any one time. If there is any gap between the two spots the algorithm will be unable to find a path between the locations and only teleport you as close as it can (the edge of the platform).

To make shadow step work as you’d like they would likely need to rewrite much of the pathfinding code or change the way the maps are navigated, both of which would take considerable time and effort. If they do plan on fixing it, it’s going to take awhile.

[Help],
Fort Aspenwood

Suggestion for shadowstep

in Thief

Posted by: DirtyHoudini.2917

DirtyHoudini.2917

Shadowstep is a little lacking unless you put traits into it

Suggestion for shadowstep

in Thief

Posted by: Peter.8659

Peter.8659

Ahh I see, thanks for that info Enenion, I never knew that.