(edited by Peter.8659)
Suggestion for shadowstep
That would be nice, but it is also impossible due to the way shadowstep currently works. In short, shadowstep is not a teleport but a really fast run to the target area. Shadowstep finds a path to the target area and then follows it at incredible speeds so it seems instantaneous. The pathing algorithm for it seems to be a carryover from GW1, where there was no true Z-axis, so it only considers areas on the same “platform” to be reachable at any one time. If there is any gap between the two spots the algorithm will be unable to find a path between the locations and only teleport you as close as it can (the edge of the platform).
To make shadow step work as you’d like they would likely need to rewrite much of the pathfinding code or change the way the maps are navigated, both of which would take considerable time and effort. If they do plan on fixing it, it’s going to take awhile.
Fort Aspenwood
Shadowstep is a little lacking unless you put traits into it
Ahh I see, thanks for that info Enenion, I never knew that.