Acrobatic : Minors
Expeditous Dodger : great trait for thief.
Fleet Shadow : probably will never be used
Vigorous Recovery: is fine not the best i would of like to seen vigor an might together
Pain Response: Probably best trait in the line, CD i would of like to see go down maybe 15 or even 10 since it forces you pick up another con removal line with that high of a CD.
Majors
Feline Grace : is a joke… honestly i think it should be merge with endless stamina an given a new grand master trait
Guarded Initation: This one is also a joke, Not only does it remove con that does not honestly effect a thief your hp never be that high on 95% of builds.
Swinder’s Equilibrium: i play with this one for a bit it does not recharge steal fast enough to be worth it. buff 3 or even 4 seconds mite make it worth picking up.
Hard to Catch: its not terrible. i do like change to it.
Grand master
Endless Stamina: again should be merge in to Feline grace an given a new grand master. if i was to pick one maybe something along the lines of 2 second of Stability on evading attack with 5 second CD. Or just something that prolong thief ability to stay in combat.
Assassin’s Reward: it simply just does not heal enough be better if they added the +1 Initiative every 10 seconds in it or buff the healing even just healing power scaling mite make it a lot better.
Upper hand :: i think it be better if it restore x initiative of single dodge use before it go on CD allowing thief get max value from the skill they eva. such as thief dodges rapid fire it would give them 6ish Initiative over just the 1, before it go on CD.
Don’t Stomp : i like this trait i think one of main way thief dies is to immobilize so it good design pick up for thief.
My overview on thief is :
dmg is in a good place
Con removal is not terrible it very easy to get overwhelm
there still quite fast. can get around map no problem
Hp / tankyness / healing is alright not amazing
i rate thief out of 10 not counting Acrobatic line 8/10 on how much i enjoy the change.
I think endless stamina should just be rolled into Feline Grace and fluid strikes can return as "gain 5 endurance on crit, 1 second icd. Upper Hand should have a condi removal on it too and just retain the same icd.
The rest of it pretty much sum up my feelings for it. Other than acro (and a couple instances in shadow arts) I also like the general direction this patch moved in.
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