(edited by Fridorik.2510)
[Suggestions] for Thief
1 – I dunno. Steal is already a very strong skill, and Mug makes it even stronger. Perhaps if you wanted the daze, you’d have to forgo Mug? I don’t think it really needs it.
2 – This is another skill that doesn’t really need changing except for QoL venom changes. I dislike that all venoms are consumed, even if you swing at the air. Venoms should not consume except for when it actually hits the target (the same should apply for all on next attack modifiers). You have to keep in mind Venom Share. That is the reason Venoms are slightly weaker than they need to be. The fact that you can share them and multiply their effects by I think up to five.
3 – Another change that isn’t necessary, really. The Shadow Refuge is there for that very reason, counterplay. If all we saw was a giant blackish circle on the ground, it eliminates a deal of counterplay to stealth when many thief stealths are already instant and leave no sign of where the thief is. A change I do wish for would be that if you enter the Refuge itself, you are blinded for three seconds (the duration of the refuge itself). This only helps the thief marginally, as he will most likely escape anyway, but makes Shadow Refuge more of a support move, to save an ally.
If you are trolling,i give you 1/10…
If you are not,then you have a condition.I work in Pharmacy,so i am curious what medications you use….
My Ringtones on Zedge >>>C l i c k <<<