Suggestions of players in leaked patch notes

Suggestions of players in leaked patch notes

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Posted by: crouze.3078

crouze.3078

Hi,

just wanted to mention that some of the changes are either close or exactly the same as some suggestions i made in the past.

didn’t check all of them. but here are some wrote in the past regarding steal :

  • Reduce the cooldown from 45 to 35 seconds.
  • Long Reach – increase range
  • Sleight of Hand – 1s daze on steal Steal recharge 20% faster

source: https://forum-en.gw2archive.eu/forum/professions/thief/Ideas-to-improve-steal-Collection/first#post1912068

If you find other player suggestions in the leaked patch notes, feel free to post them here

I wonder if that makes the patch notes fake or anet is listening to the community
I think anet is great and rly listens to the community. So its does not prove that the patch notes are fake.

(edited by crouze.3078)

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Posted by: Travlane.5948

Travlane.5948

also add if no target then teleports you in that direction you are facing 1200 range.

Suggestions of players in leaked patch notes

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Posted by: crouze.3078

crouze.3078

also add if no target then teleports you in that direction you are facing 1200 range.

Dont see anything like that in the leaked patch notes.

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Posted by: Kratos.6293

Kratos.6293

let’s see what happens tomorrow can’t wait !

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Posted by: Tobey.4836

Tobey.4836

Not thief related, but suggested by other players:

- remove the knockback from rocketboots
- add a 1 sec delay between temporal curtain and the pull

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Posted by: sorrow.2364

sorrow.2364

Increase FS overall initiative cost: https://forum-en.gw2archive.eu/forum/professions/thief/Flanking-Strike-was-definitely-overbuffed/first#post2090963

Death Nova deals damage: https://forum-en.gw2archive.eu/forum/professions/necromancer/Death-Nova-should-deal-damage/first

There are several suggestion taken by users if those patch notes are real.
I’m pretty sure that the reduced aftercast of Body Shot was suggested too.

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Posted by: ThirtyOne.3976

ThirtyOne.3976

Those ‘leaked patch notes’ smack of fake all over them, as a Adventurer profession advocate all the changes are just too good to be true with a added flavor of what’s already been stated as changing to make it look convincing.

For example; Steal on a base 35 second cooldown, with a possible 30% cooldown reduction from 30 points in Thievery means it’s down to 24.5 seconds already, with a added 20% off, means at the very least is just shy of 19/20 seconds per Steal, which is quite frankly ridiculous with the other synergies already in place, like Stealing gives you Stealth and Stealth ‘skills’ gives you 2 initiative.

Or the flat 14% damage increase on the Ranger Short Bow skills along with finally fixing the Longbow arrow flight speeds, not to mention sorting out the horrible self-cc’ing Rocket Boots and Jump Shot animations for the Engineer, as well as making the Rifle power builds even stronger (as a current user I would LOVE that).

All of these changes, and I’m sure many others I haven’t addressed are either too good to be true or something that only extends the already in place imbalance to even greater lengths.

If these changes come to light, the discontent players have with Thieves will only increase, and as much as well like killing these ‘newbs’ we don’t want more kittening on the forums about how overpowered or ‘broken’ we are.

What horrifies me even more is that people actually want changes like these.

Save my heart tomorrow.

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Posted by: crouze.3078

crouze.3078

For example; Steal on a base 35 second cooldown, with a possible 30% cooldown reduction from 30 points in Thievery means it’s down to 24.5 seconds already, with a added 20% off, means at the very least is just shy of 19/20 seconds per Steal.

You should know the basics before saying something.

30 Points in Thievery dont give you a 30% cooldown reduction. Its an increased recharge rate… resulting in
without GM trait: 35s / 1.3 = 26.9s
with GM trait: 35s / 1.3 * 0.8s = 21.5s

old value: 45 sec /1.3 = 34.6s

(edited by crouze.3078)

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Posted by: ThirtyOne.3976

ThirtyOne.3976

It was early for me when I posted that so thanks for the clarification, but even with 2 seconds difference my opinion doesn’t change. Thieves have enough access to stealth, daze and steal, it’s very debatable whether or not they need to be toned down (go and flame away, I won’t back down and I’ll continue to stand for what I believe), not further improve upon an already ‘well oiled’ mechanic.

Save my heart tomorrow.

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Posted by: PistolWhip.2697

PistolWhip.2697

Steal was a well oiled mechanic? Lol such a powerful mechanic steal is, that 900 range bro.

MORE BEARDS OR RIOT

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Posted by: crouze.3078

crouze.3078

how about changing it to 20 sec cooldown but make it melee? xD

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Posted by: Excalibur.9748

Excalibur.9748

how about changing it to 20 sec cooldown but make it melee? xD

no that’s terrible

All is vain.

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Posted by: crouze.3078

crouze.3078

that was a joke, sry

maybe i should edit it before anet uses another idea i posted in the forum xD

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Posted by: Travlane.5948

Travlane.5948

17.5 secs total recharge time on steal. 30% +20% = 50% and .50 × 35 = 17.5 . unless its not cumulative % and its singularly decreased so then it would be .8(35x .7) =19.6.

however since the changes are not done in succession it would be 17.5 secs. or each 1 point in the trickery line would give 1% successively and then another 1% then another 1%. doesnt work like that. it is cumulative then deduces from there.

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Posted by: Siva Mira.3546

Siva Mira.3546

that was a joke, sry

maybe i should edit it before anet uses another idea i posted in the forum xD

^
You are already too late, “20 sec cooldown but make it melee” has already in the top priority list to improve Thief. Anet said thanks you.

All is vain.

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Posted by: Siva Mira.3546

Siva Mira.3546

17.5 secs total recharge time on steal. 30% +20% = 50% and .50 × 35 = 17.5 . unless its not cumulative % and its singularly decreased so then it would be .8(35x .7) =19.6.

however since the changes are not done in succession it would be 17.5 secs. or each 1 point in the trickery line would give 1% successively and then another 1% then another 1%. doesnt work like that. it is cumulative then deduces from there.

30points in Trickery or any of the same in most classes, does NOT reduce 30% CD. You can go test it now if you don’t believe it.

All is vain.

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Posted by: ThirtyOne.3976

ThirtyOne.3976

Steal was a well oiled mechanic? Lol such a powerful mechanic steal is, that 900 range bro.

Steal is such, granting you a extra variable in a fight against your opponent to throw them off guard, plus the fact you can trait it for many different things, such as applying conditions, stealing boons, gaining boons, gaining stealth, gaining initiative and dealing damage which can cause other effects to trigger like sigils and such. All of that on top of a unstoppable gap closer unless the thief is dumb enough to stand inside a hard CC field or is somehow caught by a different hard CC, not forgetting shadowstep utility and the multitude of other stunbreakers.

Even better if the changes come to light (which sadly is looking like they are) now you can trait it for extra range, put another daze on it and use it every 22 seconds or whatever.

Yeah, pretty kitten strong if you ask me.

Save my heart tomorrow.

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Posted by: Softspoken.2410

Softspoken.2410

Maybe ANet is using player suggestions, or maybe players have just managed to throw enough multitudes of darts at the dartboard that they finally hit a bulls-eye once or twice.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: PistolWhip.2697

PistolWhip.2697

Steal was a well oiled mechanic? Lol such a powerful mechanic steal is, that 900 range bro.

Steal is such, granting you a extra variable in a fight against your opponent to throw them off guard, plus the fact you can trait it for many different things, such as applying conditions, stealing boons, gaining boons, gaining stealth, gaining initiative and dealing damage which can cause other effects to trigger like sigils and such. All of that on top of a unstoppable gap closer unless the thief is dumb enough to stand inside a hard CC field or is somehow caught by a different hard CC, not forgetting shadowstep utility and the multitude of other stunbreakers.

Even better if the changes come to light (which sadly is looking like they are) now you can trait it for extra range, put another daze on it and use it every 22 seconds or whatever.

Yeah, pretty kitten strong if you ask me.

Yeah and by speccing into all of those you kitten yourself in all other areas.

Most of the steal skills suck except for a select few. Its a pretty mediocre mechanic.

Now mesmer mechanics… those are strong. That invul, that AoE Daze, that Confusion stacking, and ultimately that instant burst damage.

Please sir, take my steal.

After the patch, maybe something nice can come out of it, good move by Anet imo.

MORE BEARDS OR RIOT