Sundering Strikes is CRAP

Sundering Strikes is CRAP

in Thief

Posted by: Ruufio.1496

Ruufio.1496

Sundering Strikes – 40% chance to cause vulnerability for 5 seconds on a critical hit (1 second cooldown).

Are you kittening kidding me? You’ll have on average 2 Vulnerability up from this which is a 2% damage increase. Mug does 1500+ damage. Do you know how much you have to attack to deal 1500+ damage with a 2% damage increase from that Vulnerability? And it lasts 5 seconds and has a 1 second cooldown? lol.

Even if you had 10 people do 2% extra damage from the Vulnerability and their average damage was somehow 2000 and they all attacked 5 times within 5 seconds somehow, that would only be 2000 extra damage. And these were all impossible numbers I pulled out of my kitten randomly because I knew no matter how ridiculous those numbers I thought of they would be weaker than Mug.

FIX IT

Mug is the only worthwhile trait in the Adept skill tree of Deadly Arts. It does damage. A lot of it. The other adept traits do damage. Barely any of it.

Why does Sundering Strikes even HAVE a cooldown? It lasts for 5 frigging seconds. Mug shouldn’t be the only good trait there. Sundering Strikes would be perfect trait for sustained critical builds if it wasn’t garbage.

Either make the vulnerability last longer or remove the cooldown. Or make Vulnerability not suck.
Thanks.

Sundering Strikes is CRAP

in Thief

Posted by: Vexus.5423

Vexus.5423

Although most traits do have some purpose, you are right, this one is complete crap. I think they meant to have it apply 5 stacks of vulnerability for 5 seconds or something, but right now it is the most useless trait I’ve seen and does need some help.

The only save I can say is against big boss targets. You’re not going to be Mugging that boss every 45 seconds right? If you have high crit, you can maintain 2-3 stacks of vulnerability.

Mug, say, 2000 damage every 45 seconds – ignore the stolen item because it’s the same regardless of build.

So it ends up being 44.4 DPS increase. Pfft!

Sundering Strikes against a boss mob, maintaining 3% increased damage, with 20-30 people doing 1000 DPS each.

This ends up increasing the damage output of a large group to a single target by 600 DPS.

For you solo, doing 1000 DPS, you will gain 30 DPS, with the added benefit being as soon as any other player is attacking your target, they benefit, gaining 30 DPS per person who is attacking your target using this model.

SO!

I take it back. Learn to play noob! This skill is AWESOME for multiple people hitting one target!!!