Superior Rune of Evasion Questions

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Posted by: Black Frog.9274

Black Frog.9274

I haven’t used these runes yet and before I create some I had two questions I’m hoping someone can answer:

Does the rune’s swiftness bonus stack with Expeditious Dodger (1st item on acrobatic trait line)? Looking at the GW2 wiki, it looks like swiftness always stacks duration, but I just wanted to make sure.

Does the Crippling Strike on dodge effect put you into combat (and therefore slow you down)?

thanks in advance

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Posted by: Treeoflife.4031

Treeoflife.4031

Swiftness always stacks so i would assume yes the runes should stack with the trait….no reason for them not to. And if you are talking about the trait Crippling Strike in the Trickery traitline then yes is does put you into combat. it is like someone triggering a trap skill. Hope this helps

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Posted by: Black Frog.9274

Black Frog.9274

thanks for your input. I’m referring to the Superior Rune of Evasion benefit of “when executing a dodge roll, deal a crippling strike to nearby enemies.” I guess if the trait does it, this effect from the runes probably does to.

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Posted by: Treeoflife.4031

Treeoflife.4031

Ya sorry got confused. that is a valid question that i do not have the answer to lol. Hope someone else has the answer!!!

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Posted by: Hamster.4861

Hamster.4861

I’ve got the Runes of Evasion -

To answer your question, Yes, the swiftness duration will stack with your trait in acrobatics. (I recommend using this food – http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew) If you’re playing an acro-style teef to make the most of your dodge-rollingness

The crippling strike is a bit tricky to land. I’m pretty sure it doesn’t put you in combat, but i’ll double check tonight.

Edit: They’ve been stealth-patched, but the crippling strike does not occur unless you’re in combat.

(edited by Hamster.4861)

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Posted by: oxtred.7658

oxtred.7658

They changed the way combat mode works some time ago ( and broke it in the meantime, but whatever), and putting any condi/cc to a mob/ player will put you into combat. For instance I used to control mobs with my ele focus air 5 all the time because the animation was quite funny and it wouldn’t put me in combat, as there is no direct damage component for the skill, now it does put me into combat every time. If the runes follow those rules as they should, yes, you’ll enter combat. Now the question is does the effect trigger out of combat?

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Posted by: babazhook.6805

babazhook.6805

It seems crippling strike works much like when you put an proc on your withdraw on heal , that being the strike happens at end of the dodge roll. I am not 100 percent sure as I am testing but this makes it hard to land as if you dodge away the strike out of range.

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Posted by: Black Frog.9274

Black Frog.9274

it would appear that if i had looked up the runes, the crippling strike question was answered in the wiki (i was lazily looking at the build calculator stats).

http://wiki.guildwars2.com/wiki/Superior_Rune_of_Evasion

“The sixth bonus (crippling strike) is a player based aoe executed at the end of a dodge roll, doing minor damage and able to hit critically
Crippled: 2 s Radius: 180 "

That’s kind of weird when you think about it. Especially if you’ve got swiftness going, you’re definitely going to land out of range unless you dodge towards the target. Perhaps the intent is not to aid escape from an opponent, but to help tackle an opponent who is running away from you.

thanks for the helpful notes guys

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Posted by: keenlam.4753

keenlam.4753

Cripple strike does not proc outside of combat, however…
Crippling strike does have a raw dmg and thus will reveal you while in stealth, thus i highly recommend AGAINST this runeset if u run a stealth heavy build.

(edited by keenlam.4753)

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Posted by: babazhook.6805

babazhook.6805

I have been using it for the first time tonight in a p/p s/d build. That AOE at end of dodge roll does not help a lot for the 6th bonus. The cool downs are rather long given the fact ones dodges limited in any case by endurance and would not be wasted just for the fury and swiftness.

In order to get some use out of them one has to boost either their boon duration or their condition duration and use in conjunction with other CC type effects like the sigil of incapacitation or devourer venom.

I think if these got some slight uptweak they woul dbe more usable. As in lowering the cool down slightly (9/9/9) on all three or boosting the duration from a 3s 3s 2s base to 4s 4s 3s.

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Posted by: Sergiu.3698

Sergiu.3698

How about if u C&D , then dodge , u get revealed from the crippling strike of rune ?

twitch:enses_09

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Posted by: Bazzoong.7145

Bazzoong.7145

Hi

used those runes for a couple of days then dropped them again.

The #6 bonus is an aoe effect thet occurs at the end of he dodge roll if you are in combat and does some minor damage. This will reveal you if it hits something this includes critters, basically it makes dodging stealth very dangerous especially in wvw.
Also it is very hard to land the effect in a controlled manner on specific targets..
I came to the conclusion that playing against your runeset (which is supposed to help you) is not my thing.

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Posted by: Black Frog.9274

Black Frog.9274

Yeah I thought it would be a pretty good rune set but that #6 looks like it’s wasted in it’s current state. Trying to aim a dodge for the purpose of hitting someone is just bizarre. Dodging is generally for moving away from danger, not towards it. Since it occurs at the end of the dodge, I just don’t see how it fits the title of the set “Evasion.” Maybe if they swapped it out for something else like a short burst of stealth or some sort condition cleanse (like Fleet of Foot: dodging removes cripple and weakness) or maybe boosted endurance.

thanks again for all the good posts

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Posted by: babazhook.6805

babazhook.6805

Yeah I about ready to give up on these. The AOE cripple rarely applied when trying to dodge an attack in battle and the base durations of the boons on the dodge are just too low.