Superior Rune of the Trapper. Discuss

Superior Rune of the Trapper. Discuss

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Posted by: Achey.3612

Achey.3612

http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Trapper

While crafting I stumbled upon this. Superspeed increases your movement speed by 100% for 3 seconds(does not stack). Traps give you 3 seconds of stealth and apparently stack.

theoretical build: I heard people talking about trapper builds but they weren’t all that useful. also i could never find a decent trapper build. this inspired by the classic condi build that revolved around perplexity cept using trapper instead and swapping out a couple skills, for the better imo.

http://gw2skills.net/editor/?fZAQRAqY6YlsMp7p9NxsJ8PNBNRxdxtCzg3hxXshaFAA-T1RHABFcSAYR9nn3f4OlgdofAgnAwRK/IFwkSjA-w

Now, heres what interests me the most. since this rune stealth’s you upon trap use, it’s like having two different blinding powders and one shadow step but with a much shorter cooldowns. also,shadow pursuit…. 10,000 range… WOW…

Since this build doesn’t use perplexity, I decided to use the XIII in Trickery for confusion damage. a longer steal cooldown isn’t that bad.

I wish i could test it but im using perplexity and i don’t have another dire set to mess with at the moment but on paper it shows promise. Of course anyone is free to test it out and post results here too.

Superior Rune of the Trapper. Discuss

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Posted by: Axyl.9408

Axyl.9408

It was a lot of fun using these runes. However, they do feel very much like a novelty or a gimmick.
And you’re so slow! So. Slow. Your only mobility is steal.
However, people do not know how to fight this build, at all. Which is funny to see them trying to react to something they’ve never seen. Usually they think they’re safe from a D/P thief at range, since they normally can’t stealth at range more than once with BP.

Superior Rune of the Trapper. Discuss

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Posted by: Achey.3612

Achey.3612

i’m used to being slow. i still don’t use signet of shadows and i do pretty darn well with my current build. i dont think its much of a gimmick but thats why i wanna try it so bad. the invisibility is perfect for stealth, blind, condi bursting with pistol

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Posted by: Axyl.9408

Axyl.9408

Something else to consider that I wasn’t able to try effectively is a hybrid build using PP. I only have Dire gear, so my unloads didn’t do anything, but with Rampager or celestial gear, you could use the sneak attack for a free unload+ condis and regular unload while you’re revealed!

These tunes give P/P builds a reliable way to enter stealth!
I say it was a gimmick, because the 2 elemental it’s I came across just ran away when they realized they couldn’t win. All I could do against them was spam Pistol 2. It worked the first time, but they learned to counter that the next time they ran away.
As for other classes? I killed guardians, necros, and warriors no problem! I actually didn’t run into any thieves, mesmers, engis, or Rangers when I tried them the other night.

Superior Rune of the Trapper. Discuss

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Posted by: Achey.3612

Achey.3612

i use p/d :P p/p sounds fun though but i heard that too is not very useful

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Posted by: Axyl.9408

Axyl.9408

Because normally it doesn’t have any mobility, or stealth. But by using runes of the trapper, you’re giving up your mobility anyways.
Also, turn off your auto attack. There is a small 1 second delay after laying the trap and then stealth+super speed. This is good, because you can lay a damaging trap underneath someone, and have it go off without revealing you. But, because of the delay your AA will land right after you stealth, which will reveal you.

(edited by Axyl.9408)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I agree for this rune to be nothing but a gimmick.

First of all, it is Condition damage based, therefore it does nothing for P/P. Sure you can build a condition based P/P, but that will only make your Unload and Sneak Attack suffer.

Second, there is only one, I repeat ONE trap that benefits from condition damage so taking a rune that build around traps is wasteful if not stupid. The only profession that really benefits from this is Rangers that has Spike and Flame trap and Viper’s Nest — all benefits from condition damage.

Third, the benefit you gain from Trapper does not justify the loss of damage potential from Ogre for P/P and Perplex for P/D.

Lastly, what possessed you to use Trapper on a D/P build? That just doesn’t make any sense.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Axyl.9408

Axyl.9408

Being able to stealth without the need of cloak and dagger is really nice, and that’s the main drawback for P/D, is gaining stealth safely.
Also, shadow trap also gives some really nice boons and effects for both Power and Condi Builds. The knockdown trap is good for any build as well. The shadow trap also gives 2 stealths in the build! One for laying down and one for returning to the opponent.

The PP was just an idea to breathe some life in that weapon set. I’m sorry for trying. :P

(edited by Axyl.9408)

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Posted by: Achey.3612

Achey.3612

you actually don’t sacrifice a lot of damage at all if any. you still get confusion but through steal. and on top of that you get 3 utility skills that stealth AND cause blindness thanks to the trait. one knocks down and one is like shadowstep and blinding powder combined. and if you mark a target, they can get 10,000 range away and you can just catch up, which will also give you stealth and A LOT of might. its beautiful.

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Posted by: messiah.1908

messiah.1908

p/d with trapper rune is not much needed

try go p/p power build with trapper runes – omg

maybe video will come soon …

i will post a build i use on new thread

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Posted by: Achey.3612

Achey.3612

i’d definitely be interested in seeing someone use the p/p build with trapper runes. i want to see a good p/p power build