I am anti-censorship, for it doesn’t make sense to pander to a minority.
Surprise and why you hate it.
I am anti-censorship, for it doesn’t make sense to pander to a minority.
Which is why i cant understand the Devs love of having groups of mobs leap out of the ground in the story line quests. Ok i pull 8 mobs and die its my fault, if im walking towards a little green dot along an empty path then a second later im kitten deep in zombies its not a happy moment
Honestly, I don’t like the constant stealth in-battle especially with Shadow Refuge which is basically restarting a fight or getting away from one. Having no stealth detection allows stealth classes to always get the edge without a counter.
Of course, I have found it to be easier using a profession that has a changing autoattack. I use my axe war and look at my abilities to see if I hit something invisible.
there is stealth detection, its called channeled abilitys, they track stealthed targets.
whether or not this is intended, i do not know. It works very well.
This OP is very well explained and well thought out. I commend you for being one of the few on this forum to rationally explain your point without resorting to name calling or ignorant rumors.
Simply put however, I think this is exactly how the Dev’s designed the thief to be. perhaps they could use some better way to telegraph the combo, but then the combo wouldn’t be viable anymore, because it isn’t the way Anet seems to have made the class function. Perhaps the best fix is to change the Meta by making indirect changes to the combo’s pros and cons.
I suggested changing the placement of Mug to a 30 point trait in the power tree, making the typical glass cannon build a 30/30/0/0/10 setup instead of a 25/30/0/0/15. This seeming small change would mean that thieves using this build would lose the extra 3 initiative from the 15 point trait or else forfeit the 100% crit from stealth by going 30/25/0/0/15. I would assume that the majority would opt for the loss in initiative, meaning that they would no longer be able to have the required initiative to cast the second C&D > stealth stomp combo. This would in effect force them to choose whether to down the player and run, coming back later to finish the job and leaving open a good opportunity for another foe to save the victim’s day, or else risk being downed themselves by trying to get off a stomp with very low hp and no stability.
The only other reliable way would be to use the thief’s only other stealths on hand with this build: Hide in Shadows or Shadow Refuge. Either way, the thief gives up a VERY important survival capability to get a reliable kill. and would run the risk of not getting out alive. The meta (theoretically) would become that this build is designed for Anti Carry suicide assassins, that can get a reliable kill, but will probably not get out alive, considering they will either not have a heal, or not have the more than 5 seconds on shadow refuge to start running away.
[ARM] Anvil Rock Militia Commander;
The Loryak: I speak for these beasts.