Survivability - dodge/invis

Survivability - dodge/invis

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Posted by: crouze.3078

crouze.3078

Hi,

what do you think about the survivability of the thief?
In my opinion its bad compared to other classes.
I read alot of posts that said “its fine because thief can dodge better”.

I agree that you can get the trait that gives you back like 20 endurance for each dodge.
But other classes can easily get perma vigor thats even better.

To compensate it, we get a few skills that evade (for a very short time).
And you cant use to evade something you want to since they are delayed and do not cancel your current attack to evade when you activate it.

If you now take into account that most other classes get the protection boon, then the thief seems to be the most squichy class.

And invis in PvE is like a block from other classes.
You dont get damage but you wont deal damage yourself.
It might be even worse then block since you still get hit by the large AOEs.

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Posted by: Doomdesire.9365

Doomdesire.9365

It sucks in PvE
Best in small fights
Horrible in zergs

Survivability - dodge/invis

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Posted by: Master of Timespace.2548

Master of Timespace.2548

what do you think about the survivability of the thief?
In my opinion its bad compared to other classes.

I’d post this like I always do:
http://www.youtube.com/watch?v=FopyRHHlt3M,
but then again I’m not sure if OP is joking after all.

? <(^-^><)>^-^)> <(^-^)> ?

Survivability - dodge/invis

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Posted by: Stooperdale.3560

Stooperdale.3560

Against normal mobs and veterans you need to remember that blind is really strong. Shadowsteps (and returns) are very effective as well and probably underused even by many good thieves This still means you have to be quite selective in where and how you are fighting, probably more so than other classes.

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Posted by: Alex.6940

Alex.6940

I think it depends on what you mean by survivability. A thief can easily be the last guy standing, but that’s because he’s invisible. If we’re looking for a class with the most staying power that be focused on and deal damage at the same time, i.e. not be in stealth, then it’s near the bottom of the list.

Its evade skills and mobility could be very strong, but input lag and delays due to animation and the queue system can make it difficult to time these skills reliably to avoid damage. There’s little room for error and playing as a thief isn’t very forgiving. The profession is in need of some refining to be more viable in pvp and pve imo.