Survivability - dodge/invis
It sucks in PvE
Best in small fights
Horrible in zergs
what do you think about the survivability of the thief?
In my opinion its bad compared to other classes.
I’d post this like I always do:
http://www.youtube.com/watch?v=FopyRHHlt3M,
but then again I’m not sure if OP is joking after all.
Against normal mobs and veterans you need to remember that blind is really strong. Shadowsteps (and returns) are very effective as well and probably underused even by many good thieves This still means you have to be quite selective in where and how you are fighting, probably more so than other classes.
I think it depends on what you mean by survivability. A thief can easily be the last guy standing, but that’s because he’s invisible. If we’re looking for a class with the most staying power that be focused on and deal damage at the same time, i.e. not be in stealth, then it’s near the bottom of the list.
Its evade skills and mobility could be very strong, but input lag and delays due to animation and the queue system can make it difficult to time these skills reliably to avoid damage. There’s little room for error and playing as a thief isn’t very forgiving. The profession is in need of some refining to be more viable in pvp and pve imo.