Survivability for Thief?
Like with all squishy classes/specs you need to learn your enemies spells and animations to survive because you have to play reactive when you get preasured. The best way to survive an engagement with a bursty class cannon is to always force the enemy into defense.
Consider dagger/dagger Death Blossom condition spam (use Signet of Malice along with Caltrops and Trickery III – Uncatchable for AoE bleed, tons of healing and lots of dodges) or using pistol offhand for Black Powder’s AoE blind.
Stealth is a good survivability mechanic but you’ll need to trait heavily into Shadow Arts before it pays off. At level 12 you don’t have those traits and stealth is simply only a way to execute backstab.
Thief starts more glass than cannon until they can build the cannon portion.
Consider dagger/dagger Death Blossom condition spam (use Signet of Malice along with Caltrops and Trickery III – Uncatchable for AoE bleed, tons of healing and lots of dodges) or using pistol offhand for Black Powder’s AoE blind.
Stealth is a good survivability mechanic but you’ll need to trait heavily into Shadow Arts before it pays off. At level 12 you don’t have those traits and stealth is simply only a way to execute backstab.
Thief starts more glass than cannon until they can build the cannon portion.
I played a bit over this weekend and found out that skills that blind my opponents are very good for prolonged survivability. I would never have imagined that a skill that prevents only one outgoing attack to miss, to be so effective. Especially when used against a group.
I’ve also been using Signet of Malice, but I must admit I haven’t been focusing on it’s effectiveness, so I can’t say if I find it more useful than other healing skills.
I can see there is a lot of work ahead of me as I am getting better at staying alive, but there are still some fights (vets and champs) where I get my health vacuumed away before I get to use my recently learned, “superior” tactics.