Survival Venom Build

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Posted by: Zuer.2814

Zuer.2814

20/0/30/20/0

20 – venomous strength, quick venoms
30 – slowed pulse, leeching venom, venomous aura
20 – power of inertia, assassins reward

Gear – full clerics (armor, weapon, trinkets)

Skills – signet of malice, ice drake venom, spider venom, skale venom (I usesignet of shadows in WvW for the movement), basilisk venom

You won’t have a very high health pool and there’s really no stealth aside from CnD and the D/P combo field, but I’ve found this build to be very useful in PvE and WvW. I don’t do sPvP so I don’t know how well it works in that respect.

I’ve found P/P works great with this build because the dual ability gives great heals. Sharing venoms with allies helps a ton in WvW and also gives allies might.

I just thought I would share my build. Feel free to leave feedback and what not. But I won’t get back to it right away since I’m posting this on my lunch break at work right now.

Zuer
Maguuma
[AON]

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Posted by: Zuer.2814

Zuer.2814

I forgot runes and sigils. But I switch them out too often for anything definite. I’m trying to solidify that part of the build still.

Zuer
Maguuma
[AON]

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Posted by: Malkavan.9613

Malkavan.9613

in regard to pvp, standard venomshare 30/0/30/10/0 with devourer venom, spider venom and ambush trap (with reduced trap CD in acrobatics) ogre runes and soldier gear. SB as main weapon and S/P for stomps/finishing/control. The build does not only provide very good survivability (high thoughness/vit + leeching venom health) but also amazing burst especially when you have 4 pets out (1 thief from ambush trap+2 from thieves guild+1 rockdog) and share with them devourer venom stacking immobilize. Great team utility as well. I’m in love with this build and it doesnt rely of stealth nor quickness (in fact im using withdraw that is much better than hide in shadows, the instant cast and the 15 sec cd makes you very resistant in pvp!). Try it out if you like venoms and want to try pvp

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Posted by: evilapprentice.6379

evilapprentice.6379

I actually like 20/0/30/20/0 for PvP with the clerics/soldiers gem – Residual venoms is kind of a kittenty reason to go 30 points in DA IMO. Running Dwanya runes and Pain response, you have strong access to long lasting regen (288 hps) on top of the high toughness and hard hitting/healing venoms. Running S/D helps with the lack of a stunbreaker, but when you get stunned in D/P it does suck to get focused down because you’re not running a separate stunbreaker.

Honestly feels like a “tanking” spec for thief that can actually win a fight by attrition – more testing required though.

Its also kind of shocking to watch targets melt when you share spider venom with 3 thief NPC’s.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Adaneshade.2409

Adaneshade.2409

I run a 30/0/30/0/10 build in tPvP using S/D + SB. Works REALLY well. Funny thing is, the build doesn’t work as well in hotjoins because it relies on having allies intelligent enough to make use of the venoms you’re giving them; but in tournaments, its simply nuts.

~Shadowkat

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Posted by: evilapprentice.6379

evilapprentice.6379

I run a 30/0/30/0/10 build in tPvP using S/D + SB. Works REALLY well. Funny thing is, the build doesn’t work as well in hotjoins because it relies on having allies intelligent enough to make use of the venoms you’re giving them; but in tournaments, its simply nuts.

Yeah, all the personal regen from my trait choices and Dwyana runes make the spec a bit more solo oriented (though it still contributes in an organized team). I like the mix – I don’t absolutely rely on a coordinated team to take advantage of the spec, but it contributes almost as well as 30/0/30/10/0 does .One less venom trigger isn’t that big a loss IMO. Also, the loss of the rock dog is well mitigated by the -insane- regen you have access to (14s of 288HPS if you get hit with 5 bleeds, 7s when you heal to you and all allies in range, 5% chance for 14s On being hit, 14s at 75% HP plus burning/poison/bleed cleanse)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Adaneshade.2409

Adaneshade.2409

I run a 30/0/30/0/10 build in tPvP using S/D + SB. Works REALLY well. Funny thing is, the build doesn’t work as well in hotjoins because it relies on having allies intelligent enough to make use of the venoms you’re giving them; but in tournaments, its simply nuts.

Yeah, all the personal regen from my trait choices and Dwyana runes make the spec a bit more solo oriented (though it still contributes in an organized team). I like the mix – I don’t absolutely rely on a coordinated team to take advantage of the spec, but it contributes almost as well as 30/0/30/10/0 does .One less venom trigger isn’t that big a loss IMO. Also, the loss of the rock dog is well mitigated by the -insane- regen you have access to (14s of 288HPS if you get hit with 5 bleeds, 7s when you heal to you and all allies in range, 5% chance for 14s On being hit, 14s at 75% HP plus burning/poison/bleed cleanse)

Indeed it does. With my power I proc lifesteals at about 415. So that extra venom application works out nicely for an additional heal plus I get that 10% bonus damage from the 25 pt minor which really helps since my crit is rather low. However, I do see how your build provides more overall solo ability.

~Shadowkat

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Posted by: evilapprentice.6379

evilapprentice.6379

I run a 30/0/30/0/10 build in tPvP using S/D + SB. Works REALLY well. Funny thing is, the build doesn’t work as well in hotjoins because it relies on having allies intelligent enough to make use of the venoms you’re giving them; but in tournaments, its simply nuts.

Yeah, all the personal regen from my trait choices and Dwyana runes make the spec a bit more solo oriented (though it still contributes in an organized team). I like the mix – I don’t absolutely rely on a coordinated team to take advantage of the spec, but it contributes almost as well as 30/0/30/10/0 does .One less venom trigger isn’t that big a loss IMO. Also, the loss of the rock dog is well mitigated by the -insane- regen you have access to (14s of 288HPS if you get hit with 5 bleeds, 7s when you heal to you and all allies in range, 5% chance for 14s On being hit, 14s at 75% HP plus burning/poison/bleed cleanse)

Indeed it does. With my power I proc lifesteals at about 415. So that extra venom application works out nicely for an additional heal plus I get that 10% bonus damage from the 25 pt minor which really helps since my crit is rather low. However, I do see how your build provides more overall solo ability.

With my current healing power, I’m getting 578 health per trigger (I am honestly unaware of how the damage works in comparison to healing, I’ve never run this much +healing with venom share). the 10% bonus damage loss does hurt (as I do absolute crap damage for a theif without leeching venoms), but the insane amount of regen makes up for it IMO- sharing regen on heal is also pretty nice, considering how much damage and healing you already share with Aura, and nearly 300HPS with regen is pretty solid.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Adaneshade.2409

Adaneshade.2409

Damage and heal are a 1:1 ratio

~Shadowkat

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Posted by: evilapprentice.6379

evilapprentice.6379

Damage and heal are a 1:1 ratio

That’s what I thought, but then I thought it was silly that +healing power would contribute to damage in that manner. I guess I was wrong.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Adaneshade.2409

Adaneshade.2409

Damage and heal are a 1:1 ratio

That’s what I thought, but then I thought it was silly that +healing power would contribute to damage in that manner. I guess I was wrong.

Right, it’s affected by power, not healing power as of a patch not long after release. (Not certain if might scales it up, but i think it does.)

~Shadowkat

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Posted by: phor.7952

phor.7952

I run something similar for a PvE tank build.

A couple of suggestions:
You might think about swapping [Slowed Pulse] for [Master of Deception] and then swapping one of your Venoms for [Shadow Refuge]. It pulses 5 times and each pulse grants 2 stacks of Might (from Hidden Assassin). That means you can give out 10 stacks of might, heal for around 2500 and have an escape. So I think it ends up being a net gain over any of the Venoms even in a Venomshare build.

The initiative regen is quite poor in this build, so I’m not a huge fan of P/P with it. I like the build better with Shortbow or sometimes Sword/Dagger because they require a lot less initiative. If you do swap away from P/P then I’d also swap out Signet of Malice for Withdraw and pick up [Vigorous Recovery]. You can then swap [Assassin’s Reward] with [Power of Inertia] depending on whether you want more damage or survivability.

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Posted by: evilapprentice.6379

evilapprentice.6379

Damage and heal are a 1:1 ratio

That’s what I thought, but then I thought it was silly that +healing power would contribute to damage in that manner. I guess I was wrong.

Right, it’s affected by power, not healing power as of a patch not long after release. (Not certain if might scales it up, but i think it does.)

I’ll have to test later today, but I believe healing power still affects it (though I do remember the patch change your talking about).

I’m assuming you’re using a soldiers ammy? If so, Soliders + 30 points in DA puts your power much higher than mine (I’m at around 1800 not counting weapons), yet my venom procs at 578, and yours at 415. There may have been some might stacks involved, but I dont believe they could account for a 163 point difference. (Plus your testing probably also includes those might stacks)

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Last I checked, the damaging portion of Leeching Venoms was the only thing that changed. It used to be a flat damage value until it was changed to be based off of +Power. Now you need to invest in +Power for the dps output of the LV proc and you’d still need to invest in +Healing for the healing output of the LV proc.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Adaneshade.2409

Adaneshade.2409

Last I checked, the damaging portion of Leeching Venoms was the only thing that changed. It used to be a flat damage value until it was changed to be based off of +Power. Now you need to invest in +Power for the dps output of the LV proc and you’d still need to invest in +Healing for the healing output of the LV proc.

This could be the case. Will have to test further.

~Shadowkat

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Posted by: Adaneshade.2409

Adaneshade.2409

Damage and heal are a 1:1 ratio

That’s what I thought, but then I thought it was silly that +healing power would contribute to damage in that manner. I guess I was wrong.

Right, it’s affected by power, not healing power as of a patch not long after release. (Not certain if might scales it up, but i think it does.)

I’ll have to test later today, but I believe healing power still affects it (though I do remember the patch change your talking about).

I’m assuming you’re using a soldiers ammy? If so, Soliders + 30 points in DA puts your power much higher than mine (I’m at around 1800 not counting weapons), yet my venom procs at 578, and yours at 415. There may have been some might stacks involved, but I dont believe they could account for a 163 point difference. (Plus your testing probably also includes those might stacks)

Correct, Soldiers ammy and Runes of Divinity.

~Shadowkat

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Posted by: evilapprentice.6379

evilapprentice.6379

Last I checked, the damaging portion of Leeching Venoms was the only thing that changed. It used to be a flat damage value until it was changed to be based off of +Power. Now you need to invest in +Power for the dps output of the LV proc and you’d still need to invest in +Healing for the healing output of the LV proc.

This could be the case. Will have to test further.

So I assume we’re questioning the 1:1 ratio of damage and healing?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Adaneshade.2409

Adaneshade.2409

Yeah, I’ve not checked healing as all I’ve seen is the 415 damage procs, not how much it heals me for. Just assumed it healed me for that much as well.

~Shadowkat

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Posted by: naphack.9346

naphack.9346

If you wanna go into survivability, you might want to get runes of the adventurer.
+50 endurance on heal = 2 dodges with 15 pt acrobatics trait.
And they give cond damage and power, which is not that bad.
Add sigils of energy and vigorous recovery and you are dodging all over the place and will regret not having specced 10 into trickery

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

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Posted by: Adaneshade.2409

Adaneshade.2409

If you wanna go into survivability, you might want to get runes of the adventurer.
+50 endurance on heal = 2 dodges with 15 pt acrobatics trait.
And they give cond damage and power, which is not that bad.

Right, that’s an evasion build, we’re talking tank builds here though. Damage absorption through high armor + steady heals rather than evasion.

~Shadowkat

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Posted by: naphack.9346

naphack.9346

Tanking stuff is a bad idea in GW2…
Especially with a thief

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Adaneshade.2409

Adaneshade.2409

Tanking stuff is a bad idea in GW2…
Especially with a thief

You’d still obviously dodge major hits, the difference is a missed evade is a minor deal. This works as I’ve been running a build like this for months now, can laugh in the face of any burst build. (literally, stand there and laugh in their face while they barely dent ya :-P)

~Shadowkat

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Posted by: Bailey.6892

Bailey.6892

Tanking stuff is a bad idea in GW2…
Especially with a thief

You’d still obviously dodge major hits, the difference is a missed evade is a minor deal. This works as I’ve been running a build like this for months now, can laugh in the face of any burst build. (literally, stand there and laugh in their face while they barely dent ya :-P)

Would this work well with crafted gear? If so would you go knights armor and zerk trinkets or? Right now I am 20/30/20 with berserker gear/trinkets and runes of the ogre using d/p. Trying to get something made to help support friends and the small grp I run with.

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Posted by: Adaneshade.2409

Adaneshade.2409

Tanking stuff is a bad idea in GW2…
Especially with a thief

You’d still obviously dodge major hits, the difference is a missed evade is a minor deal. This works as I’ve been running a build like this for months now, can laugh in the face of any burst build. (literally, stand there and laugh in their face while they barely dent ya :-P)

Would this work well with crafted gear? If so would you go knights armor and zerk trinkets or? Right now I am 20/30/20 with berserker gear/trinkets and runes of the ogre using d/p. Trying to get something made to help support friends and the small grp I run with.

For a tank build? Zerker nothing. I use full PVT with exquisite emerald jewels in PvT jewelry, but a mix of knight’s and valkyrie might work if you must craft it. I’d go like Valkyrie armor with Superior Crest of the Soldier x6 and full Knight’s Emerald Jewelry.

~Shadowkat

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Posted by: evilapprentice.6379

evilapprentice.6379

Damage and healing are most definitely not linked – hitting for 367, healing for 578. You should honestly try the 20/0/30/20/0 setup with dwyana’s – its ridiculously survivable.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)