Surviving Thief

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Posted by: Ghost Bear.5280

Ghost Bear.5280

Ignoring the announced upcoming changes for now (They aren’t here and they are subject to change) I want to know if the devs can look into a few other things.

Stealth is a joke in PvE. Ever since they “fixed” aggro when you stealth I have been targeted, hit and attacked after entering stealth. I’ve been downed more often by that then anyone should suffer. Stealthing and changing directions doesn’t prevent ranged attacks from homing on me (Again, this is in relation to PvE, I haven’t tested extensively in PvP).

I find that entering stealth and running way away (I’ll be running through an area and not interested in fighting) before leaving stealth sometimes causes any enemy I aggroed right before stealth to run far across the map to attack me when I am revealed. Which is just plain stupid.

Dodging has been wonky for a while too. Ever since the patch where they added the notes for evade on a lot of skills (Can’t recall which patch and I’m not looking it up at the moment) I find that my dodges don’t always work like they used to. I’ll dodge and still get hit. No, it’s not lag. I tested that a bit. It’s a problem with the dodge mechanic. For some reason, attacks I should be able to dodge (not using skills with built-in dodges here, I mean actually dodging) are still hitting me. Another issue with dodging I’ve noticed is dodging the wrong way. I’ll be actively holding down the button in the direction I’m going, and want to dodge toward, only to dodge a different direction. This of course leads to lower survivability. Especially in a class that is supposed to rely on dodging for survival.

Short range for Thief. Every single profession in the game has at least one basic land attack (who fights underwater?) with 1,200 range except Thief. Thief is limited to 900, a significant deficit. It’s also a situational nightmare. There are certain enemies that are better fought at range. In WvW matches, sieges are much more difficult to contribute to. Since Cluster Bomb range was nerfed (I’m still waiting for an Anet explanation on that rationale) Thief has had to contend with the shortest range in the game. Sure, maneuverability can help negate that handicap, but there are situations where no amount of mobility means a thing. Even just a simple, basic attack would be something.

Can we get these issues looked into?

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Posted by: Peow peow.2189

Peow peow.2189

Haha just re roll bro

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Posted by: Invizible.2960

Invizible.2960

I hate to say it but im gonna have to agree, its frustrating, I feel like im not doing anything but ress people and stealthing the group past some stuff we dont feel like fighting, and even then they can still just run through it if im not there with the group. Picking this class as my main and only 80 was a mistake it seems.. Im useless in TA in the room with the spiders because I cant reach what we’re supposed to be attacking without aggroing half the room.

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Posted by: TsukiNoEi.4570

TsukiNoEi.4570

It’s not a mistake to play thief as main & only
It’s unexplainable how we love thief

But I’m sure it’s our mistake to trust GW2 & Anet will make a balance

Berserker Thief – Tsuki No Ei

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Posted by: Straegen.2938

Straegen.2938

PvE content in GW2 (with the exception of some dungeons) is so ridiculously easy does any class have a hard time with it?

The only complaint I really have is that mobs regen their health to full sometimes and run back to their reset point when I stealth. It is annoying particularly with champs but not a deal killer.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Viking Jorun.5413

Viking Jorun.5413

What IS annoying is hiding in an enemy keep after they’ve retaken it, waiting for Indic to go down, burning down the Lord and stealthing as to not be seen, only for the Lord to go back to full health.

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Posted by: Ghost Bear.5280

Ghost Bear.5280

Haha just re roll bro

While I have 6 out of 8 professions leveled to 80 at the moment, I find the grind of leveling from new character to level 80 annoying. It’s time consuming. Then there is the issue of outfitting your character with new gear. I did it because I wanted to, not because I felt compelled to by nerfs, bugs, bad mechanics, etc. Even so, none of them are fully geared as much as I’d like. Buying new gear for every new build is expensive. I just don’t have the time or energy to want to do that right now.

So no, I won’t be “re rolling” anytime soon, if ever. I will continue to play on, and hope that these issues may one day be addressed. Or I might just play other games more often.

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Posted by: Peow peow.2189

Peow peow.2189

Haha just re roll bro

While I have 6 out of 8 professions leveled to 80 at the moment, I find the grind of leveling from new character to level 80 annoying. It’s time consuming. Then there is the issue of outfitting your character with new gear. I did it because I wanted to, not because I felt compelled to by nerfs, bugs, bad mechanics, etc. Even so, none of them are fully geared as much as I’d like. Buying new gear for every new build is expensive. I just don’t have the time or energy to want to do that right now.

So no, I won’t be “re rolling” anytime soon, if ever. I will continue to play on, and hope that these issues may one day be addressed. Or I might just play other games more often.

srsly bro just re roll