Swaping weapons
No, it’s unbalanced, thief should have cooldowns as well.
/sarcasm
Are you for real?
No, it’s unbalanced, thief should have cooldowns as well.
/sarcasm
Are you for real?
I think the OP meant it the other way.
I think it would be cool if we had no cd on weaponswap (sigils etc have internal cooldowns anyway). Or maybe just lower the cd on weaponswap. We can’t, like other classes, equip for example 2 sets of the same weapon and use the same skills 2 times in a row. Having no cd on weaponswap would make some interesting tactics possible, and initiative might keep it from being op.
No, it’s unbalanced, thief should have cooldowns as well.
/sarcasm
Are you for real?I think the OP meant it the other way.
I think it would be cool if we had no cd on weaponswap (sigils etc have internal cooldowns anyway). Or maybe just lower the cd on weaponswap. We can’t, like other classes, equip for example 2 sets of the same weapon and use the same skills 2 times in a row. Having no cd on weaponswap would make some interesting tactics possible, and initiative might keep it from being op.
I would love no/lower cd on wep swap. The craziest stuff is possible with wep swap during a combo, imagine even more possibilities. :o
eles don’t get weapon swaps, engineers sacrifice utility slots for weapon swaps.
thieves don’t even need to weapon swap because they can just manage their initiative and always have all skills available.
you’re starting to realize why every thief has shortbow glued to their weapon slot.
Yeah, I know what OP wants. But it would be far too overpowered.
Yeah, I know what OP wants. But it would be far too overpowered.
It wouldn’t be any more overpowered than a warrior swapping every 5 seconds, if done right. For the sake of balance I’d like to see a similar approach actually, so we trait for a reduction/difference/whatever rather than having that bonus across the board.
Here’s a random idea for an effect: we still have the 10 second cooldown, but we can swap early if we pay the remaining number of seconds on the cooldown in initiative. Can only be done after 5 seconds, so it works out the same as a traited warrior swap. Would probably work best in the trickery tree both thematically and because of the extra base initiative, but I think it could be fun to put it in deadly arts instead since the master traits there are a little lackluster.
I figure something like this would have to be an optional trait too, since it could easily screw over new players if it were baseline. Thoughts?
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
(edited by Jugglemonkey.8741)
Making multiweapon combos like back in GW1 days! Where do i sign???
If this happens i can see the Stealth with pistol5 and cluster—> shortbow1 immob —> Pistolwhip/steal combos rolling.
(edited by Prince.7198)
actually this is one of the benefits of thief if you look it as I do..weapon swap in thief is so under rated ..but for me it is the core of most of my builds that opens a whole new doors for different builds making weapon swap so effective and that 10 sec cool down much appreciated when the sigils plays a huge part of the build and game play my favorites: energy and force ..build examples I use: d/d d/d – d/d s/d – s/d s/d – sb/sb
https://www.youtube.com/watch?v=jMHop5Z7xZ8&feature=autoshare
(edited by Mirjan.5982)
eles don’t get weapon swaps, engineers sacrifice utility slots for weapon swaps.
thieves don’t even need to weapon swap because they can just manage their initiative and always have all skills available.
you’re starting to realize why every thief has shortbow glued to their weapon slot.
Eles don’t need 2 set of weapons, since technically they have 4 and thanks to that they (as engineers) benefit from weapon swap sigils like battle or the traits that get booms when they swap elements/kits.
But the only reason the thief keep having the same cd as other classes on weapon swap doesn’t seen right cause we can’t gain nothing more than other classes would with their traits. Specially since the thief is a class based on the quick you can act with your initiative.
For me 5 seconds would be balanced.
Even thinking about the new neft they’ll add to the s/d.
sigil to crit on weaponswap would be op
sigil to crit on weaponswap would be op
Wep swap sigils have 9s icd.
I think the idea of lower CD on weaponswap has merit and great potential. INI restricts what we can do. Quickpockets might be an issue but thiswould open up a lot in the way of tactics.
I actually like this a lot.
It fits with the class and opens up so many new combos that require active play.
Could it be OP? Maybe but all thief skills are already watered down it would matter.
p/p OH would viable as a mutha kittener if this went live
When I was trying P/P with D/D, black powder and hs always took people by surprise. Everyone expects thieves to use 1 wep set for most of the fight and well, that’s cos it’s true. Thieves use their sb only when they need to run away, poison downed or aoe someone’s SR. I get immob’d from stealth with sb once every billion years and it’s usually only people who play pvp and just visit wvw.
I want shorter wep swap cd simply because it means I could use the surprise element more often and it would also make fighting other thieves less boring. Maybe I’d even slot sb again for this.
If this happens i can see the Stealth with pistol5 and cluster—> shortbow1 immob —> Pistolwhip/steal combos rolling.
This is actually an amazing example of how poor perceptions warp the idea of balance.
The combo you suggest costs a whopping FIFTEEN initiative, and steal.
Anyone who doesn’t understand how thief works (IE most of the people who post on the boards) will look at this description and scream OP! mindlessly.
Anyone who actually plays thief will realize that 15 init and steal for a single fully connected PW is a joke. Let’s also note that BP + cluster stealth relies on a target not being within the blast radius of the cluster bomb in the first place; it’s not impossible, but the thief doesn’t really have control over it and it won’t fly in alot of situations.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
So what if it was.
No cooldown. The INI system prevents this being to powerful along with the ICDs of sigils.
Quick pockets has a five second cool down.
It costs one INI to swap weapons anytime it done before 10 seconds.
At first I thought a reduction on swapping would be OP, and then I kind of realized not much would change and we’d just see new combos and styles develop to account for some shortcomings. If anything, cooldown restrictions on the gains of certain on-swap effects would probably be a deciding factor. And initiative would prevent cooldown reset issues since the resource is universal.
It’s actually not a bad idea. Trying to counter-play would become a lot harder though, and might end up in more nerfs/QQ.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Ditch the init cost to swap. Thieves have no reason to swap weapons besides to surprise their target.
S/D > P/D after stealthing can disorient someone enough for the kill.
Making multiweapon combos like back in GW1 days! Where do i sign???
They already exist. Most people are just terrible at the game. To do them as smoothly as possible, it requires a person to keep better track of their cooldowns.
Most of the more advanced combos as a thief ether involves the steal item, weapon swapping, or both. Many just settle with the basic backstab combo.
(edited by Chicago Jack.5647)