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Posted by: jportell.2197

jportell.2197

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

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Posted by: stof.9341

stof.9341

No. Both #3 is used to get to the optimal range for your main hand weapon which is the main damage source. It builds distance for P/X and gets you closer for D/X.

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Posted by: jportell.2197

jportell.2197

No. Both #3 is used to get to the optimal range for your main hand weapon which is the main damage source. It builds distance for P/X and gets you closer for D/X.

yes but if you are using p/d how often do you want to be at a very far range? The burst comes from sneak attack… I understand the reasoning for why they did it as such… But very few p/d thieves that I have fought use #3 and when I play p/d I never use it because I am more concerned about being in melee to cnd for the next burst… The aa damage isn’t good at all with a MH pistol and you need to be melee to get stealth… This is why I feel the #3 skill in p/d is just counterintuitive because it counter acts the distance we need for getting into stealth.

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Posted by: Oldgrimm.8521

Oldgrimm.8521

i would rather not as well,

im trying to learn d/p as well, and its #3 skill is useful in chasing down enemies to move and hit in a melee range

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

No. Both #3 is used to get to the optimal range for your main hand weapon which is the main damage source. It builds distance for P/X and gets you closer for D/X.

yes but if you are using p/d how often do you want to be at a very far range? The burst comes from sneak attack… I understand the reasoning for why they did it as such… But very few p/d thieves that I have fought use #3 and when I play p/d I never use it because I am more concerned about being in melee to cnd for the next burst… The aa damage isn’t good at all with a MH pistol and you need to be melee to get stealth… This is why I feel the #3 skill in p/d is just counterintuitive because it counter acts the distance we need for getting into stealth.

Playing D/P P/D set, I use the P/D #3 for escaping (since I only use P/D when I’m losing the battle)

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Posted by: jportell.2197

jportell.2197

No. Both #3 is used to get to the optimal range for your main hand weapon which is the main damage source. It builds distance for P/X and gets you closer for D/X.

yes but if you are using p/d how often do you want to be at a very far range? The burst comes from sneak attack… I understand the reasoning for why they did it as such… But very few p/d thieves that I have fought use #3 and when I play p/d I never use it because I am more concerned about being in melee to cnd for the next burst… The aa damage isn’t good at all with a MH pistol and you need to be melee to get stealth… This is why I feel the #3 skill in p/d is just counterintuitive because it counter acts the distance we need for getting into stealth.

Playing D/P P/D set, I use the P/D #3 for escaping (since I only use P/D when I’m losing the battle)

See and I like the P/d for its burst coni damage… and o me it just feels like the #3 is counter intuitive to gettin that burst chain running.

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Posted by: Taril.8619

Taril.8619

D/P has an amazing #3 – It not only adds additional Blinds, making it a very Blind heavy weapon set, but also is a gap closer which is very useful for a entirely melee based fighting style (Only ranged attack is Headshot, and that’s not really an attack)

P/D also has a good #3 – It puts distance between you and an enemy allowing you to pelt them with bleed autos, it acts as a pseudo evade to get you out of nasty affects. In an average build initiative will be spent on either CnD or this skill (It’s entirely possible to kite someone to death via this plus auto’s. It takes a while and only works against melee/melee players but it can work)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

It seems that you only have a problem with P/D #3 skill and I do too. Although it serves the purpose of keeping you within farther range, it also alienates the most important skill, CnD.

But I disagree on switching it with D/P #3 skill, because that set has a great synergy of skills and I hate to see it changed.

As for P/D#3 skill, I simply don’t know since it is a weapon set of dillema, perhaps the reason I don’t use that set.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
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Posted by: jportell.2197

jportell.2197

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

It seems that you only have a problem with P/D #3 skill and I do too. Although it serves the purpose of keeping you within farther range, it also alienates the most important skill, CnD.

But I disagree on switching it with D/P #3 skill, because that set has a great synergy of skills and I hate to see it changed.

As for P/D#3 skill, I simply don’t know since it is a weapon set of dillema, perhaps the reason I don’t use that set.

I really like the condition damage from p/d but aside from CnD and 1 I dont use any other skill aside from maybe body shot to cause some extra vuln… But i feel like the rest of the skill bar is kinda wasted and a change to 3… Would be amazing.

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Posted by: Kajin.5301

Kajin.5301

When I saw the thread title I thought it was a bout p/p #3 and sb #3. You know when you end up dodging off cliffs/platforms in fractals thinking you’re about to unload like a gunslinger x-D

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

When I saw the thread title I thought it was a bout p/p #3 and sb #3. You know when you end up dodging off cliffs/platforms in fractals thinking you’re about to unload like a gunslinger x-D

I’d be rich if I have a penny every time that happens

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Posted by: ensoriki.5789

ensoriki.5789

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

Mull over it some more and then realize there is no reason for this whatsoever.

The great forum duppy.

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Posted by: jportell.2197

jportell.2197

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

Mull over it some more and then realize there is no reason for this whatsoever.

No need to troll there genius… Just felt like the burst being preceeded by a melee attack makes the need to open the gap with #3 less so

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Posted by: ensoriki.5789

ensoriki.5789

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

Mull over it some more and then realize there is no reason for this whatsoever.

No need to troll there genius… Just felt like the burst being preceeded by a melee attack makes the need to open the gap with #3 less so

D/P is a chaser set, where P/D is a kiter. Thematically speaking.
Shadow shot is there to chase people who get away better than Heart seeker. Which can need 6 ini at times to cover the same range and is affected by snares. Shadowshot helps D/P reach it’s ideal focus which is catching runners and people/monsters in the back better than any of the other melee sets which at most need to be 450/600 range before they’re on the target vs D/P’s 900. Where the S/ cannot continually progress the 600, and D/D’s HS can be snared to weaken its efforts.
You’re asking to make it do less of it’s purpose.

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Posted by: jportell.2197

jportell.2197

D/P #3 ad P/D #3 should be swapped… Why? Because to access stealth from d/p its better the further you are (seems like) to access it from p/d you need to be melee and p/d burst comes from the stealth skill (d/p has a couple other options inits A/A). So by using #3 on a p/d set up you are able to close gap and set up for stealth.

Anyways Just a thought something I was mulling over.

Mull over it some more and then realize there is no reason for this whatsoever.

No need to troll there genius… Just felt like the burst being preceeded by a melee attack makes the need to open the gap with #3 less so

D/P is a chaser set, where P/D is a kiter. Thematically speaking.
Shadow shot is there to chase people who get away better than Heart seeker. Which can need 6 ini at times to cover the same range and is affected by snares. Shadowshot helps D/P reach it’s ideal focus which is catching runners and people/monsters in the back better than any of the other melee sets which at most need to be 450/600 range before they’re on the target vs D/P’s 900. Where the S/ cannot continually progress the 600, and D/D’s HS can be snared to weaken its efforts.
You’re asking to make it do less of it’s purpose.

That’s fine for d/p, but p/d #3 puts you away from your target… But to stealth to get burst you need to be melee… Which is why in this case specifically i feel like 3 should close the gap… But just my opinion… no need to be a condescending elitist kitten… plus your the sword/x thief… Why do you care?

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Posted by: stof.9341

stof.9341

The problem of P/D steams more from the fact only the sneak attack skill is worth using for damage than that #3 puts you some distance away. #3 is working correctly on how the weapon is supposed to be here so it’s not the skill that should be changed.

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Posted by: ensoriki.5789

ensoriki.5789

That’s fine for d/p, but p/d #3 puts you away from your target… But to stealth to get burst you need to be melee… Which is why in this case specifically i feel like 3 should close the gap… But just my opinion… no need to be a condescending elitist kitten… plus your the sword/x thief… Why do you care?

If you want to take offense you’re only hurting yourself.
Sneak attack being basically all the damage P/D has is the problem, and to be honest it’s false. Sneak attack is the only damage P/D has in a condition spec more or less, outside of that in a power set basically everything does damage, just the damage is meager. Shadow strike isn’t really the issue for P/D. It’s 1) the lack of varied condi’s in a condition spec, 2) Relatively meager damage in a power spec, and 3) Defenses flopping about due to pathing 4) sometimes you must wonder what is even the purpose. Ideally it’s a kiting set which means a) defensive and or b) attrition, but it’s attrition is mediocre, and it’s defensives aren’t proportional as I see it and have overlap between each other. D/P has basically no need for Shadow strike. It’s a melee set and Shadow strike is essentially contradictory to how it operates, at best it lets it take a step back after doing a one-shot, but that only promotes it as a gimmick, and essentially makes it as silly as P/D. You don’t see something wrong with P/d’s focus being primary on hitting, 5 than 1, as much as it possibly can with little care relatively for Body shot and Shadow strike or Crippling dagger? 3 of the skills on the bar are ignored quite a bit, that is a problem I think that is worth paying attention to it’s position as a ranged set that doesn’t care about it’s ranged attacks…

What I enjoy running has no bearing on my concern for the profession, that’s fairly silly to assume. I’ll play anything, I prefer to play my swords.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: jportell.2197

jportell.2197

That’s fine for d/p, but p/d #3 puts you away from your target… But to stealth to get burst you need to be melee… Which is why in this case specifically i feel like 3 should close the gap… But just my opinion… no need to be a condescending elitist kitten… plus your the sword/x thief… Why do you care?

If you want to take offense you’re only hurting yourself.
Sneak attack being basically all the damage P/D has is the problem, and to be honest it’s false. Sneak attack is the only damage P/D has in a condition spec more or less, outside of that in a power set basically everything does damage, just the damage is meager. Shadow strike isn’t really the issue for P/D. It’s 1) the lack of varied condi’s in a condition spec, 2) Relatively meager damage in a power spec, and 3) Defenses flopping about due to pathing 4) sometimes you must wonder what is even the purpose. Ideally it’s a kiting set which means a) defensive and or b) attrition, but it’s attrition is mediocre, and it’s defensives aren’t proportional as I see it and have overlap between each other. D/P has basically no need for Shadow strike. It’s a melee set and Shadow strike is essentially contradictory to how it operates, at best it lets it take a step back after doing a one-shot, but that only promotes it as a gimmick, and essentially makes it as silly as P/D. You don’t see something wrong with P/d’s focus being primary on hitting, 5 than 1, as much as it possibly can with little care relatively for Body shot and Shadow strike or Crippling dagger? 3 of the skills on the bar are ignored quite a bit, that is a problem I think that is worth paying attention to it’s position as a ranged set that doesn’t care about it’s ranged attacks…

What I enjoy running has no bearing on my concern for the profession, that’s fairly silly to assume. I’ll play anything, I prefer to play my swords.

So you are saying that all 3 skills between 5 and 1 need looked at? I’d be okay with that but in p/d i definitely feel that 3 needs to switch how it operates to for starters…

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Posted by: draxynnic.3719

draxynnic.3719

As a previous poster said, d/p really wants to be in melee, so it wouldn’t make sense to replace its gap closer with a gap opener. A d/p character that needs to open the distance can simply swap to a set that has a distance opener, or use one of the plethora of other escape skills that the thief possesses.

I can understand the issue with p/d, since the CnD/Sneak Attack combination really does overshadow everything else they’ve got – although as a previous poster said, this might be more of a problem with the interaction between Sneak Attack and other damage options than anything else. However, Shadow Strike does have its uses in situations where CnD isn’t going to help you, and the beauty of the initiative mechanic is that no skill is truly wasted – you don’t have the pressure other professions have to use all their skills, if a particular skill isn’t useful for your current situation you can spend initiative on skills that are instead.

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Posted by: Aervius.2016

Aervius.2016

We understand it’s not the Dual Skill you want on your P/D weaponset, but you’ll just have to learn to live with the fact that it is the dual skill your (clearly) favorite weaponset has.

“Just felt like the burst being preceeded by a melee attack makes the need to open the gap with #3 less so”
^^ This would be true if it weren’t for the fact that you’re playing a medium ranged (900 unit reach) build, you don’t NEED to be melee to do damage. Landing a CnD without Teleporting gimmicks is the learning curve of Pistol/Dagger.

You’re effectively asking that Anet remove the skill cap for your already low skill cap build.

Side note: Putting a GAP OPENER on a MELEE weaponset is counter-intuitive.

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Posted by: AshinDreidon.3861

AshinDreidon.3861

When I play P/D in tPvP I’m usually throwing down caltrops in a node so I don’t mind having some distance between my enemy while I kite them with auto attack until I either can reliably close distance for a CnD or I have a secondary target melee me and I can land a very easy CnD.

I don’t really use #3 that often, but I think one of the most common complaints I see about P/D is that people seem to have some initial difficulty landing CnD on opponents while still having to maintain kiting range.

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