After getting a feel for staff and how fluid it was when transitioning between autos and other skills, I couldn’t help but notice something a bit off when I was using S/X.
So, I decided to do a bit of testing on the timing/transitions of Sword vs. other melee options and I discovered two aspects that I’d love the devs to take a look at. The first is almost certainly unintended behavior (or at least it suspiciously feels that way), and the second is more of a comparison between supposed cast times of the 3 melee sets vs. reality.
Additional 1/2 Second Delay when transitioning from Sword autos to any other skill with a cast time
At any point during the Sword #1 chain (slice, slash, crippling strike), you can experience an additional ~0.5 second delay between the #1 and the next action including the next step in the auto chain. In combat, this happens most frequently when transitioning between #1 -> any other skill w/ cast time, but not every single time.
The most reliable way to reproduce the effect I’m talking about doesn’t even require a target. If you just stand still, perform Slice (1st part of #1), and then press your next skill as soon as the animation finishes, you’ll get this awkward pause and then your next attack, effectively adding a 1/2 second precast to any non-instant skill. I’ve tried to reproduce this effect on the other sets, but I’ve not managed to do so, implying there is an issue specific to Sword.
Cast Time vs. Reality Comparison between Dagger/Staff/Sword
**Cast Times are per the GW2 Wiki
Dagger
Double Strike – ?? (Presumed 1/4s)
Wild Strike – ?? (Presumed 1/4s)
Lotus Strike – 1/4s
Total Estimate – 3/4s (lol)
Actual Sequence Time – 2.07s
Staff
Staff Strike – 1/2s
Staff Bash – 1/2s
Punishing Strikes – 1s
Total Estimate – 2s
Actual Sequence Time – 2.04s
Sword
Slice – ??(Presumed 1/2s)
Slash – 1/2s
Crippling Strike – 1/2s
Total Estimate – 1.5s
Actual Sequence Time – 2.52s
Conclusions
There’s clearly an amount of uplift to be expected between cast time and real time, with staff being (mostly) the exception to this.
In terms of expectations, fastest -> slowest order is Dagger>Sword>Staff
In actuality, the order is Staff~Dagger>>Sword.
It’s important to note that this is the disparity assuming you don’t experience the Sword-specific delay during the auto chain, which would put you at 3.02 total sequence time, which is outrageous.
Ideally, I’d love to see Sword brought more up to speed with the other two – just a hair behind dagger in speed. The first issue being fixed is a must though, as it just reeks of unintentional behavior.
I’d love to hear a dev’s take on this – even if it’s something as simple as “We’re going to be taking a look at this behavior” or “This is the intended behavior we were going for”
TL;DR Sword has a unique delay between its autos and any skill w/ cast time (including other autos), and it would also be great if Sword autos were sped up for more fluid gameplay.