Sword/Pistol

Sword/Pistol

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Posted by: Bacon.4918

Bacon.4918

I feel this set is really under performing currently due to the number of negative changes it has seen;
Pistol Whip: Reduced damage by 15%
Quickness: Reduced from 100% attack speed to 50%.
Sigil of Paralyzation: Fixed a “bug” that caused stuns to round up to the next second.
and now…
Shadow Return on Sword. Renamed to Infiltrator’s return. Added a 1/4s cast time.
Critical Strikes 15 – Opportunist. Increased trigger chance to 50%. Increase cooldown from 1s to 5s.

Can we get something more than reducing the after cast by .25 seconds? Seriously that won’t help at all. I like playing S/P, but I can hardly see a point now with all the changes. It would be nice if the stun was increased at the very least or bring the initiative cost down to 4. Anyway something need to be done to this set it’s such a shame it’s going to become a casualty of the S/D nerfs.

Highest soloQ rank – #2

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Posted by: Auesis.7301

Auesis.7301

Jon said something about splitting the skill in to 2 halves like FS/LS, which would enable them to increase the stun duration and do other things to it. At least, that’s what I think he said. Check the Dec 10 thread with the red tag.

Found it: https://forum-en.gw2archive.eu/forum/professions/thief/Dec-10th-thief-changes/page/5#post3162518

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: Vile.5678

Vile.5678

I think most (if not all) S/P thieves just want the old 1 second stun duration back.

It’s funny though… After the stun change patch, I predicted Anet wouldn’t just simply revert PW back to it’s old state like everyone wanted. I predicted that they would instead do some “creative” alternative that kittening sucks instead as a bandaid. How right I was…

I can’t believe they are really going to go through with the sword 2 nerf though.

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

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Posted by: Arikyali.5804

Arikyali.5804

I liked S/P, but with all the changes, I better start getting used to another weapon set. I’m mostly sad about the change to skill 2. No more escaping certain death if I stunned…

Would it still work if you’re immobilized? That’s going to be the deciding factor for me in changing the weapon combo.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

I would also like to see something to boost S/P.

If they go through with the IS/IR nerf (which is primarily targeted at S/D in sPvP)

It would be a nice to see the S/P set get a nice buff to the dual skill to compensate that set from taking a bit of collateral damage just because it shares the same on hand weapon.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

Sword/Pistol

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Posted by: foofad.5162

foofad.5162

I like S+P in PVE, but it’s kinda jank to use in PvP/WvW nowadays.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

I agree Foo in PvE S/P + D/D is the way to go.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.