Sword Traits

Sword Traits

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Posted by: Dual.8953

Dual.8953

It’s high time sword got some traits dedicated to it. Here’s a few ideas I’ve had, feel free to share your own.

Sharpened Blade: Deal 8% more damage while wielding a sword.

Tempered Steel: The Stun hit on Pistol Whip and the Daze hit on Tactical Strike will knockdown if they crit. (15 second cooldown)

Bountiful Theft (ammended): Stealing grants you and all nearby allies vigor for 15 seconds. Up to two boons are also ripped from your target. Boons ripped by Steal or Flanking Strike are shared with allies.

And on the side:

Blackjack: Dazes and Stuns last 50% longer.

Registered Altaholic
Part-time Kittenposter

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Posted by: Marduh.4603

Marduh.4603

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

(edited by Marduh.4603)

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Posted by: ensoriki.5789

ensoriki.5789

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

Something in this mind set.

The great forum duppy.

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Posted by: Coldin.2840

Coldin.2840

Critical Strikes GrandMaster

Serrated Edges
Critical Strikes with Sword apply one stack of Torment (1 second cooldown)

Coldin – Thief – Sanctum of Rall

(edited by Coldin.2840)

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Posted by: Rahar.9872

Rahar.9872

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

Interesting. Instead of being on-crit, like so many of our other traits, why not make it on-daze? This would give stealth S/D a chance and a controlling aspect to it, and in a lesser bit, S/P and D/P.

Hmm. Maybe make the confusion last longer, too. Like 8 seconds, ish? ‘Course, then you’d have to increase the ICD or something, eh?

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Posted by: Dahkeus.8243

Dahkeus.8243

Sword-specific traits mean traits that are useless when you swap to your short bow.

Keep traits as they are. The weapon versatility is a benefit, not a drawback.

That’s my 2 cents at least. =P

(edited by Dahkeus.8243)

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Posted by: The Zith.7435

The Zith.7435

We do have dagger traits quite few if you asks me, I agree that we need some sword love. Not many just one or two. I find sword more fun and with more utility with other weapons, mind you I only PvE.

Dante El Nazgul – Thief
Ranger, Warrior, Guardian, Ele

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Posted by: Sarrow.2785

Sarrow.2785

Confusion on daze makes so much sense. Well, on every daze it would be way too strong, but it would give sword sneak attack a good way to support condi builds. I would like to see thief weaponsets with more condition options.

I really like some of these suggestions.

Admiral Mournn, Tarnished Coast

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Posted by: Travlane.5948

Travlane.5948

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

Interesting. Instead of being on-crit, like so many of our other traits, why not make it on-daze? This would give stealth S/D a chance and a controlling aspect to it, and in a lesser bit, S/P and D/P.

Hmm. Maybe make the confusion last longer, too. Like 8 seconds, ish? ‘Course, then you’d have to increase the ICD or something, eh?

u cant use skills while dazed :P so it wouldnt do any dmg ….but they would also never give us a long 8 secs or anything like that so itd have to be short like every one of our other proc ocndis.

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Posted by: Coldin.2840

Coldin.2840

Confusion on daze really doesn’t make any sense to me, because they wouldn’t be able to use skills on a daze.

Maybe confusion tied to weakness? Or just more weakness in general.

Coldin – Thief – Sanctum of Rall

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Posted by: Rahar.9872

Rahar.9872

Well, that’s true and all, but what about after the daze? Considering it might last longer than 5 seconds, it’d be worth it since a daze can last 1/2 a second or at most, 3s.

Or we can do something else, like Vulnerability, sort of like a Mesmer.

Still, got you thinking, eh?

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Posted by: Dual.8953

Dual.8953

Well, that’s true and all, but what about after the daze? Considering it might last longer than 5 seconds, it’d be worth it since a daze can last 1/2 a second or at most, 3s.

Or we can do something else, like Vulnerability, sort of like a Mesmer.

Still, got you thinking, eh?

Vulnerablity would be preferable since the daze is S/x’s time to shine.

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Part-time Kittenposter

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Posted by: Anubarak.3012

Anubarak.3012

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

A wild thief appears
thief attacks you with >>sword attack<<
you loose

[rT]

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Posted by: Montgomery.1986

Montgomery.1986

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

A wild thief appears
thief attacks you with >>sword attack<<
you loose

No kidding, I think you guys should start thinking what it would be like if you were on the receiving end, which you might very well be if this ever went in.

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Posted by: Marduh.4603

Marduh.4603

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

A wild thief appears
thief attacks you with >>sword attack<<
you loose

I suggested to the maximum option, as Incendiary Powder / Dhuumfire.
On spvp forum already calculated that the only auto attack engineer can do 6k damage. One shot = 6k over 5-6 sec.

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Posted by: Dual.8953

Dual.8953

Trickery Master
Confusion attack
5 sec confusion(5stac) on crit/ 10 sec cd.

A wild thief appears
thief attacks you with >>sword attack<<
you loose

I suggested to the maximum option, as Incendiary Powder / Dhuumfire.
On spvp forum already calculated that the only auto attack engineer can do 6k damage. One shot = 6k over 5-6 sec.

We should move away from the damage conditions I think. What Sword Thief is going to be running condi when the set has no inherent DoTs? (Also as stated, confusion and daze at the same time is just counter intuitive.)

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