Sword nerf spvp only please!

Sword nerf spvp only please!

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Posted by: vincecontix.1264

vincecontix.1264

Ok I know sword is gonna be nerfed dec 10 but s/x thiefs are among the lest complained about specs in pve and wvw. They also take more skill to play effectively than the current thief meta builds.

So if possible could we please keep the infiltrators return change spvp only.

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Posted by: Jrunyon.3012

Jrunyon.3012

Anet doesn’t want to split game types (ie. balance properly) so therefore, unfortunately, I don’t see this happening.

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Posted by: Trancid.8514

Trancid.8514

Isn’t going to happen, until Anet actually wants to balance their game for each mode, thieves will almost always be outclassed in PvE. His trickery and burst is way more effective against players than against champions and bosses, since they are balanced together, you have to always expect PvE to suffer.

To be fair, the initiative change will actually help PvE, but that’s probably just a coincidence.

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Posted by: vincecontix.1264

vincecontix.1264

We have 4sec reveal in spvp and 3 sec in wvw and pve. Its not the same thing but there is already some separation.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Isn’t going to happen, until Anet actually wants to balance their game for each mode, thieves will almost always be outclassed in PvE. His trickery and burst is way more effective against players than against champions and bosses, since they are balanced together, you have to always expect PvE to suffer.

To be fair, the initiative change will actually help PvE, but that’s probably just a coincidence.

Thief is not outclassed in pve. It has the highest single target dps in the game and is so very viable in dungeons.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: Hype.8032

Hype.8032

Can we please get the sword nerf in pve/wvw only please! Thief is already weaker in spvp than the other formats so why apply nerfs there?

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Can we please get the sword nerf in pve/wvw only please! Thief is already weaker in spvp than the other formats so why apply nerfs there?

I think the cast time was uncalled for period. They should just make it go on the same stunned CD during CC as every other skill.

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Posted by: Maugetarr.6823

Maugetarr.6823

Tired if all the splitting. SPvP already feels like intro to guild wars with its lack of customization. Armor and weapons have no stats which are virtually set by the amulet you choose, and its missing a fair amount of the sigils/runes that can’t be “balanced”. I like the mmo side where you can spend hours tweaking your build with certain changes to armor to get that statline you want. I can’t speak for everyone, but the reason I hardly go to PvP anymore is that they split too many things. When they allow an actual system for pve-pvp, that’s what I’ll probably go to instead of roaming.

Tl; Dr: Splitting and nerfing is the reason I don’t go to PvP anymore. This will be more of a reason not to.

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Sword nerf spvp only please!

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Posted by: vincecontix.1264

vincecontix.1264

Can we please get the sword nerf in pve/wvw only please! Thief is already weaker in spvp than the other formats so why apply nerfs there?

Look I am not the one suggesting this nerf. We have been informed that its coming Dec 10 and we have made our case against it. S/d performance level in spvp is the reason for this nerf (whether we feel its needed or not is not the point of this thread). I am simply suggesting that it be isolated to spvp only because anets goal is to address sd in spvp.

Its a very big change to s/x builds and its not necessary that the change be implemented across all game modes. Many people have spent hundreds or even thousands of hrs getting there gear( exotics, acended, Bolts). If we could get the majority of thiefs spared from this nerf why not?

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Posted by: Doggie.3184

Doggie.3184

Anet doesn’t want to split game types (ie. balance properly) so therefore, unfortunately, I don’t see this happening.

They did it for revealed for some reason though. -.-

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Sword nerf spvp only please!

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Posted by: Hype.8032

Hype.8032

Can we please get the sword nerf in pve/wvw only please! Thief is already weaker in spvp than the other formats so why apply nerfs there?

I think the cast time was uncalled for period. They should just make it go on the same stunned CD during CC as every other skill.

I agree Viking, if they still like this type of change then it should still be instant cast but not work while stunned. However, I doubt they know how to easily implement that so they’re being lazy and giving us a poor man’s version that ruins the set.

I don’t agree with the nerf at all but separating mechanics like this is a terrible idea. It’s just as bad as putting a different reveal duration in spvp/pve. Thieves will have even more trouble going between formats with a split like this. Splits are better when you’re tweaking numbers and durations, not core mechanics of skills.

If this is a bad idea for spvp, then it’s a bad idea for pve as well. I’m hoping that they’ll revert it some day and it’s less likely to happen if the majority of players (pve) aren’t inconvenienced by it.

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Posted by: Trancid.8514

Trancid.8514

Isn’t going to happen, until Anet actually wants to balance their game for each mode, thieves will almost always be outclassed in PvE. His trickery and burst is way more effective against players than against champions and bosses, since they are balanced together, you have to always expect PvE to suffer.

To be fair, the initiative change will actually help PvE, but that’s probably just a coincidence.

Thief is not outclassed in pve. It has the highest single target dps in the game and is so very viable in dungeons.

I have both Warrior and Thief fully equipped (just not ascended weapons), in dungeons, my warrior does high damage, tank(at least way more than thief) to help my party survive, constantly heal, give great buffs and remove conditions from my whole party. I don’t see how a thief can top that, it’s simply high offense/defense/support at the same time.

(edited by Trancid.8514)

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Posted by: Travlane.5948

Travlane.5948

the OP isnt even a thief. seriously. theres no bargaining here. spvp or tpvp or wvw or pve….doesnt matter u take that away nobody is going to play sword anymore. its a shame. stupid shame at that.

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Posted by: hihey.1075

hihey.1075

The nerfs S/D got are beyond imagination. I could understand this one, but I think what really killed the build was the nerf to Larceneous Strike.

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Posted by: DrLane.5248

DrLane.5248

Sword needed a nerf for sure , as alll the mechanics from S/D or S/P.

THe skill 2 is just too powerfull when you have infinite init , becuz u can use it to break stun , avoid dmge , cure condi , and many more.

Then the endurence regen is way too high considering u have vigor on heal + regenend while dodging.and when you run out of , just use the signet for more dodge spaming.If you manage to use all your end , which is nto usual , u can use teh skill 3 while it regens.

IF you cant see that sword was way too powerfull the way it ws used , its becuz you are blind or smthing.Its like the most permissive gameplay u can find on thief , infinite dodge ,infinite init , decent cure condition , very good mobility .And dmge still good becuz you have no down time of dps , u can just use 2 , 1 , 3 , then port back again ( repeat this gaY(mer) pattern for ever.

nb. i play thief and i played s/D thief for 3 month and when you go back to smthing else like a 10 30 0 0 30 d/P , you just learn again how to play , and what a theif should grants u : high risk but high reward.

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Posted by: Hype.8032

Hype.8032

Sword needed a nerf for sure , as alll the mechanics from S/D or S/P.

THe skill 2 is just too powerfull when you have infinite init , becuz u can use it to break stun , avoid dmge , cure condi , and many more.

Then the endurence regen is way too high considering u have vigor on heal + regenend while dodging.and when you run out of , just use the signet for more dodge spaming.If you manage to use all your end , which is nto usual , u can use teh skill 3 while it regens.

IF you cant see that sword was way too powerfull the way it ws used , its becuz you are blind or smthing.Its like the most permissive gameplay u can find on thief , infinite dodge ,infinite init , decent cure condition , very good mobility .And dmge still good becuz you have no down time of dps , u can just use 2 , 1 , 3 , then port back again ( repeat this gaY(mer) pattern for ever.

nb. i play thief and i played s/D thief for 3 month and when you go back to smthing else like a 10 30 0 0 30 d/P , you just learn again how to play , and what a theif should grants u : high risk but high reward.

I have a very hard time understanding what you’re saying. From what I gathered, I can agree that s/d is too powerful, but Anet is going about changing it in the absolute worst way. LS needs to steal 2 boons and the damage needs to be dropped, IR should always be instant cast but the cost or distance can be adjusted. Even making IS have to work around some kind of LOS rule would be fair. Anet is simply wrong with this decision and it’s sad to see thieves losing another 2 weapon sets.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

Sword nerf spvp only please!

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Posted by: hihey.1075

hihey.1075

Sword needed a nerf for sure , as alll the mechanics from S/D or S/P.

THe skill 2 is just too powerfull when you have infinite init , becuz u can use it to break stun , avoid dmge , cure condi , and many more.

Then the endurence regen is way too high considering u have vigor on heal + regenend while dodging.and when you run out of , just use the signet for more dodge spaming.If you manage to use all your end , which is nto usual , u can use teh skill 3 while it regens.

IF you cant see that sword was way too powerfull the way it ws used , its becuz you are blind or smthing.Its like the most permissive gameplay u can find on thief , infinite dodge ,infinite init , decent cure condition , very good mobility .And dmge still good becuz you have no down time of dps , u can just use 2 , 1 , 3 , then port back again ( repeat this gaY(mer) pattern for ever.

nb. i play thief and i played s/D thief for 3 month and when you go back to smthing else like a 10 30 0 0 30 d/P , you just learn again how to play , and what a theif should grants u : high risk but high reward.

I agree on Shadow Return being too OP in terms of Reward/Cost, but LS did not need a nerf. S/D, while still providing high damage, was mainly used to kill bunkers who relied too much on boons. I find stupid that a full bunker guardian can easily tank all the damage that comes from a single opponent, as defensive kind of play is totally boring – and people know about this. S/D thieves with their boon stripping provided a really nice utility to the team. But with the nerf to LS, the reward/cost of this skill is too small. We are not talking about a 10% nerf, but of a good 50%, which is broken.

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