Sword skill 2 shadow return is broken

Sword skill 2 shadow return is broken

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Posted by: WonderfulCT.6278

WonderfulCT.6278

This is coming from a thief player incase anyone is wondering. I also enjoy using the sword to avoid being killed by opponents but it’s just too powerful.

The skill clearly states range 1,200 however this is not the case. My video here shows how even though the skill states it works similar to shadowstep’s shadow return with the only difference being 2 less conditions lost, it works entirely different. It allows the player to return to the same spot from an infinite distance, or as far as possible by the player. The skill can be used from so far away it gives a loading screen. It also returns the player to the exact same position assuming there are no obstacles in the way.

Shadowstep’s shadow return however will not allow the player to return to the same spot if a certain distance is passed, it instead brings the player as close to the spot it was used at as determined by the skill. If the sword skill could be made to work like this that would likely be optimal.

I have been on the recieving end of thief sword users and it is incredibly annoying. I actually wait at the exact spot they used the skill in hopes that my server does enough damage to get him to return and that I have the damage to finish him. In addition I don’t really feel its fair that one skill can allow a player to instantly break aggro from 10 enemy players with no chance of death with one click of a button and 2 initiative lost.

I do this myself sometimes if I’m bored and even though it’s really funny, it’s not really fair. I honestly feel like I have no possible way to die, so I run into a zerg get low health and just port out when I feel like.

Please get the skill fixed :I

Add more sound effects to The Minstrel plz.

(edited by WonderfulCT.6278)

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Posted by: Calsifer.6079

Calsifer.6079

I’d actually like a fix for this as well. I hate every time I use return 2 skill in combat and get sent flying 9001km away from them causing them to get away when I only meant to return and step back in for another immob.

Ninja Stokk – Thief. CD.

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Posted by: Lupanic.6502

Lupanic.6502

Thank you for the video. It really should be fixed.

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Posted by: bobross.5034

bobross.5034

wow…gives some new ways to run supply. but you still have to contend with the cooldown, doesnt give you that much time to get far away and do lots of dmg. Also, I was playing around with it and water, and found that if swimming between points it wouldnt teleport me back, even a short distance.

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Posted by: Kyrion.2749

Kyrion.2749

I agree !!! It’s about time to end this obvious abuse and brokeness !!!!

Shadow return should be instantly cancelled as soon as you move futher than 1200 range from the ‘anchor’ and revert to Infiltrator Strike.

That would theach those abusers to use the skill properly.


Edit: typo

(edited by Kyrion.2749)

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Posted by: Doggie.3184

Doggie.3184

fixed .

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Sword skill 2 shadow return is broken

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Posted by: Aleth.9630

Aleth.9630

Another “buff” to the common people, but a very strong and sure nerf for the advanced tPvP players. The potential of that teleport was just crazy good.
Sword#2’s 1st part was never a spammable gap closer like Heartseeker and was never meant to be if you ask me. If you wanted that, play dagger imo.

Also, Shadow Return now feels absolutely unreliable. You just cannot know where its weird formula will drop you to. Sometimes objects glitch it out and it won’t teleport half of that 1200.

(edited by Aleth.9630)

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Posted by: Daecollo.9578

Daecollo.9578

We are improving thieves mobility.

Infiltrator’s Strike is no longer 1200 range and has a high chance to bug you into walls and some times simply hit the terrain and only teleports you 300.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Just add it to the list of “to-be removed from the game” list along side of stealth.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: avilo.1942

avilo.1942

We are improving thieves mobility.

Infiltrator’s Strike is no longer 1200 range and has a high chance to bug you into walls and some times simply hit the terrain and only teleports you 300.

It’s absolutely disgusting. I literally played thief for the mobility of the class, I barely even used stealth, so i sat through every other nerf they sent our way.

Stealth, damage, etc. I sat through it all, because i played dynamic with IS/shadow return and very mobile, evasive, with escapability.

Now they go and do this. Nerf a thief mobility skill, the best one the thief has that you can base an entire play style around.

Done with thief permanently now. Just disgusting. DISGUSTING.

I’m glad I did not spend money on commander or get ascended gear for my thief, because i knew this idiocy would happen eventually.

(edited by avilo.1942)

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Posted by: Crawford.4135

Crawford.4135

At what point did any of you ever put faith in ArenaNet? Because it sounds like many did. I never did, and never will due to the parent company.

My chair I give more faith that it will hold me and never break.

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Posted by: Crawford.4135

Crawford.4135

I agree !!! It’s about time to end this obvious abuse and brokeness !!!!

Shadow return should be instantly cancelled as soon as you move futher than 1200 range from the ‘anchor’ and revert to Infiltrator Strike.

That would theach those abusers to use the skill properly.


Edit: typo

You are most certainly NOT a thief to make that horrible analysis.

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Posted by: WonderfulCT.6278

WonderfulCT.6278

Never thought that it would get fixed the day I made a thread requesting for it to get fixed, but thanks A-Net.

For the people that are upset learn to adapt, the skill was clearly imbalanced and broken.

Add more sound effects to The Minstrel plz.