Tactical Strike - Possible to extend daze?
I’ve heard rumors that the change to the mesmer runes was reversed…..still think paralyzation won’t, though as it’s a “stun” sigil while mesmer is specifically “daze”
Guild Wars 2 tends to round down for things, if you don’t have condition duration enough to add a full second you get nothing, if you don’t have enough precision to add 1% crit chance its dead stats. I would guess it prolly does a whole lot of nothing.
I’ve heard rumors that the change to the mesmer runes was reversed…..still think paralyzation won’t, though as it’s a “stun” sigil while mesmer is specifically “daze”
Well after a short while testing, I can personally see no difference using mesmer runes or the sigil, the sigil I’m not too bothered about (was most likely a bug when it did used to work) but the mesmer rune 33% to me seems bugged and is not applied.
Would be quite helpful to have a dev could perhaps explain the mechanics and whether it does work or not
IIRC before the nerf the sigils etc. were used to extend the duration of daze from 2 seconds to 3. To extend 1.5 seconds to 2.5 seconds would require +66% duration, you need to be a full second or you get nothing.
(edited by Jinkuro.5163)
I’ve heard rumors that the change to the mesmer runes was reversed…..still think paralyzation won’t, though as it’s a “stun” sigil while mesmer is specifically “daze”
Well after a short while testing, I can personally see no difference using mesmer runes or the sigil, the sigil I’m not too bothered about (was most likely a bug when it did used to work) but the mesmer rune 33% to me seems bugged and is not applied.
Would be quite helpful to have a dev could perhaps explain the mechanics and whether it does work or not
I asked similar question on guildwars2guru.com last week, few people confirmed that Rune of Mesmer does increase the duration. I am not sure I can post a link here, but if you go to the pvp thief section of the forum, you will find the 2 threads about it…
Pain Train Choo [Choo]
Mind Smack – Mesmer
To extend 1.5 seconds to 2.5 seconds would require +66% duration, you need to be a full second or you get nothing.
Are you sure? I was under the impression that control-based boons/conditions ran the full duration even with fractional seconds, while damage-based boons/conditions only took effect on a per-second basis. PW’s stun is 0.5 seconds, for instance, and 3.5 seconds of swiftness will indeed give swiftness for that last half-second.
To extend 1.5 seconds to 2.5 seconds would require +66% duration, you need to be a full second or you get nothing.
Are you sure? I was under the impression that control-based boons/conditions ran the full duration even with fractional seconds, while damage-based boons/conditions only took effect on a per-second basis. PW’s stun is 0.5 seconds, for instance, and 3.5 seconds of swiftness will indeed give swiftness for that last half-second.
Correct. All effects actually last the full duration, but damage only occurs per second tick.
Maokke – Guardian
Darth Vekkious – Thief