Tactical Strike: split it into 2 skills?

Tactical Strike: split it into 2 skills?

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Posted by: Devildoc.6721

Devildoc.6721

So while most sword thieves don’t use a lot of stealth anyway, the sword stealth skill needs some work.

It’s just an auto attack with blindness or daze applied to it depending on position.

Now this could be useful for Sword/Dagger thieves who don’t have a stun, don’t have a daze, and don’t have a blind.

But for Sword/Pistol thieves? The skill is worthless. I will daze an opponent… and then end up stunning them anyway… what was the point of the daze? So that I could auto attack them without them attacking back? I also have a blind, what’s the use of the blind from tactical strike?

I just can’t fit it into any situation unless I’m dead out of initiative.

IMO sword/dagger thieves should have the current tactical strike, but sword/pistol thieves need something else. Maybe sword/pistol thieves’ stealth skill should remove a boon, instead?

That way sword/dagger thieves gain something sword/pistol thieves normally have when they stealth, and sword/pistol thieves gain something sword/dagger thieves normally have when they stealth.

Zapp – 80 Asura Afromancer

Tactical Strike: split it into 2 skills?

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Posted by: Vexus.5423

Vexus.5423

Daze is not well understood by normal players. It shuts down the use of all skills for the duration. So if you Stealth, apply Devourer Venom, Tactical Strike with Daze, and then Pistol Whip (maybe even haste?) you have a completely helpless player for half the time there. Or just use it for the Daze. 2 seconds where the enemy can move but not cast anything is so powerful. The ability itself seems to revolve around denying the enemy attacks. You get a single denied attack – the Blind – if you’re bad and hit in the front. You get 2 seconds of no incoming damage from that player if you are good and Daze him. In a stand-off kind of fight against good players, this can be used to great effect. It’s not as ‘sexy’ as big numbers from Backstab or the Pistol stealth skills, but it’s very tactical in use, thus the name.

Stack it with another friend’s Daze on the same target and come on.

All skills look ‘just OK’ solo. Combine with others for amazing effects.

Tactical Strike: split it into 2 skills?

in Thief

Posted by: Devildoc.6721

Devildoc.6721

Daze is not well understood by normal players. It shuts down the use of all skills for the duration. So if you Stealth, apply Devourer Venom, Tactical Strike with Daze, and then Pistol Whip (maybe even haste?) you have a completely helpless player for half the time there. Or just use it for the Daze. 2 seconds where the enemy can move but not cast anything is so powerful. The ability itself seems to revolve around denying the enemy attacks. You get a single denied attack – the Blind – if you’re bad and hit in the front. You get 2 seconds of no incoming damage from that player if you are good and Daze him. In a stand-off kind of fight against good players, this can be used to great effect. It’s not as ‘sexy’ as big numbers from Backstab or the Pistol stealth skills, but it’s very tactical in use, thus the name.

Stack it with another friend’s Daze on the same target and come on.

All skills look ‘just OK’ solo. Combine with others for amazing effects.

Pistol whip stuns which means no movement OR actions..

Now the 4s mace daze? That’s good, that’s long enough for more than just a pistol whip.

But 2s daze.. well what am I going to do with it with a S/P setup? if I follow up with stunning them.. why did I daze them in the first place… they’re stunned.

All 4 of the S/P skills deal with control: immobilize, stun, daze, and blind.

It just seems redundant to have the stealth skill do something I can already do out of stealth, If I need to interrupt I headshot or pistolwhip depending on range. Only reason the mace daze is so useful is because it has a really long duration for this game. Otherwise I’d just assume pistol whip them.

That’s why I’d rather tactical strike for s/p be something we can’t normally do, like rip a boon off.

Zapp – 80 Asura Afromancer

Tactical Strike: split it into 2 skills?

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Posted by: Vexus.5423

Vexus.5423

There are skills called “stun breakers” which allow a good player to escape from a stun easily. For a Thief, it could be Withdraw, Shadowstep, Roll for Initiative, Infiltrator’s Strike (I believe this works too), probably more. Each class has some stun breaking mechanic.

Daze has no such thing, it simply prevents the guy from doing any skills for the duration. Very powerful in the right hands.

Let’s break it down for the new guys:
- Immobilize: Character is unable to move or dodge. Current action is not interrupted. Can use skills, can teleport, can attack, can go Stealth, can go into defensive forms, can pop defensive skills, can be broken with Steal, can be broken with Stun removal skills.
- Stun: Character is interrupted, unable to move, unable to use some skills. Cannot use weapons to attack, cannot dodge. Can use certain escape utilities or stun breakers.
- Daze: Character is interrupted, unable to use any skills use skills which have a cast time or AOE ground target effect for the entire duration. Can move and dodge normally or use instant-cast abilities including ‘stun breakers’.

You can see how Immobilize is good for slowing a fleeing target, Stun is useful for keeping someone in place while you bash on them forcing their stun breaker to be used, and Daze is useful for preventing your enemy from doing anything for a while, as well as interrupting their abilities, triggering a long internal cooldown for a skill being interrupted.

4s Mace Daze off Guardians is awesome, and you hit them with that before stomping them to prevent their knockback.

(edited by Moderator)

Tactical Strike: split it into 2 skills?

in Thief

Posted by: Devildoc.6721

Devildoc.6721

There are skills called “stun breakers” which allow a good player to escape from a stun easily. For a Thief, it could be Withdraw, Shadowstep, Roll for Initiative, Infiltrator’s Strike (I believe this works too), probably more. Each class has some stun breaking mechanic.

Daze has no such thing, it simply prevents the guy from doing any skills for the duration. Very powerful in the right hands.

Let’s break it down for the new guys:
- Immobilize: Character is unable to move or dodge. Current action is not interrupted. Can use skills, can teleport, can attack, can go Stealth, can go into defensive forms, can pop defensive skills, can be broken with Steal, can be broken with Stun removal skills.
- Stun: Character is interrupted, unable to move, unable to use some skills. Cannot use weapons to attack, cannot dodge. Can use certain escape utilities or stun breakers.
- Daze: Character is interrupted, unable to use any skills for the entire duration. Can move and dodge normally.

You can see how Immobilize is good for slowing a fleeing target, Stun is useful for keeping someone in place while you bash on them forcing their stun breaker to be used, and Daze is useful for preventing your enemy from doing anything for a while, as well as interrupting their abilities, triggering a long internal cooldown for a skill being interrupted.

4s Mace Daze off Guardians is awesome, and you hit them with that before stomping them to prevent their knockback.

most people’s stun removals are on long enough cooldowns that they really don’t become much of an issue.

Zapp – 80 Asura Afromancer

Tactical Strike: split it into 2 skills?

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Posted by: Vexus.5423

Vexus.5423

Using Daze into a Pistol Whip, is like having free half-second Basilisk Venom every time you are skilled enough to pull it off. They cannot move, or use any skills, and have to eat damage a little bit. Combined with an Immobilize, it turns into a 2 second Basilisk Venom where you get all your damage into that target with absolutely no recourse during the Daze. Good players will escape your burst. They will wait for Haste before using their stun breaker. They will eat the normal PW’s first couple attacks and dodge out. It’s meant for high level gameplay yo!

Tactical Strike: split it into 2 skills?

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Posted by: Vexus.5423

Vexus.5423

Maybe I am getting this wrong too. Using Moa’s to test Daze is not preventing me from using Shadowstep. It only prevents skills with a cast time, or AOE abilities. I can still use Steal, Shadowstep, even Sigils. So it’s not a complete lock-out for all classes. This reduces my position on this quite a bit.

Tactical Strike: split it into 2 skills?

in Thief

Posted by: Devildoc.6721

Devildoc.6721

Using Daze into a Pistol Whip, is like having free half-second Basilisk Venom every time you are skilled enough to pull it off. They cannot move, or use any skills, and have to eat damage a little bit. Combined with an Immobilize, it turns into a 2 second Basilisk Venom where you get all your damage into that target with absolutely no recourse during the Daze. Good players will escape your burst. They will wait for Haste before using their stun breaker. They will eat the normal PW’s first couple attacks and dodge out. It’s meant for high level gameplay yo!

they can move and even dodge while dazed, and that’s the thing that mitigates the damage, not breaking out of the stun.

Zapp – 80 Asura Afromancer