Tank killer

Tank killer

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Posted by: Zodryn.4216

Zodryn.4216

Hey all, I recently thought about the fact that our combat role for a long time has been high burst, single target assassination, whether 1v1 or +1. Unfortunately, our 1v1 assassination usually only works well against the squishiest of players, which these days is mostly other thieves.

I thought of my time playing LoL, and the fact that certain items or characters handle tanks effectively using %hp damage. What if we had some options (maybe in critical strikes) that allowed us to spec as a tank killer? Options include adding deep wound from gw1 as a condi that temporarily reduces % max health, %hp damage on crit, etc.

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Posted by: Agemnon.4608

Agemnon.4608

I like this idea. +1 for you. At the very least make the % based damage an active skill that instantly processes that could be traited for stability (or whatever the CC immunity buff is called) because you know using the skill would be asking to be CCed so the stability seems needed. Might be strong enough to justify a long CD however. Racials can’t be used in PvP but in PvE it would even contend with Melandru and Grenth forms.

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Posted by: MrForz.1953

MrForz.1953

There are so many factors that makes a tank… an actual tank: Along with protection layers, invulnerability, sustain and so on, and these tanks carry the offensive tools to actually tank, controls such as knocks to interrupt your flow, or blinds, or chill, stuff like that. % based damage will probably mean nothing given the health pools and what separates tanks from squishies. And if you want your “tank killing” abilities to go through all that, I’m afraid the squishies will have it much, much harder than the tanks.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Sweetmate.5903

Sweetmate.5903

^

No, because you can simply make our damage scale the more Toughness or Vit on our target. EZ PZ

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Posted by: Zodryn.4216

Zodryn.4216

There are so many factors that makes a tank… an actual tank: Along with protection layers, invulnerability, sustain and so on, and these tanks carry the offensive tools to actually tank, controls such as knocks to interrupt your flow, or blinds, or chill, stuff like that. % based damage will probably mean nothing given the health pools and what separates tanks from squishies. And if you want your “tank killing” abilities to go through all that, I’m afraid the squishies will have it much, much harder than the tanks.

Good points. I think it can be handled without destroying squishies though. Here are some examples.

1) Deep wound or %hp attacks could use a formula like (20%)*(armor/5000 + HP/100000) which is 1.2k hp for a zerk thief or 6k hp for a soldier warrior.

2) Most squishies don’t have much block access, but tanky classes do! There could be a trait with say a 10s icd that causes a blocked critical hit to daze the target for 1/4s, effectively interrupting shelter for example.

3) Invuln is a big problem, but I can’t think of a great solution yet, and it’s not like we should be able to just lol nope everything a tank can do, so I’ll leave it.

Edit: %

(edited by Zodryn.4216)

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Posted by: Zodryn.4216

Zodryn.4216

After thinking about it, deep wound doesn’t make sense thematically being more effective vs heavy armor, so I present you with this new condition:

Spite:
Spite is a poison originally concocted by an unnamed Canthan assassin. It saps the vitality of it’s victim, leaving them in a weakened state. Tough armor and thick hide act as a catalyst, causing the mightiest warriors to suffer the worst effects of this aptly named mixture.

Also, it would be very interesting if it could stack two or three times, allowing you to reduce a soldier warrior to the health of a zerk thief…obviously if this were possible, it would have to be difficult or impossible to obtain multiple stacks by yourself.