[Teef]Build your Thief

[Teef]Build your Thief

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Too many serious topics lately so let’s do something fun. The goal of this thread is not to discuss builds, meta, or what is/isn’t viable. Rather the goal is to post the build that will help you as a player to enjoy Guild Wars 2 on whatever it is that you do in game.

This is by no means a suggestion to any changes in game, rather to have a variety of different players having a preference on a certain build. So if ArenaNet is contemplating on changing something, they can review this thread and see how many players are going to be affected by their changes — good and bad.

There is no rules or limitation on what you want to build because the point is to show ArenaNet on what traits and skills that you need to have your own fun in GW2. However, we need some rules on what NOT to post so to keep this thread creative and fun.

Rules
- No criticism of build, leave the build as posted
- If you disagree with a posted build, you can post an alternative build with statement “Alternative to Build <name>”
- Remember that the build is what’s fun for the poster and not what’s fun for you or for everyone
- One build per post to keep it clean following the format below

The Format
Build Name
Build Purpose
Gear Set
Runes and Sigil
Weapon Set (ws)
- ws skill #1
- ws skill #2
- ws skill #3
- ws skill #4
- ws skill #5
Utility Skills
Elite Skill
Trait line #1
- minors
- majors
Trait Line #2
- minors
- majors
Trait Line #3
- minors
- majors
Comments

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef]Build your Thief

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

For starter, here’s my Build your Thief.

Shadow Swordsman
PvP – Dueling
Berserker Set
Runes of the Fighter and Sigil of Debility+Hobbling
S/D
- #1: Default
- #2: Infiltrator’s Strike – Cost 4 – Immob, Cure 1 condition (delete Infiltrator’s Return)
- #3: Larcenous Strike – Cost 5 – 1.5s evade, unblockable (delete Flanking Strike)
- #4: Dancing Dagger – Cost 3 – One bounce, cripples, dagger returns for 1 init refund, instant cast
- #5: Cloak and Dagger – Cost 5 – stealth, shadowstep to target, stab, apply vulnerability
Withdraw – Scorpion Wire – Haste (30s CD) – Signet of Agility
Elite Skill: Dagger Storm – Summon 5 shadow daggers – Stability while there are charges, use a charge to deal damage, bleeding, and cripple – 10s Duration – 60s CD
Critical Strikes
- Keen Observer: Crit hit chance: +5% – master no change – GM no change
- Flawless Strikes: Gain 1 init when non-AA skill crits – PT – NQ
Acrobatics
- Expeditious Dodger: Swiftness and Vigor +50% duration – Feline Grace: Passive: Regen +50% duration – Endless Stamina: Max Endurance +50
- Instant Reflexes: 50% chance to block an attack while under swiftness, 5s CD – HtC – DS
Shadow Arts
- Smoke Defense: Blind enemies take crit dmg – Meld with Shadows: deal nor take damage when you drop below 50% HP, 1s duration – Resilience of Shadows: Using shadowstep or applying stealth will apply Shadow Residue on the Thief. Shadow Residue: Reduce incoming damage by 25%, 3s Duration.
- Last Refuge: Remove Revealed, below 25% HP – Hidden Thief – Shadow Rejuvenation: Apply Regen (5s) after using shadowstep or stealth.
Comments: This is an idea duelist to me which it both acrobatic and tricky using the shadow arts.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.