[Teef] What if devs are hidden in the guild ?

[Teef] What if devs are hidden in the guild ?

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Posted by: Wargameur.6950

Wargameur.6950

Out of the usual member that I see almost every single day. There are more connected people as usual in the guild. This is not a really bright time for thieves, so why now ?

Maybe they are devs in disguise secretly playing our class^^

PS: This is a stupid thread, but hey sometimes you need to stop reading about skills rework ideas

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

[Teef] What if devs are hidden in the guild ?

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Posted by: Cynz.9437

Cynz.9437

Pretty sure they are too busy posting muffin pics on reddit than actually engaging the game.

All is Vain~
[Teef] guild :>

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Maybe they are devs in disguise secretly playing our class^^

Hah, I do have my suspicions, but I could be wrong.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

[Teef] What if devs are hidden in the guild ?

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

I actually need a re-invite vote to Teef i guess I left when I left Omfg

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Posted by: DeceiverX.8361

DeceiverX.8361

I’d be hard-pressed to believe a dev is or has been interacting with Teef.

If one has, I’m pretty concerned with the way your guild sees engaging or reasonable gameplay mechanisms, and how the underpowered and the overpowered things things have not been addressed.

People are probably connecting because of the group lamentation of the nerfs and the overall state of the profession.

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Posted by: Kolly.9872

Kolly.9872

Devs don’t even know the existence of the [thief] guild. It might be new players thinking thief is OP cos “omg stealth oneshot bs perma evade” than devs joining a guild for checking the thief status

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

[Teef] What if devs are hidden in the guild ?

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Posted by: Wargameur.6950

Wargameur.6950

I’d be hard-pressed to believe a dev is or has been interacting with Teef.

If one has, I’m pretty concerned with the way your guild sees engaging or reasonable gameplay mechanisms, and how the underpowered and the overpowered things things have not been addressed.

People are probably connecting because of the group lamentation of the nerfs and the overall state of the profession.

Trust me, the discussion in game are not that far from the forum thread :p

Or maybe it’s hype for LWS3. They want to get their thief cremated in the fire island chain…

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

[Teef] What if devs are hidden in the guild ?

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I’d be hard-pressed to believe a dev is or has been interacting with Teef.

If one has, I’m pretty concerned with the way your guild sees engaging or reasonable gameplay mechanisms, and how the underpowered and the overpowered things things have not been addressed.

People are probably connecting because of the group lamentation of the nerfs and the overall state of the profession.

The purpose of the guild is to exchange ideas. It’s up to the Devs to decide which idea(s) to implement. So even if a Dev is involved in the guild or forum conversation, or they’re simply taking notes, it would be foolish to think that the exchange of ideas can actually sway the Dev to make changes, based on the information they’ve gathered, a certain way. They simply consider the idea and decide what to do with it or even discard it.

As far as what we can tell from the previous patch notes, they have made changes in total opposite of an idea being discussed, implementing a hot fix on a game play techniques to nerf the playstyle, nerfing a skill/trait based on the satirical “Nerf” Thread, and implementation of actual suggestion — in addition to actually giving Withdraw its rightful 10% heal boost after months of not actually implementing the boost when it was first announced and of constant reminder in the forum and beyond.

As expected, due to conflicting point of views and the different levels of Thief game play and play styles, the changes to the profession will be all over the place, which to me is one of the proof that they are at least trying to please everyone. However, they should probably just remove all the unnecessary restrictions (e.g. weapon specific traits) to open the profession to all the different kinds of builds and play styles. This would at least remove the necessity to make changes to please a specific demographic.

As a matter of fact, “to Revealed or not to Revealed” is still a valid conflicting perspectives with a lot of ideas supporting both sides — it’s a battle between Order vs. Freedom.

TL;DR — if you pick 3 ideas out of 100, chances are those 3 will not be related nor cohesive thus things might not appear to be reasonable nor logical.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.