Tested and Confirmed: new Skale Venom is bad.
lotus poison nerf was really uncalled for. thief had basically no utility for PvE, and now it really has none.
Old skale venom had the potential to be powerful with new weakness – they made a conscious decision to keep it as a POS by changing weakness to torment – who thought 3 stacks of “Bleed+” on a 45 second CD even constituted an “idea”?
pre-ordered HOT at this point,
save yourself the money and don’t bother.
Something like this?
LOL it hits de bull“s eye perfectly.
Like a Venom sharer myself i call this change a nerf, if anet was concerned about de new weakness be too OP they can just cut duration to a 50%. It coul be a hugh buff to support thieves, but the chance was missed.
Old skale venom had the potential to be powerful with new weakness – they made a conscious decision to keep it as a POS by changing weakness to torment – who thought 3 stacks of “Bleed+” on a 45 second CD even constituted an “idea”?
according to this sneak shot should be on a 90 sec cooldown :P lol. anet is just silly most of the time. idk what they think.
Torment is garbage as implemented. Without a reliable way to apply it regularly, it neither does appreciable damage or push your target to stop moving.
Since patch day, I’ve had 3-5 stacks on me at various times, and I never noticed it.
What they should do, is some sort of conversion for condition users that translates vulnerability (useless to a condition user) into a way to generate stacks of torment (e.g. every time a bleed is applied while vulnerability is up, one stack of torment is applied, duration to be determined by how strong this would be, perhaps a % of the bleed’s duration, perhaps 50%) This would give thieves a reason to use #2.
In addition, Skale Venom should be reverted to weakness/vulnerability with that change. Of course, it would have to be tweaked so it’s not overpowered, or abused, as well as the conversion process.