Testing two runes on dual wield - bug ?
Ok furthermore… applying 2nd rune of air on mainhand keeps damage 110, then applying rune of force on mainhand afterwards gives back 115 damage…. Which is different from same set up above but different sequence of rune application.
Edit: after 5+ golem kills and tons of crits(should be sufficient sample sizes), not a single rune of air crit… seems like only one rune can be active, is this the official mechanic of runes for dual wield ?
(edited by Praxis.6289)
I have a rune of force and a rune of air, I see air proc all the time. From what I hear rune of force can’t be stacked.
Isn’t the first time i hear second rune isn’t effective. I’v tried rune to chill on crit but no one time i’v chilled ppl.
I think it’s because sigils work on the weapon which they are applied to. So the sigil on your main hand weapon applies it’s effects to the main hand weapon skills and sigil on your offhand to the offhand ones.
as far as i experienced about sigil,
no two runes with the same property,(passive, active, on crit, on kill, etc etc)cannot go together
all runes have internal cooldowns,
eg if you use rage sigil(cooldwon 45 sec) + air rune (5 secs)
if rage procs, you should wait for 45 secs for the next possible air rune to proc
so my best combination i had with me, on crit + stacking rune
eg earth + corruption
Runes on dual weapons are truly odd, I really would like some clarification from the devs on how they work. I used to have +5% crit rune on one dagger and bloodlust on another. I never saw any benefit from the +5% crit that I could actually see/feel when playing (either in tooltip crit or in game) so I changed it for an on crit type which does seem to proc but rarely.
1. Stacking of Sigils:
- Stat Bonuses only work for the weapon skills acquired by the weapon the Sigil is on.
Ex.: 2 Sigil of Force [+5 % Damage] give +5 % Damage for all Skills, not +10 %, while one Sigil of Force gives only +5 % damage for the skills acquired by the weapon it’s on.
- Condition Duration Sigils stack additively.
Ex.: 2 Sigils of Agony [10 % increased bleed duration] will increase bleeds by 20 %.
- On Crit Runes Stack multiplicatively.
Ex.: 2 Major Sigils of Fire [20 % Chance on Crit] will have a 36 % Chance to trigger the Effect.
- Stacking Sigils stack if they are the same, different Stacking Sigils don’t stack and the main hand stack bonus is given.
- Charging Sigils stack if they are the same, different Charging Sigils don’t stack and the main hand Sigil gains the charge.
- Charging and Stacking Sigils can be used together.
2. On Crit Sigil trigger:
- On Crit Sigils work for all skills, no matter on which weapon they are.
Ex.: Sigil of Air works for mainhand skills while being on the offhand Weapon and vice versa
3. Sigil Cool Downs:
- Sigils share Cool Downs.
Ex.: Sigil of Rage [45 Sec CD] will prevent Sigil of Air [5 Sec CD] from activating for 45 Seconds after triggering.
- Sigil Cool Downs don’t affect passive Sigil bonuses.
Ex.: Sigil of Rage [45 Sec CD] doesn’t block off Sigil of Force [+5 % damage] when going on CD.
4. They are called Sigils.
Source: http://wiki.guildwars2.com/wiki/Sigil and Player Feedback
(edited by Asum.4960)
I’ve been curious about Sigils behavior with D/D as well. On the wiki, it states:
On kill stacking effects will remain even if you swap or unequip the weapon. They will only end on down, death, or logging out.
- actually, I seem to lose my Bloodlust stacks when I use a WayPoint as well
On kill stacking effects do not stack together. If you are already under the effects of a given stacking effect, this will override kills under other stacking effect sigils.
- this is what I wanted more clarification on – I have Sigil of Bloodlust main hand dagger and Sigil of Corruption off hand, but I only seem to generate Bloodlust/power stacks – no Condition Damage stacks. I can’t tell if this is because I don’t kill an enemy with #4 / #5, or if the two don’t both trigger separately.
Charging and stacking sigils can be used together.
- curious if this is semantics…yes, they can be used together, but as stated above, they will not stack together.
If anyone’s aware of a thread that covered this in more detail, I’d appreciate a link.
thanks
I have Sigil of Bloodlust main hand dagger and Sigil of Corruption off hand
Charging and stacking sigils can be used together.
- curious if this is semantics…yes, they can be used together, but as stated above, they will not stack together.
Bloodlust and Corruption are both stacking Sigils, therefore don’t work together.
Charging Sigils:
Conjuration
Sanctuary
Demon Summoning
I have Sigil of Bloodlust main hand dagger and Sigil of Corruption off hand
Charging and stacking sigils can be used together.
- curious if this is semantics…yes, they can be used together, but as stated above, they will not stack together.Bloodlust and Corruption are both stacking Sigils, therefore don’t work together.
Charging Sigils:
Conjuration
Sanctuary
Demon Summoning
Completely missed that distinction, thanks for pointing that out
(edited by mikmoo.7908)
1. Sigils, except on Crit ones, don’t stack in any way.
(2 +5 % Damage runes give +5 % Damage for all Skills, not +10 %. On Crit Runes Stack multiplicatively. Charging and Stacking Sigils overwrite themselfes, while Charging and Stacking Sigils work together)2. Stat Sigils count for the skills acquired by the weapon they are on, and not for the character in general.
(2 +5 % Damage runes give +5 % Damage for all Skills, while one +5 % damage rune gives only +5 % damage for the skills acquired by the weapon it’s on)3. On Crit Sigils work for all skills, no matter on which weapon they are.
(Sigil of Air works for mainhand skills, while being on the offhand Weapon)4. Sigils share Cool Downs.
(Sigil of Rage [45 Sec CD] will prevent Sigil of Air [5 Sec CD] from activating for 45 Seconds, but don’t affect Passive Sigil bonuses like Sigil of Force [+5 % damage])5. They are called Sigils.
Something is missing from this because I use 2x sigils of Agony and they are stacking. I get 20% bleed duration because with my runes and traits it puts me exactly at 75% bleed duration with no food and I have 3 extra ticks on my 4 second vital shot bleed which is 75%.
Something is missing from this because I use 2x sigils of Agony and they are stacking. I get 20% bleed duration because with my runes and traits it puts me exactly at 75% bleed duration with no food and I have 3 extra ticks on my 4 second vital shot bleed which is 75%.
Thanks, i overhauled it.
as far as i experienced about sigil,
no two runes with the same property,(passive, active, on crit, on kill, etc etc)cannot go together
all runes have internal cooldowns,
eg if you use rage sigil(cooldwon 45 sec) + air rune (5 secs)
if rage procs, you should wait for 45 secs for the next possible air rune to proc
this.
www.youtube.com/stefanplc
Does this mean we can use 2x Rage to get a 19% chance to proc quickness on crit?
Hey fellow Thieves, in response to this Thread i sat down for some hours to clarify the Sigil funktions.
Feel free to check it out:
Does this mean we can use 2x Rage to get a 19% chance to proc quickness on crit?
Well yes, but you could only proc a sigil once every 45 seconds, so it’d be a net loss of damage over every time frame except for extremely short-term.
1. Stacking of Sigils:
- Stat Bonuses only work for the weapon skills acquired by the weapon the Sigil is on.
[i]Ex.: 2 Sigil of Force [+5 % Damage] give +5 % Damage for all Skills, not +10 %, while one Sigil of Force gives only +5 % damage for the skills acquired by the weapon it’s on.
My testing does not support this. For instance, use S/D with “steady” weapons against a dummy in sPvP. Grab 1 dagger and 2 swords. Empty dagger + empty sword as control group, test, say, C&D with whatever stats you have until you establish a baseline damage. Swap in a sword with Sigil of Force and repeat. You’ll see C&D’s damage increase even though C&D is a dagger skill, not a sword skill, and the only thing that changed was the sword’s sigil.
1. Stacking of Sigils:
- Stat Bonuses only work for the weapon skills acquired by the weapon the Sigil is on.
[i]Ex.: 2 Sigil of Force [+5 % Damage] give +5 % Damage for all Skills, not +10 %, while one Sigil of Force gives only +5 % damage for the skills acquired by the weapon it’s on.My testing does not support this. For instance, use S/D with “steady” weapons against a dummy in sPvP. Grab 1 dagger and 2 swords. Empty dagger + empty sword as control group, test, say, C&D with whatever stats you have until you establish a baseline damage. Swap in a sword with Sigil of Force and repeat. You’ll see C&D’s damage increase even though C&D is a dagger skill, not a sword skill, and the only thing that changed was the sword’s sigil.
Since you already got the numbers, what happens if you put another Force Sigil on the Dagger?
Goes it up on 10 % increased dmg, or is it simply not stacking and staying at a 5 % increase?