That one toughness ring

That one toughness ring

in Thief

Posted by: Laosduude.1690

Laosduude.1690

I sometimes come accross some D/D builds having 1 accessory that has toughness for WvW purposes, but everything else is the usual zerk/valk combo, what’s the point of that one item with toughness?

That one toughness ring

in Thief

Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I heard that having 2500 or 2600 armor on a medium armor class is a sweet spot so I guess that’s why. When I play d/d I like to have something like 2600 armor and 15k health, just because I have no vigor income – this includes 219 crit dmg 41% and 2450 power.

But when I do play trickery or acro lines (s/d or s/p) then I do drop some toughness for some more zerka stats.

But also people like to play yolo and go full glass, each to there own I guess lol. Still happy with my 8k back stabs

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

That one toughness ring

in Thief

Posted by: Cam Ron.4170

Cam Ron.4170

I like to mix them close to equally:

currently using:
zerker weapons/ammy/ring (ammy rings ascended, rest exotic)

cav accessories + backpiece + boots

valk: other 5 armor items.

when traiting 2/6/6/0/0/, I get about 2500 toughness and 15.5k hp, and 35% crit chance. I use hidden killer so that 35% is a little high I think, I’m thinking about switching my weapons for valkyrie which would give me about more hp and 29% crit.

So to answer your question- I don’t know why haing one cavalier peice among the rest zerk/valk is so common, but I prefer a healthy mix of both with ideally less than 35% crit and hidden killer. HK might be my favorite trait in the game as it allows us to build valk and cavalier efficiently

(edited by Cam Ron.4170)