The 1H Sword Idea.

The 1H Sword Idea.

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Posted by: Synesence.7546

Synesence.7546

Hello, everyone. Newbie on the boards with an idea for the sword.

I always felt that thieves should get to utilize all 5 skills with just one weapon, instead of relying on an offhand weapon for two extra skills. A thief should be able to use the weapons given to them at their maximum potential.

I was thinking that instead of relying on an offhand weapon to get the full weapon skills set, the 1H sword could be the exception and get access to all 5 without a pistol or dagger. Think of a Ninja, wielding a blade with two hands as he hacks away at his foes with precision and timing. Essentially, we’d be turning the 1H sword into the 2H sword for thieves exclusively.

Now, we wouldn’t make great changes to the skillset the sword already has, but adding a counterattack like the Nine-tailed Strike and maybe Shadowy Assault might be a nice modification to the sword.

Yes, it could either be overpowered or underpowered, but this is just a rough idea.

What do you guys think?

Edit: To anyone who’s played City of Heroes before…it’s the Ninja Blade. Ba-dum-tish

(edited by Synesence.7546)

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Posted by: RedX.3160

RedX.3160

seriously man :/

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Posted by: Fenris.8091

Fenris.8091

Personally I would prefer the thief to be able to use two swords.

Current Characters:
Gyr Wolfchild: Norn Ranger lv71
Fenris Wolfchild: Human Thief lv80

The 1H Sword Idea.

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Posted by: Auesis.7301

Auesis.7301

I think both single-wielding and dual-wielding skills should have been Thief exclusives to begin with. The dual wielding combinations can stay the same, but wielding only 1 weapon would give 5 skills exclusively for that weapon.

Sword Only – High damage with emphasis on parrying and snares.

Dagger Main-hand only – High damage with emphasis on evasion and interrupts (using the free hand).

Dagger Off-hand only – Low damage, massive arsenal of defensive options ie. evades, parries, blinds or stealths. Used when being pushed back on the defensive and trying to make a getaway or keep foes busy while backup approaches or to keep aggro while allies heal up/revive.

Pistol Main-hand only – Condition damage with close-range defences eg. interrupts, short snares.

Pistol Off-hand only – Direct damage, close/mid-range hybrid, using the free hand and footwork to root/evade foes while bouncing bullets between them and switching shots between targets (think of an Equilibrium Gun Kata situation).

I think this sort of skill setup emphasises what a Thief should be about, namely agility, improvisation and guile. Using only an off-hand is really Thief-y to me.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: stof.9341

stof.9341

Bad idea : using a single 1h weapon you lose on the bonus stats from the offhand weapon.

The 1H Sword Idea.

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Posted by: Auesis.7301

Auesis.7301

Bad idea : using a single 1h weapon you lose on the bonus stats from the offhand weapon.

Remove “Corrosive Traps” from Deadly Arts (nobody uses that, ever). Instead, have “Hands Free”, increasing the stats of a one-handed weapon by a co-efficient of 0.6 when not using a second weapon. Not quite the stats of a full two-handed or two weapons (that would imply that you get a second weapon for free and no doubt cause QQing everywhere), but enough to justify the unique weapon sets by traiting for them. Of course, the skills themselves need to be well-thought out to avoid them becoming redundant regardless.

Gnome Child [Gc]
Resident Thief