The Bandit(specialist Idea)

The Bandit(specialist Idea)

in Thief

Posted by: Taobella.6597

Taobella.6597

So the idea of this specialist is to give thief even more options because i love options <3

Thief will unlock a new F3 skill allowing the thief to choose from array of weapons to create a new F3 weapon set.

Skill 1 Sword Skill 3 Pistol Skill 5 Most likely Rifle (specialist)
skill 2 Dagger Skill 4 Short bow

Now that you have sub window open of the F3 you be allow to pick 2 of the weapon (or 1 if it 2 handed weapon) an it become your F3 move with limited number of stack we will say 10 charges. once all stack are gone you can reuse F3 after CD is gone.

So if you wanted say two daggers you go Skill 2 twice an your F3 is locked an it take you out of the window.
———————————————
Utility

Utility 1 – Copy the current F3 weapon set you have on you placing it on the ground for allie to pick up, using up 10 your charges.

Utility 2 – Fire a pistol shot marking a target to take 20% con and physical damage more to just a thief.

Utility 3 – absorb all condition stacks turn them in to F3 charges.
———————-
Elite : Stun break – Disable your target utility for a short duration

Trait line

Minors passive
– unlock specialist weapon

Minor traits
- Cause weakness on using a F3 charge
- F3 become a stun break
- when you take more then 25% of your health rip a boon

Major passive
Using F3 charges heals you a small amount

Major Traits
- Gaining F3 charges give Endurance.
- Cause con for every F3 charge used on single target
- Allies heal when using F3 weapon

Master passive
- 1% dmg for every charge you have on F3 well using F3

Master Traits
- Cause blind on F3 skill used
- Marked target now effect allies.(utility 2)
- Gain extra 10 charges on F3 skill.

i just thought it be cool to have option to allow thief to have every weapon set at it hands

any thoughts.

The Bandit(specialist Idea)

in Thief

Posted by: Asrat.2645

Asrat.2645

Ok. First of all: I like the idea, no doubt. having versatility and beeing able to adapt to every situation would be cool, however:

-Im not sure if this fits the thief class. The ‘weapon specialist’ has always been more the warriors/engineers thing. I think elite specs should focus around evolving an aspect of the original class, and weapon diversity is no aspect of the thief.

-What skins would the weapons use?
-Would allies, who use the dropped weapon suddenly gain initiative as a combat ressource?

Most promising about the idea is, that thieves would no longer be forced to use utility weapons. But i would like to take a look at some specific skills/traits.

Utility 2 (btw, think of some cooler names for your stuff, it’d be much nicer to read)
-This simply wont do. You cant say, a target should take 20% more damage.
-You could inflict multiple stacks of vulnerability, like the similar skill on warrior.
-Also: the trait. You do not make a trait that only benefits a single (utility) skill. I dont know if there are any in the game, i hope not.

Utility 3: Big button ‘cleanse all conditions and get shiny stuff for it’
-Again, it does not work that way.
-To stick to the concept of the skill, how about the opposite: consume weapon stacks (max:5), cleanse a condition for every stack consumed.

Elite: I dont quite get the concept of the skill, how is it related to the profession? It also seems very pvp exclusive.

Minot trait one (you might also want to look into your terminology regarding traits)(https://wiki.guildwars2.com/wiki/Trait)
-weakness, how long, what icd?This could be a potentially very powerful one, it’d be important to know about this stuff.

Minor trait three: Depending on the boon prioritization and icd, this is potentially very powerful or utterly useless. Again some details would be nice.

Major trait one: Intiative. It does not make a whole lot of sense to gain endurance by using random weapon skills. This way it would also become benefical, to use your normal weapon, and then swap to another one, wich would essentially be on full cd without ini reg.

Major trait 2: Im not quite sure what you mean, if it means ‘inflict a random condition’ ouch. As in any of the beforementioned, this depends on icd, but it would likely be pretty strong. If i had this on my d/d i would rip every non-guard apart.

Sorry for sounding very negative, but there is no much use in listing things and saying: this could work pretty well. So im only adressing the outstanding issues.

And in the end: You forgot your healing skill
You forgot to add the typical ‘all skills of category x have reduced cooldown, and…’ trait
You should also describe the weapon skill of your professions weapon. Thats the fun part after all.

(edited by Asrat.2645)

The Bandit(specialist Idea)

in Thief

Posted by: Taobella.6597

Taobella.6597

Nah it cool giving all negative feed back honestly i just thought weapon swapping idea would be cool i kinda wing making rest in say an hour to throw idea out there.

you make a lot of strong points over all i am sure more people could put input in to it.

way i understand specialist is one class learning from another. so this could be thief learning from engi.