The Big Thread of Trait Sugg/Ideas!

The Big Thread of Trait Sugg/Ideas!

in Thief

Posted by: Wolfbrand.6523

Wolfbrand.6523

The Thief, while being one of my favorite (if not my favorite) classes in the game, suffers from a slew of vanilla, boring, uninspired trait choices. Too many trait choices boil down to 5% more damage with X, 5% crit while Y, or -20% cooldown with Z. In this thread, we have fun with what could have been. Post your awesome, imaginative, unique, and fun trait ideas here!

Deadly Arts

  • Dagger Training – Dealing damage with daggers has a chance to grant a stack of Expertise. The next skill used after five stacks costs no initiative.
  • Combined Training – Dealing damage with dual skills has a chance to grant a stack of Cunning. The next non-dual skill used after five stacks deals 15% more damage.
  • Quick Venoms – Venom skills recharge -20% faster. When venom conditions are removed, they explode dealing damage to all enemies nearby.

Critical Strikes

  • Pistol Mastery – Your pistol attacks with the first weapon-skill slot no longer bleed, but activate 20% faster and deal 20% more damage.
  • Combo Crit Chance – Grants three seconds of bonus critical chance/damage to dual skills after dodging.

Shadow Arts

  • Master of Deception – Deception skills recharge 20% faster. When you cast a deception skill, the active cooldown on steal is reduced by three seconds.
  • Power Shots – Your shortbow attacks with the first weapon-skill slot no longer bounce, but deal an additional 10% damage and explode on impact dealing half damage to surrounding enemies. Harpoon gun shots pierce.
  • New Talent Band of Thieves – When you stealth an ally, their next attack inflicts vulnerability and weakness.

Acrobatics

  • Master Trapper – Trap skills recharge 20% faster. Create a needle trap when you stealth (45 second cooldown).

Trickery

  • Flanking Strikes – Attacks from behind apply four seconds of vulnerability (1 second cooldown).
  • Initial Strike – Cause cripple with your first strike when entering combat.
  • Ricochet – Pistol shots have a 100% chance to bounce, but deal 60% less damage to each target after the first. Ricochet hits cannot deal critical damage.
  • Long Reach – Steal now returns you to your original location after stealing.

Those are just some of my ideas. Obviously the goal isn’t to be OP, but rather, to transform boring talents into useful/fun ones! Numbers are all subject to debate, but ultimately, the idea was to create interesting interactions between skills and traits rather than just boring +X%, -Y% and so on.

Please feel free to add! Be as imaginative as possible! Who knows, maybe ANet will see an idea they like!

(edited by Wolfbrand.6523)

The Big Thread of Trait Sugg/Ideas!

in Thief

Posted by: MasterGeese.4756

MasterGeese.4756

I’ll help out here, since people completely ignored my thread on this topic.

Hemorrhage: Deadly Arts, 20 points. Application of a bleed effect has a 30% chance of weakening and crippling the target for 2.5 seconds.

Bullet Time: Acrobatics, 10 points. Landing a critical hit with a pistol-based ability regenerates 1/5 of your endurance bar.

Raid: Deadly Arts, 30 points: Using body shot or Vital shot triggers a state on the thief that prevents weapon swaps and usage of any non-pistol based ability, but grants stability, swiftness, and 50% faster activation on all attacks for 5 seconds.

Duelist: Acrobatics, 10 points: 5% increased damage with sword-based abilities. Grants a 30% chance to block any incoming melee-range attack, a 15% chance to block any incoming ranged attack.

Edge Counter: Shadow Arts, 20 points: If the thief is crowd-controlled while using an ability, he will immediately break the stun and counterattack with his current stealth-breaker ability. 60 second cooldown.

The Big Thread of Trait Sugg/Ideas!

in Thief

Posted by: Mechanix.5719

Mechanix.5719

they just need to majorly buff pistol traits

The Big Thread of Trait Sugg/Ideas!

in Thief

Posted by: Arsenic.8259

Arsenic.8259

I just want a +33% bleed duration like every other class has for the most part.

The Big Thread of Trait Sugg/Ideas!

in Thief

Posted by: Wolfbrand.6523

Wolfbrand.6523

I’ll help out here, since people completely ignored my thread on this topic.

Hemorrhage: Deadly Arts, 20 points. Application of a bleed effect has a 30% chance of weakening and crippling the target for 2.5 seconds.

Bullet Time: Acrobatics, 10 points. Landing a critical hit with a pistol-based ability regenerates 1/5 of your endurance bar.

Raid: Deadly Arts, 30 points: Using body shot or Vital shot triggers a state on the thief that prevents weapon swaps and usage of any non-pistol based ability, but grants stability, swiftness, and 50% faster activation on all attacks for 5 seconds.

Duelist: Acrobatics, 10 points: 5% increased damage with sword-based abilities. Grants a 30% chance to block any incoming melee-range attack, a 15% chance to block any incoming ranged attack.

Edge Counter: Shadow Arts, 20 points: If the thief is crowd-controlled while using an ability, he will immediately break the stun and counterattack with his current stealth-breaker ability. 60 second cooldown.

I love these ideas. That’s the kind of love P/P needs!