Im tired of all these glass cannon builds that have no REAL mobility or survivability to speak of. i want to be in the fight longer then 2 seconds then run away or die.
http://www.guildhead.com/skill-calc#Mckzzc9MMFnvMMrLaM9MxxaVoqokRV
Its a stealth based backstab build, but instead of going glass cannon, i go for something a little different.
I call it the blind thief because of the trait i take “Cloaked in Shadow”, everytime i stealth, the enemy near me are blinded. this greatly helps the team, and your own survivability. this has to do with the mentality vs a stealth thief. when we come out of stealth, the players instinct is to immediatly burst or CC us in some way, the blind causes that crucial spell to miss. waisting precious time before im back into stealth.
the rest of the traits are from hours of personal testing to find “what works” vs “what works on paper”
hence shadows rejuvination, healing me 350-500 a tick while im in stealth, makes my stealth heal heal for a LOT and makes shadows refuge even more useful.
fleet shadow, many people might laugh at me taking this, but its no joke, vs a smart or erratic player with movement speed buffs, it can be hard to land that backstab within the 3-4 seconds you have. this has made all the difference in the world for me in that department.
fleet of foot, outside of this, withdraw is the only other way for a thief to remove cripple from ourselves. and since i want all the stealth i can (and the stealth heal is very powerful) taking this absolutly frustrates players as they cant keep me snared reliably
pain response, ive found this incredibly useful, it removes the same conditions as our heal, on a 45 second CD, and applies regeneration. you just have to try it and try it without to see for yourself how much a difference it makes in your survivability.
the last 10 points are completly up to you, i took thrill of the crime as its a nice group boost and a boost to your own damage. you could equally go 10 points into critical strikes for more crit starting out and gaining fury when target is below 50% hp, or go into deadly for steal to apply poison (healing reduction is always nice) along with steal doing some damage. they all are effective in there own way.
with this build, i may not get 12k+ backstabs, but i have more then once soloed 2 enemies who thought they could keep me down, only to find me in stealth a lot of the time, to find there attacks missing when i do appear, and to find my health constantly going up even while they try to bring it down.
you have to space your defensive options tho, often after i come out of stealth, i wait a second, then dodge (evasion frames) so to further lessen the time they can hit me while im out of stealth. and you have to time your restealthes around your revealed debuff (lasts 3 seconds i believe)
if youve read this far, i could say more, but just try this build out for yourself. to quote a mesmer who tried to kite me while i was trying out this spec its “kinda f****** dumb”
(edited by Wolfe.3097)