There are many things the thief is and isn’t, but both sides of the fence can certainly agree that there is something really ****ed up about this profession. As someone who has played a thief for over 1.5 years, I can assure you that the core of the problem is the innerprofession balance between traits, skills, and mechanics. It comes down to extremes.
These extremes contribute to thief meta and crying posts which snowballs into the conundrum thieves face today. To start fixing this, everything needs to be brought to level. Since I have no desire to appease the wishes of bad players and turn this profession into a free kill for them, I am going to (only) buff parts of the thief that are bad. Removal can also be a buff.
Hopefully I can kill several birds with one stone. Here I go…
Venoms – Passive: Inflict X conditions every Y strikes.
Active: Place X combo field at feet for 3 seconds and inflict Y conditions. Radius: 360
- Spider: Poison (2s) 4th strike. Poison field: Poison (6s) per second.
- Skale: Vulnerability (2s) 4th strike, Torment (2s) 7th strike. Poison field: Vulnerability (8s) and Torment (5s) per second.
- Ice Drake: Chilled (1s) 5th strike. Ice field: Chilled (2s) every second.
- Devourer: Cripple (3s) 6th strike. Ethereal field: Immobilize (1s) and then Cripple (3s) per second.
- Basilisk: Petrify (.75s) 10th strike. Lightning field: Daze (1s) per second. 60s CD
- Skelk: Leech Life every 3rd attack. Water Field: Heal 1260hp per second. 25s CD
Venom Traits
- Venomous Aura – Removed
- Venomous Strength – Venom fields grant Might (3s) per pulse.
- Residual Venoms – Venom fields persist 1 second longer. Master trait (switch with Quick Venoms).
- Quick Venoms – Venom passives activate 1 strike sooner. -20% Venom CD. Grandmaster trait (switch with Residual Venoms).
- Leeching Venoms – Removed.
Traps Moved due to idea and 5001 character limit conflict.
Deadly Arts
- Potent Poison – Poison damage +30%.
- Improvisation – Stolen items have +25% effectiveness. 10% damage when holding a bundle.
- Dagger Training – Dagger damage +7%. Increase max initiative by 1 for each dagger equipped.
- Combined Training – Dual skills damage +10%. Critical chance is also increased by 5%.
- Panic Strike – Cooldown is now 20 seconds.
Critical strikes
- Concealed Defeat – The Smoke Screen placed is a small circle.
- Magnum Rounds – Pistol damage +10%. Range +300.
- Combo Critical Chance – Removed.
- Critical Haste – 15s CD.
Shadow Arts
- Last Refuge – Removes Revealed before activating.
- Slowed Pulse – Removes bleeding. 15CD
- Compound Bow – Shortbow skills are augmented:
- Range is increased by 300 for all skills.
- Trick Shot: 5% more damage and an extra bounce.
- STEALTH: Brutal Shot – Deals 10% more damage, launches and bleeds. Launch: 300.
- Bomb Shot: Faster, more direct shot that automatically explodes when it reaches its target. Impact will also cause it to explode.
- Shatter Shot: Cripple is now AoE on impact.
- Tear Gas: Like cluster bomb except with a poison field and no damage.
- Infiltrator’s Lance: Blinds enemies between you and the target area now.
Acrobatics
- Assassin’s Retreat – Remove.
- Fleet of Foot – Removes 1 condition. 2s CD
- Pain Response – Removes Torment and Confusion too.
- Quick Recovery – 5s CD
- Hard to Survive – DELETE THIS CRAP
- Assassin’s Reward – Heal scaling is .1.
Trickery
- Spare Trick – Using a trick instead gives you a buff that lasts as long as the trick’s CD, allowing Tricks to be used twice in a row. But using a trick while this buff is applied will put it the trick on 1.5x the original cooldown.
Sword
- Pistol Whip: Damage +10%.
- Add offhand sword skills.
Pistol
- Vital Shot – Damage +10%. Bleeding is 5s.
- Unload – Damage +10%.
Shortbow
- Trick Shot – Damage increased by 10%.
- Disabling Shot – BIG issue here. It tries dodging away from the target and backwards via the camera at the same time and this causes rubberbanding. So here is the fix: Disabling shot dodges in the direction of movement. This skill also makes a thief go downhill when used on an incline like Heartseeker, so fix Heartseeker and you fix this.
k im dun
(edited by Zacchary.6183)