The Description of Thief is a Lie
actually, cloak and dagger is the ONLY method of gaining stealth that requires you to attack something
black powder + heartseeker/bound
blinding powder
shadow refuge
steal
hide in shadows
revive ally
none of these require attacking, and are indeed quite good for getting into position for a burst.
and “surprise and shadow” imo also includes shadowstep
If you create a new character that is thief and you read the description, it is wrong. Let me show you, “Thieves are adept at the art of stealth. The utilize surprise and shadow to get close to their enemies, and they’re deadly in one-on-one combat. They have an affinity for setting traps and going where they were never meant to go.”
(Everything wrong is in bold)So for a thief, you must attack to go in stealth with most stealth related skills like cloak & dagger. Stealth is used to escape combat and re-position as thief so the description saying they use stealth to get close to their enemies is wrong. Also going where they were not meant to go is wrong also. Stealth is limited to 3-5 seconds and is useless in this game due to all the nerfs. Hopefully they change the description so people are not fooled to play thief like I was recently. It sickens me that ArenaNet is so cruel to thieves and stealth in their games.
The utilize surprise and shadow to get close to their enemies
This is not talking about stealth rather shadowstep.
going where they were never meant to go
This phrase is rather vague and could mean anything really, but this could also be associated with shadowstep.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Corrected:
“Thieves are adept at the art of stealth. They utilize surprise and shadow to get close to their enemies, and they’re deadly in one-on-one combat. They have an affinity for setting traps and going where they were never meant to go.”
- they’re deadly in one-on-one combat: If they were deadly in 1v1 with this mobility, thief would be best at pvp. (maybe they meant trash mob vs thief :P)
- They have an affinity for setting traps: Traps of the thief class are useless.
- going where they were never meant to go: If only teleports would work that way… Teleport only allow you to teleport to places where people are meant to and can go by walking.
6k+ PvP games
My poor P/P main’s all confused… again.
Thieves are adept at the art of stealth. [Stealth? Aah, that thing that I steal once in a blue moon.]
They utilize surprise and shadow to get close to their enemies, [My squishy ranged shooter can instantly get into the enemy’s melee range! Wheeee!]
and they’re deadly in one-on-one combat. [Except for in PvP… or against Champs… or any other HP sack that hits like a truck… and only if I sacrifice everything else in my build to make my single target damage a bit better than everybody else’s basic AoE attacks.]
They have an affinity for setting traps [Errr…]
and going where they were never meant to go. [… what?]