The Eco Terrorist
Reported, eco terrorist too OP, saturating the market with too many mats and crashing the prices of mats everywhere. A-net please nerf this build, it’s too mobile, thieves getting too much gold. Thieves are meant to be poor, that’s why they steal. Please give thief 50% to fail at materials farming. Remove Sb 5’s ability to scale up cliffs, and remove swiftness on dash pls. And please nerf quickness on that OP thief skill Haste, make it unusable outside combat. And please nerf so that gathering mats reveals thief for 2 mins, so thief cannot abuse stealth for mats gathering.
kthanxbye.
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/
I’m managing to make about 50g/hour with this build.
Its awesome- please do not nerf it.
i dont understand, what is the meaning of this ?
gw1 – healing signet/frenzy/charge
i dont understand, what is the meaning of this ?
It’s a joke, of course. The punchline is thieves. Thieves are a joke.
With all due respect, Node Farming is Serious Business.
this build already has its own theme song: The Eco-Terrorist In Me
Glad to see that other people appreciate the efficiency of the eco-terrorist. In my opinion though, the trait Sleight of Hand is not really good in this setup. It may reduce the cd of steal, but it also puts you in combat everytime you use it and that will slow you down more than it´s worth.
I like the budget choice for runes and equipment
In my opinion though, the trait Sleight of Hand is not really good in this setup. It may reduce the cd of steal, but it also puts you in combat everytime you use it and that will slow you down more than it´s worth.
You don’t need a target to activate steal though?
Some initial swiftness without wasting a dodge,
or instant stealth due to the Shadow Arts line
with the benefit of reduced CD on stealth because of said trait Sleight of Hand.
You could also daze a foe trying to go for a knock/immobilize/DoT,
without interrupting your own node gathering animation, and disengage through dodges/steath.
You might get in combat, but you also can get even faster out of combat.
Except rangers can do it better, their leaps are longer than thief’s. Constant leap/dash with GS 3 and staff 3. Use your pet to get in combat and you can get 2 leaps before weapon swap recharge. They also get perma swiftness via shouts or druid trait.
Thief build will be better if you add in that signet that recharges endurance and add energy sigil on each weapon. Also use SB and staff since they both have leaps. Staff 5 is slightly cheaper than SB 5.
PS: Haha you can’t downvote me here. Silly reddit.
Except rangers can do it better, their leaps are longer than thief’s. Constant leap/dash with GS 3 and staff 3. Use your pet to get in combat and you can get 2 leaps before weapon swap recharge. They also get perma swiftness via shouts or druid trait.
Thief build will be better if you add in that signet that recharges endurance and add energy sigil on each weapon. Also use SB and staff since they both have leaps. Staff 5 is slightly cheaper than SB 5.
PS: Haha you can’t downvote me here. Silly reddit.
Ranger’s leaps cannot travel up cliffs. That is the key advantage Thief brings. It can often shorten your travel distance by 30s.
I have tried this build with the Sig of Agility, and it is not as good as the other Utilities. Shadow Refuge is critical to avoiding Champs and Vets that guard nodes keeping you from being placed in combat. Shadow Step is a Double teleport that can also be used to grab out of the way nodes. Haste gives Quickness, which makes harvesting faster. Finally, Channeled Vigor gives the same benefits as Sig of Agility.
I also tried staff, but I like sword/pistol more. Sword 2 brings another teleport when used on ambients for only 3 initiative and a condi removal which helps you get out of combat faster. Black Powder can also be used to blind Enemies on a node allowing you to farm it without going into combat (if you do not hit an enemy with the initial shot).
I run D/P over S/X especiall in HoT, the easy acess to stealth is nice to go through raptors, rolling devils and chaks and other annoying little monsters.
But I agree, Thief is the best Mining tool ever !