The Mother of em`all !!!
I would have no problem if they added a ton more condition applying (damage and control) on our abilities and lowered the front end damage. Also… remove self root on pistol whip, shouldn’t have made it past alpha much less beta
Love that Ninja idea. but a shuriken means you can attack from ranged, it’s rather provoking don’t you think?
Delete thief and give us the commando profession.
Nerfing Leaping Death Blossom? won’t happen.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
Have you seen mesmers,warriors,engineers,necro,guardians,rangers.
Man now they need some nerfs! why are any of them aloud to hit me?
This stops NOW! Nerf,Nerf and Nerf again.
I would like God mode Please with unlimited death touch-I attack anyone or they attack me -they die. I think that is fair and balanced.
Ninja is fine but god mode death touch please.
I never understood why people complain about professions, there is so much to learn and do. If I get hammered in WvW I think it is because he may be specd diff or was simply better atm. I try to learn from it and counter it next time.
7. All signets
8. Our Trait’s skills
9. Medium armor
Nice idea with the ninja class… but the name of that profession is already too OP!
Uncatchable trait caltrops giving healing via Signet of Malice. It is just strong enough and odd enough that they could declare it unintentional and remove it.
7. All signets
8. Our Trait’s skills
9. Medium armorNice idea with the ninja class… but the name of that profession is already too OP!
LOL …I was debating on calling it the Chuck Norris class….just fist and foot….but we all know that chuck wont allow that to happen
Problem is PvP is about survival, control & pressure, the thief has such an advantage at this with stealth & evade skills its not even funny, before you can land 2 moves hes done 5, hit higher then you ever could and is gone again. Other professions have to spec into survival, thief’s just get it in the base cooldowns/abilities.
Delete thief and give us the commando profession.
There is no thief class, you’re thinking of the misnamed ‘assassin’ class
Name a single weapon skill or utility that involves ‘stealing’
There is no thief class, you’re thinking of the misnamed ‘assassin’ class
Name a single weapon skill or utility that involves ‘stealing’
The thief profession skill: Steal doesn’t count? (since it’s not a weapon or utility as you specified)
There is no thief class, you’re thinking of the misnamed ‘assassin’ class
Name a single weapon skill or utility that involves ‘stealing’
The thief profession skill: Steal doesn’t count? (since it’s not a weapon or utility as you specified)
Thief is the only class that has no weapon or utility skills related to his profession (stealing)
Thief is the only class that has no weapon or utility skills related to his profession (stealing)
I think you’re splitting hairs here.
Guardians have no weapon or utility skills called guarding. They have skills that a guard would use. Pretty sure a thief has use for the deception, disappearing, blinding, subtle small weapons, acrobatics, smoke screens and blasts, trickery, precision in movements goes with slight of hand, and general sneakiness. Besides, if all that doesn’t count as flavor because it’s not specifically thieving or stealing from someone, then I think the profession skill STEAL, utility or weapon skill or not, should kind of cover it.
That’s my spew on the hairs splitting.
Steal, acrobatics assisted dodge spam, stealth, shadowsteps and spammable blast finisher.
OP class is OP.
I’ve said it before, I’ll say it again.
Deleted all classes, we just need one. Remove all weapons, we only need pillows.