Hello,
my goal is to create thief in wvw which can be useful and contribute to his group fight.
i can only wish for some day group will ask for venom share thief in them as you hardly see any thief pov videos while in group fight
also being a back-line burster with d/d or d/p with low health and armor which demand you to disengage a lot (by stealth/shadow step etc) and wait for your next burst which leave you with 5-10 seconds not contributing to the fight, made me think how can i contribute longer and better to my group.
(d/d power thieves have their place and also can do great job taking down the backline)
after seeing Whisperbox – The Condiman video roaming with 1-2 friends i thought why not take it to a larger group fight
i called it Panicond as the main role is to cause panic in your enemies and make them used all their utilities to cleanse and heal skills
ask yourself what would the reaction if you would see stun, torment, vulnerability, poison, weakness, bleeding and immobilize on yourself – you’ll press all your utilities to cleans them and heal yourself fast leaving open to AA simple attack to take you down
so what are our pros in group fight:
1. SB – can do spammable poison, weakness and bleeding AOE (better than necro and engineer which have skills CD) even when the enemy cleans them you can put new ones , also on demand blast finisher to create chaos storm, healing, swfitness, weakness
2. contribute to the group with – might, leech health and dmg, venoms, swiftness
3. the group can contribute to you as you can roll closer to them thus more boons time on you compared to zerk thief who must stay at the back or side
Here is the build i am testing
http://gw2skills.net/editor/?fYAQNAqYVlYmKNHay1E/5EC3DnCqeKvCOo2jbymiJA-jECBoOCi0Cgk0A0HQZSFRjtmpIasKZER1KlYSBAzyK-w
the left 10 points can go anywhere you want
with 3k armor and 20k health (with guard buff in wvw) you can roll with the front-line
and boost them right before their burst (while empower done much earlier before the burst)
the front line has the ability to stun for 2-3 seconds, immobilize for 10 seconds, torment 4 stacks, poison for 1 min, and vulnerability 4% more dmg which always result in 2-5 enemies down
if used with the backline necros engineer you can cause huge massive condition area
if played right use SB first to soften the enemy with poison and bleed aoe, and put the venom share 2 seconds after your group burst will usually result with your enemy wasting their cleanse/boons on necro aoe and vulnerable to your group next burst
this of course need good group and timing but also doable with pugs group play
your SB aoe will do around 2-3k to 5-10 enemies dmg with poison and bleed but it will be overtime (almost like clustebomb zerk thief, but which will disengage after using it as he cant stand near enemies)
and after you done your group role (which d/d zerk thief cannot do) you can go snipe and search for backline and kill them easily with venom burst or at least put them in 10% hp so other ppl will down them for you,
also you can go as spotter and immobilize enemies
the longer the fight the more useful you become (also compare to d/d power thief)
with minor changing as stunbreak and thieves guild, you can go roaming but make sure you catch your enemies by surprise but you’ll have hard time to do 1vX
i will try to do video of it and ask your opinions
TL;DR
conclusion:
p/d group play
harder to kill with high armor and health
great condition aoe burst
good supporting to your group
better aoe poison weakness and bleeding than ANY other professions (necro and engineer)
more group fun play just careful not to get stunned by the frontline enemies