Hello everyone
I’ve been using the meta wvw trap build since the release of the trapper runes and I can just say that I love this build. It’s different from the regular condi build because I use hybrid gear and my survivability is much lower too. I’m running full trap utilities, so no shadow refuge to magically save me in situations where I should have thought harder.
Now, I created this thread to put traps under the spotlight. I think they’re really fun to use and with the new runes they’ve become a means of playing strategically with the thief, not only relying on stealth, but also positioning and playing mindgames with the opponent. That is why I’d like to see a further development into this playstyle of the thief and I hope there will be some implementations in the upcoming expansion Hear of Thorns. Let me first elaborate the pros and cons of this spec:
pros:
-Stealth without target (unlike Cloak and Dagger)
-Stealth of 3 seconds (traited)
-Superspeed of 3 seconds (+100% movement speed. If paired with sword/dagger you can be as fast as sonic. it’s really fast when spamming 3 and withdraw)
-Nice condi damage on spikes (bleeding was increased recently, I see the love anet <3)
-Very nice knockdown of 3 seconds (could be a bit too much imo tone it down but give it something different in return like boons or something)
-Shadow trap gives 6 sec of stealth +several other useful things
-Very fun to play
-CC capabilities (once stacked over 50 seconds of cripple on a warrior xD, people will generally have a hard time following you, you will kite them and control the battle)
-Mobility*
Cons:
-Activation time (trap is put down but rune effects won’t trigger)
-Animation (visible in stealth so mind you position)
-Switching weapons after putting it down will bug the effects out, you won’t be stealthed+superspeed
-Revelead (if an enemy steps on the trap approximately 0.5 seconds after you’ve put it down you get revealed, so you HAVE to either get close and activate it in need of stealth or go far away in hope they won’t trigger it)
-1 useless trap (Ambush, with a condi spec this guy won’t do a lot of damage but can be used effectively, you just gotta know how to use him, venom build etc but that’s something else)
-Weak traits Corrosive Traps (only useful in a power or hybrid build but vulnerability doesn’t affect condi damage since condi ignore armor alltogether)
-Master Trapper trait not reaaaally a con but could be better (if you compare it to ranger traits you can see that it does not only reduce recharge rate but increases condition damage too)
-full condi spec will not save you from elementalists, that’s why I chose hybrid to apply more pressure (diamond skin, stupid heal that cleanses all of your bleed stacks Q_Q)
-Mobility*
**Mobility is weak in a non stealthed situation but during stealth it’s at a max. Sword/dagger prefered over SB since I have a hybrid build but also because of nr 3 on sword
Buffood is usualy tuning CRYSTAL since they’re cheaper but for an ideal hybrid build you should take sharpening stones since you profit most from the dire stats on your armor.
So that’s about everything I could think of right now. If any of you have something to add please do so and maybe we’ll see each other in game ^^
-DokiDoki
(edited by MrKahwk.9524)