The True Value of playing Thief.
Not being rooted (except with S/P which I hated at the start) was why I fell in love with thief (immediately) I never had more fun than leveling my thief.
But that isn’t that important to a lot of other people, so I’m not so sure if everybody picked thief even if they were super op as as it stands right now thief vs thief is an encounter that lasts seconds (exaggerated). Make it more op and there are no survivors unless you give them the toughest armor ever – in that case we would all sit in a circle and knit as it would be super boring. Not that knitting is, but you get my point.
…What is this I don’t even
Look, if Thief isn’t the top of the pile right now, that’s because it spent the majority of the game there and is still a viable setup in a lot of situations. It’s biggest problem before was that, agility aside, it was total glass. The devs gave it a lot of additional sustain plus skills for interrupting and finishing enemies off.
Could thief use a power bump? Yeah I could see it. The game meta is pretty constantly evolving, however, in order to try and prevent things from becoming stale. It isn’t some kind of…Whatever your post was about. It’s changing things up.
It brings me satisfaction playing a class not everyone can pick up on or have the patience to try to master. It brings me even more satisfaction playing a class that isn’t considered OP.
What’s the value of playing thief?
Magical things happen when I swap from thief to an OP class.
...What is this I don’t even
Look, if Thief isn’t the top of the pile right now, that’s because it spent the majority of the game there and is still a viable setup in a lot of situations. It’s biggest problem before was that, agility aside, it was total glass. The devs gave it a lot of additional sustain plus skills for interrupting and finishing enemies off.
Could thief use a power bump? Yeah I could see it. The game meta is pretty constantly evolving, however, in order to try and prevent things from becoming stale. It isn’t some kind of...Whatever your post was about. It’s changing things up.
I don’t think a power bump is what we need, maybe for staff but, I’ve been hitting pretty kitten hard lately with pack runes in sPvP at least, D/P. Yeah SD doesn’t hit as hard but it was never meant to be bursty anyway. The problem I think is how hard we are getting hit with other classes and their power creeps. Warriors lately are ticking me off since they just use any skill that’s off of CD and hit me with it doing a third of my HP, regardless of my constant blinding. We need something in terms of survivability, imo but feel free to disagree
Some of their attacks will occur faster than you can blind them: Axe auto-attacks, Axe #2, Hundred Blades, and Whirlwind. They also have Berserker stance which will prevent Blind from being applied to them for a significant duration. Otherwise, blinding wrecks their mood.