The most hated profession/class of them all
Where are we going exactly with this class ?
What are roles in a PVE/dungeon/fotm party that we can fulfill for example ?
Will the class have better party support in the future ? Maybe extra range on the venoms?does anyone offer some answers where this class is heading to ?
so far, it shines 1 vs 1 in the wvw probably, not really good in zerg squad
but i do not think the pve/s(t)pvp should be neglected…i am not sure we shine here…
I don’t know if you have seen the ESL test tournament.
Pretty much every team had a Thief in its composition, so I’d say that they aren’t that weak in s-tPvP.
Regarding high level PvE, Thief is needed in some dungeon because it makes the life way easier thanks to stealth (skipping hard mobs, dredge etc.). So, thief provides support pretty much thanks to stealth. Other than thakittens role is pretty much dps, which is extremely good at and we know how useful is high damage in dungeons.
Also, because its defensive capabilities is pretty much tied to dodging, a good thief is more survivable compared to warrior in almost every situation, because in high-level PvE dodging is always better than tanking damage, since most attacks will kill you instantly anyway.
Regarding WvWvW, thief is still the best roamer. I know that you guys tend to diminish its importance, but being able to capture the camps alone, intercepting dolyaks and reinforcements moving to the keep you’re capturing is extremely helpful in WvWvW, way more than spamming AoE while moving in a big zerg.
If you like to do the latter, I think that Thief is not the best suited profession for you.
Where are we going exactly with this class ?
What are roles in a PVE/dungeon/fotm party that we can fulfill for example ?
Will the class have better party support in the future ? Maybe extra range on the venoms?does anyone offer some answers where this class is heading to ?
so far, it shines 1 vs 1 in the wvw probably, not really good in zerg squad
but i do not think the pve/s(t)pvp should be neglected…i am not sure we shine here…
I don’t know if you have seen the ESL test tournament.
Pretty much every team had a Thief in its composition, so I’d say that they aren’t that weak in s-tPvP.Regarding high level PvE, Thief is needed in some dungeon because it makes the life way easier thanks to stealth (skipping hard mobs, dredge etc.). So, thief provides support pretty much thanks to stealth. Other than thakittens role is pretty much dps, which is extremely good at and we know how useful is high damage in dungeons.
Also, because its defensive capabilities is pretty much tied to dodging, a good thief is more survivable compared to warrior in almost every situation, because in high-level PvE dodging is always better than tanking damage, since most attacks will kill you instantly anyway.Regarding WvWvW, thief is still the best roamer. I know that you guys tend to diminish its importance, but being able to capture the camps alone, intercepting dolyaks and reinforcements moving to the keep you’re capturing is extremely helpful in WvWvW, way more than spamming AoE while moving in a big zerg.
If you like to do the latter, I think that Thief is not the best suited profession for you.
THis is excellent writeup and I agree
It’s funny because 1 Thief is required for optimal speedrunning in PvE, especially with the recent Warrior nerf.
I can’t speak for s/tPvP or WvW.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
but plz remember 1 v 1 is solo obviously and has nothign to do with the effect of a group guild or server. you are utterly doing nothing but serving a lil bit of self interested fun. which is fine….but unlike other classes you dont have the luxury/option to get serious and go join the fray. at that point just reroll. other htan stealth in dungeons we suc k in pvp and other than 1 v 1 we suck in any mode of pvp. thief is very fun to play while roaming as you do enjoy the 1 v 1s. but has quite alot left to feel lacking. srry but we are one of the 2 worst classes overall…nesxt to ranger
but plz remember 1 v 1 is solo obviously and has nothign to do with the effect of a group guild or server. you are utterly doing nothing but serving a lil bit of self interested fun. which is fine….but unlike other classes you dont have the luxury/option to get serious and go join the fray. at that point just reroll. other htan stealth in dungeons we suc k in pvp and other than 1 v 1 we suck in any mode of pvp. thief is very fun to play while roaming as you do enjoy the 1 v 1s. but has quite alot left to feel lacking. srry but we are one of the 2 worst classes overall…nesxt to ranger
Nope.
I’ve said that Thief is useful for a group guild or server.
Roaming is as useful (probably even more) as wandering around following your commander and throwing your AoEs randomly.
I can list you everything a thief is capable to do better compared to other professions in any mode.
If Thief was that weak in PvP, I wonder why most of the top tier teams run one thief.
thief can revive and blast finish. if u were going to take 10 people of any class/build u MIGHT have 1 thief in there. prolly 3 guards 2 warriors 2 necros 2 eles 1 mesmer to be real tho. thief has a very FEW good things he does well. both those thigns dont make him valuable in the snse you cant go on without or say well yeah bc u can revive well you are a good group player.
the ONLY thing roaming does is make us happy nothing more. roaming builds dont take camps….. those are difkittends of builds set for attrition. camp taking can be useful but any class can do that. thief isnt even as pro at 1 v 1 as it used to be so even just cutting off reiunforcements is a tall task….cant really do a 2 v 1 anymore like we used to. even if u undid all the nerfs for last 7 months we still wouldnt be good in pve/wvw/pvp. just the way it is. another thign is these videos where people stockpile these 20 sec clips over a weeks worth of footage…any nub can look amazing. doesnt show the 75% of the time them getting downed/having to run away.
In every game that has stealth as a mechanic, the classes that have higher access to it (GW2 cases being Mesmer and Thief) will be generally the most loved by it’s (ab)users and hated by everyone they fight, but they also often, and especially when it comes to GW2 have extremely high importance. It’s well debated how effective a Thief is in PvE content (including dungeons) is, we know it’s harder to survive for the Thief without good play and it doesn’t have the advantages that many other classes have like group utility, naturally high defensive capabilities and good sustained damage.
However, PvP, whether in S/TPvP or WvW is where the class shines in a lot of aspects, and it’s definately a whole lot more than just roaming or straggler sniping.
- Morale; normally thought of in a group or general context, instead applied to just individual players can tell a whole lot, and prior to just today after gearing my Thief to be WvW worthy, I can’t count the number of times I’ve been kittened off by or even just logged off thanks to thieves, and I know for certain I’m not the only one. Whether it’s another roamer being backstab burst down out of nowhere or a member of a rolling group, you’ve weakened their force leaving the rest of the opponents that bit more susceptible to your attacks, or at the very least if they rejoin the fight they’ll either try and focus you down or get more frustrated when they get dropped again, one way or another your providing good skirmish support.
- Blast Finishers; having access to a spammable blast finisher is pretty kitten awesome, applying might, stealth, swiftness or weakness to allies or enemies turns the tide of the fight quickly.
- Deciding when to fight; aside from the Mesmer, near no other class has the options of initiating and disengaging like thieves do, makes it even better when a large majority of the skills thieves possess can very quickly dispatch or easily hinder an opponent, and even in a failed attempt, you’ve got your opponent on edge.
- Stealth; yes, you can be killed whilst you’re in it by smart players, that fact doesn’t make it any less useful though; stealth stomping, stealth reviving, stealth recuperating (health, conditions, initiative) and moving unseen are all incredibly powerful in-combat fight changers, and no other class besides Mesmer can do this, and even they can’t harness the potential Thieves can with it.
Yes Thieves are great at roaming, yes Thieves can dispatch opponents with considerable ease when they get the drop on them, which is incredibly often, but you apply the qualities of the Thief to group fights; small, large or even zerg scales, Thieves can still pack a very distinctive punch.
@thirty one….u mean if they are in the way back using short bow? oh wait…we lost 1200 range on that…CORRECTION…if we are in the middle of our zerg using shortbow? lol. if you use anythign other than shortbow in zerg fight ur a dead thing 95% of the time. guardian is the OPness character in GW2. not thieves. wake up peaople.
Using the Shortbow as access to a blast finisher isn’t as useful as some people think. To spam it, you have to be in close quarters. To use it at max range (which got reduced), it takes forever to travel to the target. Plus, the exploded cluster bomb doesn’t count as a blast finisher at all, so one has to be careful to not explode the shot if what they want is a finisher.
And yeah. In a zerg, you pretty much have to stay back at range, or stay far enough away from the fight simply to pick at stragglers. Thieves die quick when caught by a mob of players.
but plz remember 1 v 1 is solo obviously and has nothign to do with the effect of a group guild or server. you are utterly doing nothing but serving a lil bit of self interested fun. which is fine….but unlike other classes you dont have the luxury/option to get serious and go join the fray. at that point just reroll. other htan stealth in dungeons we suc k in pvp and other than 1 v 1 we suck in any mode of pvp. thief is very fun to play while roaming as you do enjoy the 1 v 1s. but has quite alot left to feel lacking. srry but we are one of the 2 worst classes overall…nesxt to ranger
Nope.
I’ve said that Thief is useful for a group guild or server.
Roaming is as useful (probably even more) as wandering around following your commander and throwing your AoEs randomly.
I can list you everything a thief is capable to do better compared to other professions in any mode.If Thief was that weak in PvP, I wonder why most of the top tier teams run one thief.
I do not know if you are serious or not but for the most part, the only reason “top tier” teams bring a thief is for shadow trap, and to decap far. Any other utility just cannot compare.
This doesn’t make them weak obviously it just makes them wanted for this one reason. When Shadow Trap gets nerfed Thieves are nerfed for team viability.
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock
(edited by EoNxBoNx.9213)
but plz remember 1 v 1 is solo obviously and has nothign to do with the effect of a group guild or server. you are utterly doing nothing but serving a lil bit of self interested fun. which is fine….but unlike other classes you dont have the luxury/option to get serious and go join the fray. at that point just reroll. other htan stealth in dungeons we suc k in pvp and other than 1 v 1 we suck in any mode of pvp. thief is very fun to play while roaming as you do enjoy the 1 v 1s. but has quite alot left to feel lacking. srry but we are one of the 2 worst classes overall…nesxt to ranger
Nope.
I’ve said that Thief is useful for a group guild or server.
Roaming is as useful (probably even more) as wandering around following your commander and throwing your AoEs randomly.
I can list you everything a thief is capable to do better compared to other professions in any mode.If Thief was that weak in PvP, I wonder why most of the top tier teams run one thief.
Why the most players are not incapable to learn how they must fight against thiefs and want more to cry about thiefs, before they waste any thoughts to change their build/traits/playstyle.
-Charr Thief-
It’s good to be bad!
If Thief was that weak in PvP, I wonder why most of the top tier teams run one thief.
shadowtrap, i need not to say anything else
it will get nerfed, because it’s a good skill/trap now
shadowtrap, i need not to say anything else
it will get nerfed, because it’s a good skill/trap now
It was the same about Signet of Undeath of Necromancer.
It was the best ressing skill in the game prior the nerf. They also had Corrupt Boon, which is another amazing skill for tPvP. But, still, Necromancers were in no competitive team before the buff.
Why?
Because none picks a profession just because of a single skill. Thief is good, get over it.
If Thief was that weak in PvP, I wonder why most of the top tier teams run one thief.
There are all of 4 thieves in the first 50 ranks on the leaderboards and 1 hasn’t been playing regularly, so I have no idea what you are talking about. There are more teams actually replacing their thief every day.
The only profession less represented among these 50 ranks is the warrior.
There are all of 4 thieves in the first 50 ranks on the leaderboards and 1 hasn’t been playing regularly, so I have no idea what you are talking about. There are more teams actually replacing their thief every day.
The only profession less represented among these 50 ranks is the warrior.
Does it really mean something?
High level players change profession regularly according to the meta. You should watch some tournaments, not just checking the leaderboards.
I watch all the tournaments and I have yet to see any team with a thief winning one (EU anyways).
For your information, those playing in the tournaments are almost entirely among these 50 ranks coincidentally.
I watch all the tournaments and I have yet to see any team with a thief winning one (EU anyways).
For your information, those playing in the tournaments are almost entirely among these 50 ranks coincidentally.
So you’re saying that teams with thieves lose because of thief.
Nothing to argue here. Heavy bias is heavy.
So, let me recapitulate this:
First you argue that thieves can not be in such a bad spot, because every top team runs with it and when I actually inform you that most of the top teams have dropped or are in the process of dropping their thieves and that furthermore none of the top teams with thieves have been as successful as those without one, you do a 180 right into a straw-man?
What are you? Lobotomized or simply a walking contradiction?
First you argue that thieves can not be in such a bad spot, because every top team runs with it and when I actually inform you that most of the top teams have dropped or are in the process of dropping their thieves and that furthermore none of the top teams with thieves have been as successful as those without one, you do a 180 right into a straw-man?
What are you? Lobotomized or simply a walking contradiction?
Nope, you just said that teams with a thief don’t win, like it is because of thief.
That is a rather stupid and senseless statement, making you look extremely biased and not worth to argue with.
I’d like to know also where you got the info that most of the top teams are in the process of dropping their thieves.
Last tournament I saw, pretty much 70% of the teams had a thief in its comp.
Last tournament I saw, pretty much 70% of the teams had a thief in its comp.
What was the win-rate for those thief teams?
What was the win-rate for those thief teams?
In the ESL test cup, 3 teams out of 4 in the semifinals had a thief in their composition.
I guess they made some wins to get to the semifinals, right?