Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
I have noticed many people being impatient about knowing what weapons thieves will get, and, in effect, many people coming up with ideas on what these weapons could be. Particularly the rifle. While I think this is a good idea, there are many other potential weapons a thief could us effectively.
1. Staff:
Now hear me out, this may seem a bit odd, but this context can fit the idea of a thief. Instead of using it like a magical weapon, it is used physically, similar to the concept of the quarter staff in some games.
1a. Bash
Quickly thrust the butt of your staff into the does infront of you.
Damage: kitten
1b. Side Sweep
Swipe your staff horizontally across the foes i front of you with great speed.
Damage: 500
1c. Circular Sweep
Use the momentum from your previous strike to diagonally swipe down on the foes infront of you with a combination of speed and strength.
Damage: 550
Knock back: 100
1 Stealth. Overhead Doom
Use the cover of stealth to charge an immensely powerful two-handed overhead strike, smashin your enemies skull
Damage: 640
Stun duration:0.5 seconds
2. Monkeys Tail
Reach out as far as you can with your staff, and pull does in front of you to you.
Damage:200
Reach: 400
Initiative: 3
3. Jin-su
Twirl your staff in front of you, savagely beating foes in your way. Finish with a downward stroke, knocking back the foes in front of you.
Damage: 500 x6; Finisher: 550
Knock back: 300
Initiative: 5
4. Soldier Hopping
Leap to your foe and whack their legs, immobilizing them.
Damage: 200
Immobilize: 1 sec
Range: 500
Initiative: 3
5. Final Crash
Hit your enemy with full force, dealing more damage to weaker targets by hitting their weakened areas.
Damage: +50%: 400. +25%: 600. -25%: 760
Initiative: 7
2. Warhorn
This could have great potenti for expanding their use and utility in dungeons and PvE content.
3. W/Sword: Pillage: Blow the Theives gathering call while thrusting with your sword, bringing multiple thieves to assist you and keep you from harm.
Damage: 500 x5
Evade chance: 100%
W/ Dagger: Unseen Strikes: Rapidly attack your enemy while shadow stepping around them to avoid damage.
Damage: 400 x6
W/ Pistol: Accelerated Shot: Through the power of the Thieves Call, you shoot a bullet true to its mark that spreads into shrapnel when hitting your for, hitting the surrounding enemies.
Damage: 700; Shrapnel Damage: 200
Shrapnel Bleed: 1000
Duration: 5 sec
4. Final Assasination:
Roll back and gain swiftness to escape the avengers of he whom you have just vanquished.
Duration: 30 sec
5. Thieves Cover:
Through extreme training, you can now stealth you and your allies through a silent blow of your horn to vanquish enemies.
Stealth duration: 4 sec
Swiftness duration: 5 sec
Those are just some not including the rifle, since there are already SO many of those ideas.
I will say that I believe that the rifle should be based on a system in which you critical chance is increased if the target stays at a certainty distance, and the damage should increase as it gets closer. That’s all of my thoughts on how the thief COULD have new weapons. This is simply my opinions, please leave yours below, they are much appreciated and your ideas are fun to read too.
-Oscuro of Kaineng
Staff Thief.
[Stealth Attack] Leg Sweep: Inflicts 5 seconds of Cripple, or a 1 second knockdown if hit from behind.
[#1 – chain] Sweep: Swings the staff in a wide arc, hitting enemies in front of you. The third attack in the chain causes the Thief to spin 360degrees, hitting all nearby foes.
[#2] Slam, 3 Initiative – The Thief slams the Staff in a downward arc inflicting 5 seconds of Weakness.
[#3] Shadow Swing, 2 Initiative- The Thief imbues his Staff with the shadows, increasing its range into a powerful attack. 800 Range.
[#4] Deflect, 4 Initiative – The Thief readies himself against the next incoming attack, entering a defensive stance for 1 second. Upon blocking a melee attack, 2 Initiative is refunded, and the Thief inflicts a stack of Confusion on his for for 5 seconds.
[#5] Twirl, 5 Initiative, Combo Finisher Whirl – The Thief rapidly spins his staff in front of him for three seconds, blocking incoming projectiles, and inflicting Vulnerability upon enemies hit by the Staff.
These are awesome ideas, I contemplated using vulnerability, but I felt that it would feel too much like a land version of the necro spear, and I don’t personally feel like a staff thief wouldn’t feel like a vun stacker, but a more leap, grab and kill type, instead of the thieves normal role of stealth to insta kill, giving it a nicer mobbing ability with kickbacks and stuns, adding surbivability to the already low hp and armor of a thief. That #2 skill is a very cool idea, and would be very interesting to implement, but could easily become OP since thieves don’t utilize CD, but iniative, so it seems like more of a utility skill, rather than a 1-5 skill
-Oscuro of Kaineng
(edited by sierras.6297)
Someone already mentioned the idea of staff for engineer in those forums, and the point was brought up that most in the staffs in the game look too fragile and/or wizardly to be cracking skulls with. If they did add some sort of staff to thief (which would be awesome, don’t get me wrong), I think it would be a new type of staff, like a quarterstaff.
I’m personally hoping for longbow, it seems like it would fit better than a rifle (it’s sneakier) and there are lots of games already where thief-type characters use longbows. That, and only 2 professions have it atm (and out of those 2 I only see ranger ever using them). Same could be said for rifle too though
I don’t see staff being a realistic thief weapon no matter how monk-like you try to spin it.
I could totally see torch offhand working. Or Rifle for a longrange single target weapon similar to the warriors.
Warhorn is possible, but I think torch/rifle fit better.
Give the thief ability to dual wield axes. Dont you guys think that will be fun.
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