(edited by Cobrakon.3108)
These Thief Nerfs Need To Happen
Easy way to balance the thief’s mobility so we can get a fair shake:
Increase SB5 init cost to 10, and add a heavy AOE daze to it.
Now it’s worth 10, but it isn’t really spammable for mobility.
Now we can balance stuff around thieves actually fighting people.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Go away noobs. Thief mobility is all we got left we are so sub par at the moment. Infiltrators arrow has been the way it is, untouched for 3 years. If it has been here that long it is fine.
What did I just read? Because of suckers like this thief class in a horrible situation.If you don’t have a thief class please don’t post here for nerfs because you know nothing.
Dev’s,
Please don’t listen to noobs like this.
(edited by Shogun.7401)
I’ve mained thief since the beginning. In fact, 3 of my 5 slots are thieves and I haved leveled two of them to 80. You obviously don’t understand. What I am getting at is decapping and +1-ing is not a legitimate reason to play a class in pvp. Why would you want to hold onto something that has been anets excuse to make thief weak in 1v1?
Something as crazy as nerfing decapping/mobility might finally help anet wake up to the reality that thief is in a bad spot. Perhaps they see people still using thief because of capping/decapping and mobility and think everything is fine as long as some are using thief. I never bought the game to play capping wars. Actually, you cant even call it war, its mostly running from point a to b and if its contested run or +1. I bought the game to be a ninja and kick butt.
(edited by Cobrakon.3108)
They already fixed this in HoT. Nothing to see here.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.