Thief AoE "Magic find" farming build: debate

Thief AoE "Magic find" farming build: debate

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Posted by: LorVan.1029

LorVan.1029

Hello fellow thiefs, I’d like to share and comment with you my efforts on creating a suitable build for aoe farming.

The idea is to create a viable build to kill mass of foes in the world PVE events while wearing magic find armor, in group or even in solo (note: I will NOT use this setup/armor in dungeons).
For that I’d need survivability and spread-out aoe dmg.
Bearing in mind that the magic find armor gives only crit and power, leaving you exposed to direct damage, I came up with two options so far:

Option 1:
http://www.gw2db.com/skills/calc/thief#19|0|3537|3906|6680|6677|4989|25|1142|1143|0|0|0|0|0|0|0|0|0|20|1165|1695|0|25|782|1166|0|0|0|4|0|0|0|0|0|0|0|0|0|0|0|0|0|

SB focused.
Deadly arts to add some power and might (that affects condition damage too) with the 3 venoms utility (used mostly to leave foes at distance, weaken, and get the might buff).
Acrobatics for the classic “assassin’s reward” and the useful might-roll.
Trickery for condition damage and “initial strike”, wich seems to proc off of the SB autoattack BOUNCES (so can proc more than once with each autoattack). That’s the main initiative regen, along with buffed steal.
How to use it: Envenom the terrain, spread the venom, and start kiting with autoattacks, dodge/caltrops and clusterbombs, while blowing the venom utilities cds.
Aoe damage will flow from the venom spread throu the SB, the bouncing autoattacks and the “cluster bombs”, wich also adds some bleeding along with the caltrops threw when dodging.

Option 2: that one is a PVE version of the Lowell’s “Leaping Super Immortal Death Troll Legendary Unicorn Blossom”
http://www.gw2db.com/skills/calc/thief#3|3|3537|3468|4001|3999|4989|0|0|0|0|30|1726|1723|1728|0|0|0|0|25|1165|1695|0|15|782|0|0|0|0|4|0|0|0|0|0|0|0|0|0|0|0|0|0|

D/D focused.
Critical strikes is for the might and init regen (main one) from signets and crits, and to buff the direct damage of Death blossom.
Acrobatics for the (yet again) assassin’s reward and might-roll.
Trickery for the cond. damage, caltrops, and initiative (max and steal-regen).
How to use it: run in, spam Death blossom and dodging for caltrops, while evading most of the attacks (and healing the others). Blow signets – even all at once – to get initiative and endurance back up. AoE dmg flows from bleeds and death blossoms (mostly crits) direct attacks.

Both specs have very high survivability (even with no thougness/vitality on gear): health keeps flowing from attacks (signet of malice) and the continuous initiative burning (assassin’s reward), plus in option 2 you are nearly always dodging, and in option 1 you can maneuver to stay out of most of the damage.

Main noticeable problems when playing these is damage:
Opt.1 lacks a costant flow of bleeding (the caltrops and the bombs dont stack very well), and the time used to kite mobs sometime feels like getting the overall dps down. Also, with no conditiondmg on gear and low on traits, I guess the venom n bleeds aren’t hitting that hard, although the long forms of might buffs help.
Opt.2 lacks completely venom damage, although it keeps 10+stacks of bleedings on everyone. Problematic with spread-out ranged mobs, wich also dont get the caltrops dmg because stationary, making their bleed debuff fade every now and then. Also, same problem with the low condition dmg on equip/traits , although the might buff spikes on signet burnings help.

Any suggestion / hint on how I could improve those specs?

Thief AoE "Magic find" farming build: debate

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Posted by: stof.9341

stof.9341

Just do a Power/Precision build and shortbow pointblank shotgun the mobs with undetonated Cluster Arrow.

Thief AoE "Magic find" farming build: debate

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Posted by: LorVan.1029

LorVan.1029

That was a possibility. I tried it, but as there is 0% crit damage increase on magic find equip, and traits give a max of 30%, my crits where hitting like a chihuahua pup. That’s why I tried to work those options with added damage from venoms or bleeds.
Also, enraged zombies tend to hit for quite a lot in melee range, hence the need for the survivability part of these builds.

Thief AoE "Magic find" farming build: debate

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Posted by: Stx.4857

Stx.4857

I use something similar to your 2nd option when AE MF farming.

20 crit for signets of power/opportunist/signet use. 20 acro for might on dodge/quick recovery(to fuel blossom spam). 30 trickery for condition damage/initiative regen on steal, and on heal. Trickery traits i use uncatchable, the one that reduces cd on tricks by 20%, and hastened replenishment.

Basically, I can death blossom three times, steal, signet of shadows, blossom twice more, roll for initiative, 2 more blossoms, heal signet, 2-3 more blossoms, and i still have my other signet i can pop if i need more initiative.

With these traits your signet of malice is on a 12 second cooldown and restores a whopping 6 initiative, roll for initiative is on a 48 second cooldown and restores 6, and you have 2 other signets on 24 second cooldowns that restore 2. Plus passive 2/10 from quick recovery.

I use MF daggers that have condition damage, that plus the damage from trickery is enough to make my bleeds do enough, and the constant evade from blossom is enough to keep me alive easily, I can always fall back on daggerstorm.

Shortbow does fine damage with this build too.

2x 80 Necro, 80 Ranger, 80 Thief

Thief AoE "Magic find" farming build: debate

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Posted by: LorVan.1029

LorVan.1029

Interesting. If I got it right, it looks something like this

http://www.gw2db.com/skills/calc/thief#3|3|3537|2786|4001|3999|4989|0|0|0|0|20|1726|1723|0|0|0|0|0|20|1165|1168|0|30|782|2200|2359|0|0|4|0|0|0|0|0|0|0|0|0|0|0|0|0|

Sounds like even more epic death blossom spamming eh eh
Also I think I noticed that Executioner (the last in critical strikes) wich I went for in my 2nd option, as it states “increase damage”, does not increase the bleeding damage, but only the direct one. In that sense it may work like the +damage sigils, wich do not improve the bleedings. That could make your build better ^.^
I’ll try it out!