Thief. Auto-attack.
I’m ok with S/D auto-attacking with main-hand, but D/D and P/P needs to be auto-attacking with both hands.
However, in order to accomplish this, ArenaNet has to give D/D and P/P their very own unique 5-skills bar. They should not be sharing any skills with other weapon sets.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I like that. It would be nice from ANet. But, i don;t feel bad with actual skills for D/D P/P, auto attack frustrate me more.
It’s a bad idea because it’s part of the way that people can recognize tells. If you mix up the pistol shots or the dagger strikes, it will be more confusing for other players than it should be. When you see a thief wind-up his cnd, that is recognizable. It would be way less recognizable if he was using both daggers during his auto attack as well.
attacking with both weapons at the same time is stupid, in real life and in game. the autoattack is tied to the mainhand weapon, we already get dual skills for that.
Nah, i’m not talking about both weapons at the same time. Even 1main-2offh-3main in auto attack combo would look nicer.
but then what do you do when you bring a pistol?
it’s just beeter to keep it this way.
I was thinking about it, and for now I got nothing.
attacking with both weapons at the same time is stupid, in real life and in game.
Didn’t stop ArenaNet for doing it in GW1.
the autoattack is tied to the mainhand weapon, we already get dual skills for that.
That’s why D/D and P/P needs their own unique 5-skills that doesn’t share skills with other weapon set.
but then what do you do when you bring a pistol?
it’s just beeter to keep it this way.
If D/D and P/P gets their own 5 unique skills, this would not be an issue. Currently, Thieves swaps skill #3 when using a main- and off-hand weapons. They can take it further that if both main- and off-hand are the same weapon, the whole 5 skills get swapped, not just skill #3.
This is the only way they can reasonably balance D/P without f-ing up P/P and D/D.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Didn’t stop ArenaNet for doing it in GW1.
in GW1, “daggers” was a single weapon. and the mechanic was still “mainhand attack, offhand attack, dual attack”. you had a chance (tied to dagger mastery) to hit a second time on your auto, but again, you weren’t using two weapons, you were using a two handed weapon that took the appearance of two daggers.
That’s why D/D and P/P needs their own unique 5-skills that doesn’t share skills with other weapon set.
why does thief need to be even more of a special snowflake in the game? everyone in the game works like this: first 3 skills decided by mainhand, last two decided by offhand. thief already gets a dual skill depending not only on which weapons you have, but the order they’re set up in the slots.
This is the only way they can reasonably balance D/P without f-ing up P/P and D/D.
no, it isn’t. the problem with D/D and P/P is their dual skills that don’t fit with the rest of the set. D/D is a good burst set that has a random condi skill on it. P/P has a condi mainhand and a utility offhand, but a single power skill lost in the middle.
warrior rifle solved that by dropping the outlier skill and giving it a new effect more in line with the rest of the set. the same can be done with those two sets.
EDIT: for the record…
death blossom: scale better with power, drop the bleeding, fix the evasion frames to line up with the cast duration.
unload: P/P lacks kiting power. there are tons of solutions to this problem, but here are two i’ve seen brought up recently: turn it into a skill with a blast finisher to give it access to stealth, or give it a backwards leap. the skill facts would have to change as well, to line up with the condi-oriented mainhand pistol.
(edited by BrunoBRS.5178)
Yea I agree with topic! It should be cool change auto attack for dual weapon for every class and recreate boring weapon skills!!! THEY MUST DO IT!!!!
GW2 has brilliant pvp structure and mechanic really!!!
But what is going on in GW2? I gave and still giving money to Anet but they all time provide us stupid useless skills, traits, weapon skills, ugly armor etc. WHY?
Everything what people say or want on this forums it is rubbish , empty conversations between players in hope that THEY (ARENA NET) hear us! Arena net only makes kids staffs ,YEAHH I have opinion that the main amount of players GW2 are children!
Updates and patches for people who is playing GW2 only for pvp or wvw do not based on desire of players! Everything for PVE fans?
So we can create topics with our ideas but ANET will never do it or never do little bit same ( with balance and another cleaver decisions ) on players wishes !
Cool idea rework this and include new animations, improve graphic, mechanics, new useful skills , elite skills, improve game engine, buy or build servers for EU player in >EUROPE< and etc!
Anet you have to improve the game or one year later will be more and more new projects with the better gameplay !
Im ready pay every month for game like WoW but Do with a conscience!
(edited by execullent.8560)
in GW1, “daggers” was a single weapon. and the mechanic was still “mainhand attack, offhand attack, dual attack”. you had a chance (tied to dagger mastery) to hit a second time on your auto, but again, you weren’t using two weapons, you were using a two handed weapon that took the appearance of two daggers.
Exactly, that chance to attack twice has the animation of using both weapons.
A simple observation of the Assassin’s autoattack can show what I’m talking about. If it looks stupid, I really don’t care, as long as the functionality is in game.
why does thief need to be even more of a special snowflake in the game? everyone in the game works like this: first 3 skills decided by mainhand, last two decided by offhand. thief already gets a dual skill depending not only on which weapons you have, but the order they’re set up in the slots.
Thieves are already special by having their skill #3 swaps based on the weapons they’ve equipped. It will not be too strange to have all 5 skills swapped.
Besides, by doing so, it will make balancing D/P, P/D, S/D, and S/P much easier without messing with D/D and P/P.
no, it isn’t. the problem with D/D and P/P is their dual skills that don’t fit with the rest of the set. D/D is a good burst set that has a random condi skill on it. P/P has a condi mainhand and a utility offhand, but a single power skill lost in the middle.
That’s only because 4 other skills are shared with other weapon sets. If D/D and P/P sets are not sharing skills with others, they will have a more meaningful weapon set that compliments their #3 skill.
warrior rifle solved that by dropping the outlier skill and giving it a new effect more in line with the rest of the set. the same can be done with those two sets.
That is only because Warrior’s Rifle Skills doesn’t share the skills with any other weapon set.
That’s exactly my point. That’s exactly the solution. To completely isolate the D/D and P/P to their very own unique 5-skills set. Which makes balancing the other weapon sets not detrimental to D/D and P/P sets.
EDIT: for the record…
death blossom: scale better with power, drop the bleeding, fix the evasion frames to line up with the cast duration.
It’s not gonna solve the D/D problem, because everybody knows that when dagger main hand gets a buff to balance D/P will make D/D too powerful. With that cause and effect, dagger main hand will not see a buff if death blossom is changed without the bleed even if a weapon set suffers.
This problem is also reciprocal since backstab and heartseeker deals a lot of damage, we’ll never see any buff to death blossom even though D/D is suffering with a lackluster skill #3.
unload: P/P lacks kiting power. there are tons of solutions to this problem, but here are two i’ve seen brought up recently: turn it into a skill with a blast finisher to give it access to stealth, or give it a backwards leap. the skill facts would have to change as well, to line up with the condi-oriented mainhand pistol.
If you change unload other than what it currently is, ti will cease to be called unload. Unload does what it’s suppose to do and if stealth and leap is necessary, then the other 4 skills needs to be changed, not unload. Of course, you cannot just do that without affecting other weapon sets that uses pistol.
After all these, we go back to my main suggestion: Give D/D and P/P their unique set.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
^ too long to quote, soo…
it worked like that on assassin because it was a single weapon. the two daggers took a single slot, it’s mechanically different from how it works in GW2.
yes, it’s a huge change to go and swap the entire skill set because of the weapon combination, especially when that skill set is fine.
dagger mainhand doesn’t need a buff, dagger offhand doesn’t need a buff, dagger mainhand and offhand have good synergy, the only problem in that set is death blossom. making it a reliable on demand evade like SB3 gives it utility.
you want to solve a single skill’s problem by ignoring how the rest of the game is structured and making a mess of thief skills. that’s a horrible idea. D/D is good already, and it needs the same skills D/P and P/D use. S/P is good, P/D is good, S/D is good. the problems are unload and death blossom, not entire thief sets.
i think this applies to dual wielding for any class, AA looks really weird with just one hand doing it, especially since most 2-weapon fighting styles revolve around using them both at once,
anet could swap 1st weapon skill depending on 1 dagger or 2 daggers to match animations. So 1st skill would be 1st hand, 2nd chain would be 2nd hand, and thrid chain left and right hand with quick slash per hand.
Chains, damage and effects could stay the same.
^ too long to quote, soo…
it worked like that on assassin because it was a single weapon. the two daggers took a single slot, it’s mechanically different from how it works in GW2.
I disagree. If you look at the skills animation, the lead attack always uses the right hand and the follow-up attack always use the left hand, and dual attack uses both.
It exists mechanically and functionally even though it’s treated like a two-handed weapon.
yes, it’s a huge change to go and swap the entire skill set because of the weapon combination, especially when that skill set is fine.
Again, I disagree. We see them change our entire skill set every time we pick up an environmental weapon. So I’m afraid you’re wrong.
dagger mainhand doesn’t need a buff, dagger offhand doesn’t need a buff, dagger mainhand and offhand have good synergy, the only problem in that set is death blossom. making it a reliable on demand evade like SB3 gives it utility.
You’re not looking at it in depth. If they change Death Blossom, the D/D set will be too good that other skills will need to be re-balanced — which will affect other sets that uses daggers.
To balance the change to Death Blossom, they will need to either tweak the dagger main hand or the off hand. Then when the D/x and x/D sets suffers, they can’t just buff them back because D/D will be too good.
It will not find balance as long as D/D affects three other sets, unless it stop sharing skills.
you want to solve a single skill’s problem by ignoring how the rest of the game is structured and making a mess of thief skills. that’s a horrible idea.
The problem is not only the single skill, it’s the whole weapon set.
D/D is good already, and it needs the same skills D/P and P/D use.
No it’s not and it don’t need the same skills because they are played in different styles. Obviously, D/P is burst and P/D is condition — D/D should not be trying to do both.
S/P is good, P/D is good, S/D is good. the problems are unload and death blossom, not entire thief sets.
No, I didn’t said that the entire Thief sets are the problems, just D/D and P/P.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.