Thief Especialization: The Assaulter!

Thief Especialization: The Assaulter!

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Posted by: MakubeC.3026

MakubeC.3026

Just a wild guess but I think the role we will be fulfilling is Ranged Conditions. So, the blog post would go like this: (haha)

“We are proud to present the newest Guild Wars 2 Especialization: The Assaulter!

Carrying his Rifle around the battlefield, The Assaulter will pressure enemies from a medium distance with a rain of condition and unpaired resilence. Using a combination of venomous shots and strikes, once an Assaulter has you, he’s not letting go.

Brand new class mechanic: Assault!
The F1 steal has been replaced with the Assault skill. Once you assault an enemy, you will shadowstep to him and then back to your original position. But before you leave, they better check their pockets for a little gift. Body Mines are the newest form of havoc spreading the Assaulter is bringing. Once an enemy is assaulted, a mine will be left at his back, visiby ticking off for 3 seconds before exploding. Once it does, the mine will inflict the enemy with a variable set of conditions depeding on what the Assaulter has previously determined with his F2 and F3 skills: Mine Charge and Mine Set-up.

F2 skill Mine Charge!
Mine Charge will work as follows: Everytime you use it, it will deplentish all of you Initiative Points and charge your Assault, making it stronger the most IP you had. So if you used it with a 10 IP, you will inflict a bigger number of condition stacks.

F3 skill Mine Set-up!
This ability is now your brand new F3 skill. It will cost 2 IP and will allow you to stack the conditions your Assault skill will inflict. It has a 3 seconds cooldown and takes up to 4 stacks, going as follows:
1st stack: Confusion
2nd stack:. Bleed and vulnerability
3rd stack:. Poison and criple
4th stack: Torment and Burn

This makes the Assaulter a force to be reckoned with if given the time to prepare. So you better watch your steps, because you might get Assaulted!

See you in game."

Thief Especialization: The Assaulter!

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Posted by: Sorel.4870

Sorel.4870

I really like your idea of an Assaulter, with the mines and everything. However, I think the rifle (if we get it) will be a power-based weapon. We already have a ranged condi weapon (pistol), while SB is more of an hybrid/utility weapon.

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Posted by: YuiRS.8129

YuiRS.8129

Mines would be pretty cool, but this weapon needs to be good enough to replace either D/P or SB in PvP, because the meta is to stale at the moment. So, it either needs to have god-tier mobility or good direct killing potential. It can’t be just a quirky condi/utility weapon.

I like the idea of a sticky-mine based weapon. Imagine placing a dozen of those on the map, each inflicting long cripple and such, messing with the enemy roamers and softening people up before a team fight. A good Thief would have to not only manage his decaps and team presence, but also make sure the trails remain trapped. It needs an Infiltrator Arrow-type move, though.

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Posted by: Lady Minuit.3186

Lady Minuit.3186

Like the others said, it should be power based, but I like the mines planting and more F skills.

Also rifle is typically long range and we don’t need another medium range so it should be 1200.

But at this point the specialization is probably pretty much set in stone. Any suggestions from now on is pretty much pointless, except for more theorizing on future specializations or tweaking.

Lady Minuit

Thief Especialization: The Assaulter!

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Posted by: MakubeC.3026

MakubeC.3026

I really like your idea of an Assaulter, with the mines and everything. However, I think the rifle (if we get it) will be a power-based weapon. We already have a ranged condi weapon (pistol), while SB is more of an hybrid/utility weapon.

Its hard to call the Pistol a ranged condi weapon since skill 1 is the only one inflicting a damaging condition. 2, 4 and 5 would be more control-oriented and do not benefit from condition damage. If you pair it with the dagger in off-hand, you get something going on, but not ranged since you must in real close melee range to inflict torment. P/P is a very hybrid set, 1 condi, 2, 4, 5 control, 3 burst. Not something you could really use in a condition build either.

The only weapon that is condition oriented right now is SB, where 2,3 and 4 actually damage your opponents with conditions.

I like the idea of a sticky-mine based weapon. Imagine placing a dozen of those on the map, each inflicting long cripple and such, messing with the enemy roamers and softening people up before a team fight. A good Thief would have to not only manage his decaps and team presence, but also make sure the trails remain trapped. It needs an Infiltrator Arrow-type move, though.

I was refering more about body-mines than floor ones. You could only attach these to players. I think the Rifle should be a defensive/condition weapon cause we already have a lot of power based weapons. Something that allows you to tank a little more by sacrificing movility and stealth. This will introduce more tanky builds and let the Thief finally escape the “roamer” role.

Basically, forme Rifle would idealy have: Blind, knockback, resisistance, area conditions.

Thief Especialization: The Assaulter!

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Posted by: Sorel.4870

Sorel.4870

I really like your idea of an Assaulter, with the mines and everything. However, I think the rifle (if we get it) will be a power-based weapon. We already have a ranged condi weapon (pistol), while SB is more of an hybrid/utility weapon.

Its hard to call the Pistol a ranged condi weapon since skill 1 is the only one inflicting a damaging condition. 2, 4 and 5 would be more control-oriented and do not benefit from condition damage. If you pair it with the dagger in off-hand, you get something going on, but not ranged since you must in real close melee range to inflict torment. P/P is a very hybrid set, 1 condi, 2, 4, 5 control, 3 burst. Not something you could really use in a condition build either.

The only weapon that is condition oriented right now is SB, where 2,3 and 4 actually damage your opponents with conditions.

That’s debatable. Having a bleed on AA already qualifies pistol mh as a condi weapon (just compare it to the engineer’s pistol AA). And don’t forget the stealth opener, which is our best condi skill.

SB #2 is an hybrid attack, since it deals more power damage than condi (it’s still useful in some weird condi builds like condi SD). SB 4 applies poison, which deals minor damage and is useful only to reduce the incoming heals and to cover other conditions, maybe. I don’t remember SB #3 dealing any king of damaging condition. It cripples, but that does not make it a condition skill.

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Posted by: MakubeC.3026

MakubeC.3026

That’s debatable. Having a bleed on AA already qualifies pistol mh as a condi weapon (just compare it to the engineer’s pistol AA). And don’t forget the stealth opener, which is our best condi skill.

SB #2 is an hybrid attack, since it deals more power damage than condi (it’s still useful in some weird condi builds like condi SD). SB 4 applies poison, which deals minor damage and is useful only to reduce the incoming heals and to cover other conditions, maybe. I don’t remember SB #3 dealing any king of damaging condition. It cripples, but that does not make it a condition skill.

Yeah, sorry, my bad. SB 3 isn’t really usefull in condi builds. Typo on my end.
Going with your example, you can’t really compare engi’s pistols with Thief’s pistol in terms of conditions. Every skill on an engi’s pistol is condition based whilst only the AA on thief’s is.
But it the way it may, at the end of the day, we’re still lacking a condition build worthy of entering meta. That’s what I wanted to achieve with my proposal: To diversify the Thief’s role of roamer, give an option besides “Stealth Thief” through conditions and to maybe inspire a dev that could randomly read my thread.