Thief Gameplay

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Posted by: Jana.6831

Jana.6831

Recently all the little annoyances have gotten worse: Npc turn that fast that it’s impossible to backstab, “No valid path to target” pops up a lot more often than ever before, but still stealing my initative and probably setting my steal on cooldown, although just now it was a risen in Orr who was standing right in front of me – nothing between us, but I wasn’t allowed to steal. Also still the “revealed without being revealed” bug in wvw and I think engis reveal without revealing – which isn’t neccessarily a bad thing, I’m just usually so confused why I’m suddenly “revealed” that I fail to react – would be nice if that skill had some kind of notification.
In the end it’s not just the wonky traits and stuff which make thief game play really unenjoyable – please find a way to make it easier for us.

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Posted by: Kocoff.7582

Kocoff.7582

When you stealth, NPC stop moving. The A.I isn’t Top lvl like in HoT. So, either you aren’t fast enough to backstab or… you aren’t fast enough to backstab.

No Valid Path to target, it happens. you need to be familiar with the terrain, the same occurs with Shortbow #5 (or any kind of teleports) and cliffs. You need to know the spots.

Engineer have a trait that reveal you when they hit you even if you are stealthed. Be extra caustious with this kittens. Same for Rangers and Revenants but the one you mentioned is the most outrageous.

Some people claimed being “revealed without being revealed”, and you are not the first and there a plenty who mentioned that, it never happened to me tho :/.

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Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Jana.6831

Jana.6831

When you stealth, NPC stop moving. The A.I isn’t Top lvl like in HoT. So, either you aren’t fast enough to backstab or… you aren’t fast enough to backstab.

No Valid Path to target, it happens. you need to be familiar with the terrain, the same occurs with Shortbow #5 (or any kind of teleports) and cliffs. You need to know the spots.

Engineer have a trait that reveal you when they hit you even if you are stealthed. Be extra caustious with this kittens. Same for Rangers and Revenants but the one you mentioned is the most outrageous.

Some people claimed being “revealed without being revealed”, and you are not the first and there a plenty who mentioned that, it never happened to me tho :/.

Cap a camp in wvw – do me that favour.
No valid path can happen in wvw at one point which was accessible before the patch in which they introduced the change, but 2 metres left you can still port – so it’s inconsistent and it somehow got worse. And if I’m standing in front of a mob, face to face, I should be able to steal. And if I’m not able to SB 5, then I shouldn’t lose initative and if I’m not able to steal because the game thinks that plain terrain doesn’t allow “steal”, then I shouldn’t have a cooldown on my skill (though I didn’t have a look whether or not there was a cooldown, but I bet it was).

Honey, I’m really no noob, the stuff I listed is not normal or usual or anything – it’s a major annoyance.

(edited by Jana.6831)

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Posted by: Kocoff.7582

Kocoff.7582

I competely agree with you. I do WvW most of the time. Losing ini for a failed teleport is a serious pain and it got me killed a few times like that too. Same applies for Steal. So on that note, I agree with you.

All i am saying is, it got to the point where, by experience, I know where my Shortbow #5 my Shadowstep or my Steal will or will not work.

They better kittening fix it tho. It’s really absurd getting killed by this.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Saital.4819

Saital.4819

When you stealth, NPC stop moving. The A.I isn’t Top lvl like in HoT. So, either you aren’t fast enough to backstab or… you aren’t fast enough to backstab.

There are many times this isn’t true, and it’s easy to test. Go to WvW and fight a flag guard NPC. For whatever reason, their heal animation is a targeted skill (targeting you), meaning that they will always face you while they are channeling their heal. Even if you Cloak and Dagger after they begin their heal skill, they will continue to face you through stealth, ergo you cannot successfully Backstab them (or worse, if you’re using a sword, you cannot land a Tactical Strike to daze their heal).

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Posted by: Jana.6831

Jana.6831

All i am saying is, it got to the point where, by experience, I know where my Shortbow #5 my Shadowstep or my Steal will or will not work.

They better kittening fix it tho. It’s really absurd getting killed by this.

That works in areas which I know and it has been like that before they restricted the access with shadowstep as well – I even learned some new places today. But – I have been on a pve map and wanted to do a vista – I had to run on a plain mountain for quite a while and haven’t been allowed to SB #5 – made no sense to me. Also, just before I posted this I tried to port somewhere and watched my initative bar going down, it doesn’t always, gonna try it some more. And that not being able to steal although it really was plain terrain and that mob was maybe 2 game metres away from me made me really mad -you got some of that, sorry.

And Saital is right, npcs in wvw turn mostly when using their heal skill but I encountered this behaviour in PvE as well – which made me think about how extra careful and scientific I’ve been when it came to backstabs when I started out – it’s basically impossible to learn proper backstabs with usual mobs – and I’m pretty certain they turn a lot faster than they used to.

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Posted by: Gray.9041

Gray.9041

Losing ini for a failed teleport is a serious pain and it got me killed a few times like that too. Same applies for Steal.

you know, if they’re gonna keep balancing thief around the defensive properties of stealth and the mobility of shadowstep…

they should make sure these actually kittening work

stop breaking shadowstep, stop nerfing stealth, and/or stop pretending these are anywhere near as strong as your balancing implies.