Thief HoT Elite Spec concept - Shadow Sniper

Thief HoT Elite Spec concept - Shadow Sniper

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Posted by: Joshiek.4135

Joshiek.4135

Hey everyone! So since HoT’s Thief elite spec was pretty much a disappointment (For me anyway), I decided to craft my own elite spec called Shadow Sniper.

Ultimately, the idea of Shadow Sniper is VERY long range, high damage, and confusing abilities and attacks. I know Thief doesn’t get or have a whole lot of team support skills, and this concept doesn’t bring support in that much either, but I thought that somewhat single target and high damage mixed with range would be fun.

Let me know what you think!

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(CT = Cast time. CD = Cooldowns)

Thief Elite Specialization – Shadow Sniper
Access to Rifle weapon

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Weapon skills

1. Precise Shot – AA skill > Deals more damage from distance from target.
Range: 1,800. 1 second CD. .5 Second CT. Consumes 1
initiative.

2. Spread Shot – Fires a cluster of bullets that seperate into 4 shots when
they get halfway into the shot. Applies 1 stack of confusion per projectile
hit. 8 second CD .5 second CT. Consumes 3 initiative.

3. Ricochet Snipe (unblockable) – Fires a long range projectile that bounces
off terrain up to 12 times. If it hits a player first (through targeting) it
only ricochets 5 times. If the projectile does not hit any targets, your CD is
decreased and you gain an additional 80% precision buff. Range: 1,500. 15 second
CD. 1 second CT. Consumes 3 initiative.

4. Rifle Slam – Slam the end of your rifle at an enemy, knocking them back.
If you hit a target you shadowstep away from your target 1,200. Consumes 4
initiative. 15 second CD. .3 second CT.

5. Infusion Snipe – Activate (Toggle on/off) this ability to apply any venoms
you have equipped. Each Precise Shot you shoot applies each of your venoms
until your initiative drains. Drains 1 initiative every 1.5 seconds until
depleted. 30 second CD. .1 second CT.

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Slot skills

Heal slot skill: Shadows and Death: Default healing 5,000. Applies health
stealing to your precise shots for 10 seconds. Each Precise Shot you shoot
heals you for 300 and applies regen for .5 seconds (stackable). 18 second CD.
0.1 second CT.

1st slot: Steady Focus – Toggle this ability to gain 30% increased damage to
Precise Shot, Spread Shot and Ricochet Snipe. This ability will only stay
active if you are standing still. Moving deactivates this ability. 15 second
CD (CD is compensated if the skill was deactivated by moving). 1.5 second CT.

2nd slot: Shadow Confusion (unblockable) – Fire a Precise Shot at an enemy
infused with dark shadow. The enemy you hit will be Shadowstepped in a random
direction 3 times (in an area of 300 around them) and have 1 stack of
confusion applied per Shadowstep. 20 second CD. 1.5 second CT.

3rd slot: Dark DefenseToggle this ability and gain awareness of your
surroundings. Anytime an enemy comes within 800 radius of you, gain stealth
and Shadowstep away from them. Stealth duration: 3.5 seconds. Shadowstep
range: 900. 15 second CD (CD is compensated if the skill is toggled off before
use). 0.1 second CT.

4th Elite skill: Shadow Bombardment – Pull out a rifle and bombard the target
area with Shadow Confusion, shadowstepping enemies in random directions inside
the AOE. Applies 1 stack of confusion per enemy hit. Multiplies confusion
stacks per enemies hit. AOE radius: 900. 60 second CD. 3 second CT.

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Trait line: Shadow Sniper

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Adept line 1,2, and 3.

1. Pull The Trigger – Each Rifle shot you shoot increases the damage by 1% (up
to 6 stacks).

2. Complete Awareness – Dark Defense now applies 5 stacks confusion to enemies
in your radius during this skill. Additionally, gain 15% increased condition
duration after a successful Dark Defense Shadowstep for 25 seconds.

3. Health In Darkness – When you take condition damage greater then 70% of
your current health pool, stealth for 6 seconds and remove up to 6 conditions.
While in stealth, you gain an additional 15% healing power.

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Master line 1,2 and 3.

1. Terrain MasterRicochet Shot now bounces off terrain an additional 3
times and does 3% additional damage.

2. Focused MindSteady Focus now allows you to move with a 70% slower
movement speed effect. Steady Focus no longer deactivates upon movement.

3. Mending Sniper – Shadows and Death gains 250 more healing per shot for the
duration of the skill.

====
Grandmaster line 1,2 and 3.

1. Embrace Confusion – Each skill that uses Shadow Confusion will now
Shadowstep enemies an additional 2 times.

2. Share The BulletsSpread Shot now shoots 4 more bullets per shot and
gains 100% velocity.

3. Double Jeopardy – Upon a successful Rifle Slam, you now Shadowstep twice
the distance and gain stealth for 3 seconds.

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I have not added the f1-2-3 tool bar skills.

(edited by Joshiek.4135)

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Posted by: Zaerah.1630

Zaerah.1630

I don’t really like any part of this.

Without even going to all the details what i see wrong here, this has the same major problem as all the other rifle suggestion that have been thrown at this forum. You simply can’t give thief, a class with best mobility and very good access to stelth, crazy long range weapon combined with high damage.
You need to have some real counter play possibilities when designing skills and such or we end up with loads of different super obnoxious elite specs.

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Posted by: yolo swaggins.2570

yolo swaggins.2570

I don’t really like any part of this.

Without even going to all the details what i see wrong here, this has the same major problem as all the other rifle suggestion that have been thrown at this forum. You simply can’t give thief, a class with best mobility and very good access to stelth, crazy long range weapon combined with high damage.
You need to have some real counter play possibilities when designing skills and such or we end up with loads of different super obnoxious elite specs.

like most of the rifle suggestions thrown at this forum, the counter is to pressure them into melee since most ranged skills suck at close range.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I don’t really like any part of this.

Without even going to all the details what i see wrong here, this has the same major problem as all the other rifle suggestion that have been thrown at this forum. You simply can’t give thief, a class with best mobility and very good access to stelth, crazy long range weapon combined with high damage.
You need to have some real counter play possibilities when designing skills and such or we end up with loads of different super obnoxious elite specs.

This. Short of giving a thief a bunch of rifle skills (including AA) that have 1-3 second charge times in order to avoid having them do massive amounts of damage too fast (and thus resulting in more mindless nerfs to thief), there’s no real way to get a thief a rifle without making them too OP.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Joshiek.4135

Joshiek.4135

The purpose of this whole concept is specifically long range, obviously. And it’s meant to make them extremely strong to the point of being OP. In the end, every class in the game is just button mashing to the extent of mashing in the correct order.

Thieves are such an irrelevant class, and all opinions I’ve heard on trying to give them any kind of team support just doesn’t work well. Thieves just aren’t generally a class you want in any kind of team situation, they’ve always been a single target class and attempts at trying to change that just don’t seem to work.

As far as them not being counterable, I’ve never believed this. Every class can be countered with something, you just need skills and awareness of your situation. I’ve never had an issue with thieves in fights because I always run skills that are situational to classes that I run into the most. If a thief takes you down that easily, you need to rethink how you play the game. If anything Conditions are the things that are extremely broken.

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Posted by: alain.1659

alain.1659

Let the rifle thief root into a place, give him/her 1800 range and a huge hitting skill. That will be a sniper. Let him charge his shot (revealed while charging) then boom! Hits like optimus prime. ?f the enemy is clever, he can dodge it, reflect it, block it (although an unblockable skill/trait is a must). Ta daaaa. You have a sniper profession. Which is a ranger with an instant lb 2. With less “fur” more “shadow”.