Thief, How do you play

Thief, How do you play

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Posted by: farenheight.2356

farenheight.2356

Lvl 70
Mostly D/D
Keep my off weapon as a bow for ranged nice AOE
The pic shows my current spec due to a mismanagement of funds that i would warn against if you are below level 60
As you can see i have healing seed equipped because i was doing a few group events normally i use stealth, i like having my caltrop dodge trait so i can steal and then dodge to get that bleed along with my dagger bleeds.
Signet of agility is really good with crit strikes level 15 talent, so i like that
dagger storm is really good and dont forget you can move while using it :P
I use initial strike in trickery because i like to stack bleed as much as i can with death blossom,
With all that being said, How do you play?
Cheers!

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Posted by: Shomaruki.7395

Shomaruki.7395

Usually you just press 1 or 2 all game and that’s pretty much thief in a nutshell.

I’m the [Captain] of the T.Coast

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Posted by: Elthurien.8356

Elthurien.8356

Usually you just press 1 or 2 all game and that’s pretty much thief in a nutshell.

That’s one extra button than I used on my Elementalist

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Posted by: Mirtis.6847

Mirtis.6847

Usually you just press 1 or 2 all game and that’s pretty much thief in a nutshell.

really lame how you complain about Thieves in a topic you’ve made yourself and then jump in here to say more of the same stories.

https://forum-en.gw2archive.eu/forum/professions/thief/Just-my-personal-say/first#post184570

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Posted by: Bloodgruve.6038

Bloodgruve.6038

Still leveling, only 63. Solo I prefer D/D for flying blossom of death. I’ve found that it is fun and effective but in dungeons I spend a lot of time trying to get back on my feet. In a group I am starting to use P/P simply for the ranged survivability. If incoming damage isn’t bad and others are staying alive I’ll use Unload, if people are hurting I’ll Black Powder.

Unfortunately my P/D Cloak n Dagger blind build did not work as well as I’d hoped for keeping damage lower.

Blood~

“Real knowledge is to know the extent of one’s ignorance”

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Posted by: Xympa.9106

Xympa.9106

Lvl 72 here, I play with D/D while soloing, just press 1 and 2 on single target or 3 if there are two or more targets, on group events where there is a lot of aoe going I prefer to stand back and switch to P/P while spamming unload…

Yeah… Fun.

Gigabyte Z77X-UD5H – i7 3770K @ 3.8Ghz – Gigabyte GTX 680 OC

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Posted by: Dronin.3957

Dronin.3957

Sword/pistol

Press 3 and sometimes press haste too…

in dungeons usually shortbow/pistol pistol….
press 1 and 3 on pistol pistol pistol… occassionally 5! and on short bow I press 1 2 and 4!

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Posted by: Shooopa.5632

Shooopa.5632

Dagger/pistol and shortbow.

I’m more concerned with staying alive. Glass cannons are a terrible idea in this game. Worse, I’ve heard some bosses heal on condition damage. Shortbow works OK for crowds, much better than the pistol but still so slow.

I work great in a team thanks to weakness-causing skale venom (using it sped up killing the champion giant by maybe 3-4 minutes!) and I’ll get even better once I unlock venomous aura, but soloing can be a challenge especially against veteran enemies. The thieves guild skill is a must.

I’m not touching PvP until I hit 80 and finish the build.

User will be infracted for this post.

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Posted by: Mauxe.9728

Mauxe.9728

Right now Sword/Pistol.
It’s not quite as exciting as my Dagger/Dagger build – but I am enjoying the ability to stand in with a mob and take no damage. The trade-off on a veteran+ fight is that you need to conserve your initiative for Black Powder shots so you don’t get as much burst damage in. I use the traits that apply poison, weaken and increase my power instead. Also Thieves Guild.

Sometimes you need to either fire off a Headshot as an interrupt or step around the mob. Those fire-breathing lizards are an example: they have a bursting light animation to show they are about to breath. The Black Powder smoke cloud keeps the mob blinded – but only physical attacks miss. You still take damage in a fire stream. Headshot stops that quickly.

I am thinking about switching one Trait out for the one that regenerates an extra initiative every 10 seconds – to see if it helps. I have the skill which gives me an additional 3 already.

Still – in a group setting this set-up works very well. I keep the mob blinded and essentially damage-impotent while my friends tear it down.
It’s nice.