Thief PVE is Underpowered

Thief PVE is Underpowered

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Posted by: Zrix.5987

Zrix.5987

Hello all!

Im a very experienced GW2 player and have a fully geared Berserker Warrior and a Berserker Thief and i feel that Thief’s are far more inferior to Warriors let me explain why…
Warriors have much greater DPS
Warriors have much greater Health pool and survivability (Thief gets downed in 2-3 hits)
Warriors only need to use Greatsword about 90% of the time whilst Thief needs to constantly switch.
That is only some of the reasons

Although Thiefs have blinds, dazes, stealth i still feel they are all together a watered down warrior somewhat

Thief’s need a buff whether it be in DPS, Health pool, Survivability

Please feel free to contribute to the thread, Please no immature replies and for anyone who wants to know i run a 0/0/30/20/20 build on my thief

See you on the Battlefield

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Posted by: Alpha.1308

Alpha.1308

comparing berserker warrior running berserker build to a berserker thief running a shadow arts “agile” build doesn’t really fit too well together…..
but aside from that:
have you tried even just auto attacking with Sword?
it usually can pump out pretty massive damage,along with a cripple and weakness,vastly overlooked by many
this also gives you the ability to either use /D or /P for utility of either the daze,blind,pistol whip,or flanking strike (which is also a very heavy hitter considering the evade if used properly+ boon removal)
HOWEVER Flanking Strike feels clunky to use,like a Rangers Sword auto attack almost,it doesn’t interrupt your auto attack,so it’s a little difficult to actually use reactively as much as i’d wish
that or you could do D/P or D/D and get traits to improve dagger+5%,damage + damage per initative + damage ^ 6 initiative or while endurance not full,and just auto attack,that hits like a truck aswell,at least i tested on target golems,haven’t tried in PvE,along with the poison and weakness when traited,along with the burst from Heartseeker when your target is >25% health

(edited by Alpha.1308)

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Posted by: DanH.5879

DanH.5879

but but but …. we save so many semi-useless skills to use !
a warrior was bragging he does 18-24k dmg to a boss, while i was doing 3k with a HS on a <25% (i have 61 crit dmg on my thief…) still from 3k to 24k is a LONG way….
the SR is not even close to res a dead guy in combat…
when someone tells thief has burst, i will put my used sock unwashed for 2 weeks in his mouth ! the burst for thief is a joke.
AND it does not matter vs boss fights…
what utilities we have, blinding-weakness-vulnerability ? tell that to http://wiki.guildwars2.com/wiki/Unshakable

(edited by DanH.5879)

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Posted by: Alpha.1308

Alpha.1308

Hundred Blades can clear 32k and up when geared and a mesmer using Signet of Illusions to spread 4 other Warriors’ “For Great Justice”
this is why people would prefer nothing but 4 warriors and a mesmer for Time Warp
but yes
this is also why he had said warriors have greater dps
warriors do,indeed,have more dps
but looking at Hundred Blades,you also have to sit there for it to fully activate (which is why people want Time Warp) but of course,they can also use Frenzy,Sigil of Rage or trait to make it act faster,but Berserk just makes it worse to try and survive,of course,with 50% more damage
honestly i wouldn’t see a problem with these numbers,if they didn’t reduce Pistol Whip damage,i mean,it IS a thief,and they ARE warriors,the class defining skills should be the deal breaker,not the damage (in which case,now Thieves lack their stealth aggro reduction)
but people already complain too much about its damage being nerfed anyway
haven’t heard many people asking for a nerf to Hundred Blades (personally?) though,which i suppose it should get “anerf” (getit?),otherwise Pistol Whip should revert back up on its damage,considering currently it’s doing as much damage as Sword auto attack,it just adds a daze and evade

(edited by Alpha.1308)

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Posted by: Blacksarevok.8104

Blacksarevok.8104

I think they need to buff dagger auto damage. Right now it actually does less than sword auto, has about the same utility (poison + weak), but only hits one target. D/D doesn’t really have to worry about it but it definitely hurts D/P who relies primarily on #1 for damage.

Either that or buff Shadow Shot damage up a bit.

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Posted by: Alpha.1308

Alpha.1308

I think they need to buff dagger auto damage. Right now it actually does less than sword auto, has about the same utility (poison + weak), but only hits one target. D/D doesn’t really have to worry about it but it definitely hurts D/P who relies primarily on #1 for damage.

Either that or buff Shadow Shot damage up a bit.

it’s a dagger,you’re not going to get alot of damage out of a dagger no matter what game you play,unless you’re using a stealthy assassin and their backstab (which,we DO have)
it’s a single target because it’s a stab,not a slash,like a sword (however,the Sword stab hits multiple targets i believe? which is…odd?)
i don’t believe dagger auto damage should be changed,when traited it’s fine
and Shadow Shot is already ridiculously high,it doesn’t need anymore help at all
it does as much damage as a Heartseeker above 50%

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Posted by: Blacksarevok.8104

Blacksarevok.8104

I think they need to buff dagger auto damage. Right now it actually does less than sword auto, has about the same utility (poison + weak), but only hits one target. D/D doesn’t really have to worry about it but it definitely hurts D/P who relies primarily on #1 for damage.

Either that or buff Shadow Shot damage up a bit.

it’s a dagger,you’re not going to get alot of damage out of a dagger no matter what game you play,unless you’re using a stealthy assassin and their backstab (which,we DO have)
it’s a single target because it’s a stab,not a slash,like a sword (however,the Sword stab hits multiple targets i believe? which is…odd?)
i don’t believe dagger auto damage should be changed,when traited it’s fine
and Shadow Shot is already ridiculously high,it doesn’t need anymore help at all
it does as much damage as a Heartseeker above 50%

WoW dagger Thieves have the highest auto-attack damage in the game… but that’s besides the point.

D/ does have ways to supplement it’s damage, but the problem I have is that in order to do this you have to spend ini. If you are in a situation where you need to save your ini for utility like Blackpowder or Headshot, there really isn’t any reason to play D/ over S/ because S/ auto-damage will always be better. Maybe that’s how the devs want it to be, but that doesn’t mean I have to agree with it.