Thief Post-Trait Change: Hate
Great feedback and constructive criticism, you really made your point clear to where people know exactly what it is you dislike about Thief and provided some excellent suggestions to lead into a direction to put Thief back into a good spot.
Yes, those Ascalonian Ghosts killing you while using D/D is clearly a mechanical malfunction on Anet’s side and they really should look into why D/D can’t kill Ascalonain Ghosts.
Did they implement some sort of ICD that ghosts don’t take damage from Thieves using two daggers?
Why is it you could kill those pesky Ascalonian Ghosts before the Trait changes but no longer?
and those Supply Camps, MAN! You know something is wrong when you can’t take one using Thieves Guild.
Sir, i’d like to thank you for this post. It’s important to the entire thief community that your voice be heard. For this, you get a big +1!
Great work!
Okay I play thief now a loooong time and see any now and then where it is lacking but I have no idea how you can possibly die against an vet ascalon ghost.
Actually I just went there and wanted to see what was the problem.
I killed any veteran I found there in <10 seconds using D/D. Maybe and just maybe it is rather that you are lacking at playing thief.
Though its true that we are dying faster after patch, there is way too much drama here.
This is not longer the case. I am not really sure why the Thief can no longer do what it had been able to do. I haven’t had time to go through all of the technical details. But here’s the rub, before I could take a Supply Camp in WvW without using Thieves Guild. Today I cannot do this. I have not been able to do this reliably since the Trait change.
You can still do it easily by luring mobs to a corner and using pistol #5.
If changing weapons takes too much time, you can do it with caltrops, Sigil of Malice and Smoke Screen. Even zerkers can do it.
Earlier today I tried to take on a veteran Ascalonian Ghost in Fireheart Rise. I’m wearing Ascended Gear and Legendary Dagger. I using Dagger/Dagger. I died 3 times simply because I’m too glassy to take the damage. This was simply not a problem before the trait change.
Shadow Arts doesn’t give you 300 toughness anymore. You may want to change your equipment a bit if you miss that part.
Hi,
Before the Trait changes I loved my thief. It had been my primary class. Everything about it was just a lot of fun.
This is not longer the case. I am not really sure why the Thief can no longer do what it had been able to do. I haven’t had time to go through all of the technical details. But here’s the rub, before I could take a Supply Camp in WvW without using Thieves Guild. Today I cannot do this. I have not been able to do this reliably since the Trait change.
Earlier today I tried to take on a veteran Ascalonian Ghost in Fireheart Rise. I’m wearing Ascended Gear and Legendary Dagger. I using Dagger/Dagger. I died 3 times simply because I’m too glassy to take the damage. This was simply not a problem before the trait change.
I do realize that the Thief had some overpowered things going on before the trait change, but this ridiculous. It feels like I’m back in blue gear with no attempt what so ever to maximize on damage.
You devs have really gone all out on nerfing direct damage classes right into the ground. The Warrior is in the pits, the Thief is on its way there full speed. What did we do to offend you so greatly?
And whoever is or was on your development team that thought this was a good idea… find their seat in office, make sure they are in it, kick the chair right out from under them and leave. It’s about as kindly as they have been to us. Explain nothing. Do this every day to them just to make them wonder why this abuse.
Thanks for everything!
Wrong Build/ L2P
I’m still easily able after the patch to switch even fully build up camps SOLO with my thif…
Yes, it just takes some time and preparation more, but IÄm still able to do it and I even don’t play with any Meta Thief build …
It is just all knowing of how to do Stealth Flips, so that you kill off most npcs, before you actually create the sword symbols that warn the enemy whats going on, so that in most cases – sure, after the patch not by far as often anymore – the camp is flipped, before the enemy had a chance to be fast enough there to stop me.
However, from the nerfs to say, I have to agree.. any kind of fighting isn’t in by a long time anymore.. once anyone comes and plays on time with you, its just better to flee and wait for more reinforcement to come to help you out, because enemies just know, that they just need to survive there long enough, until the kittening npcs respawn… hwat is something, that should get deactivated…
killed off camp npcs shouldn’t respawn.. if no dumb enemy feels itself worthy enough to defend their silly camps, then they just deserve it simply to lose them.
Npcs shouldn’t do the dirty work for the real players … all they should be worth for is just buying some time for real players to arrive, but they need finally to stop endlessly respawning, once killed every few minutes, so that this cheesy play on time defending stops also and that enemies actually really have to go in for all, if they get into a 1v1 for a camp and they know, that there most likely won’t come some help rushing in quickly, that the defender personally has to do its best to defend the camp and not hope for it to survive just only long enough until npcs respawn or other players rush in to overwhelm someone simply, where a thief most likely has instantly to retreat under the current game balance, because just taking on multiple of the npcs at once just takes too much time alone, so that you need to do it the stealthy way if you want to flip a fully build camp solo as thief.
fully build up plus 1 player defending = forget it already, just takes too long time in which the enemy will call for help naturally.
However, just wanted to say, that the basic content of the OP’s comment just isn#t correct.
D/D was the first thing i scrapped with the june patch, because ANet just butchered acrobatics to death. Try using for solo camp flipping S/P…. Pistolwhip with the signet heal skill just gives you enough survivability and control to flip the camps solo, even when fully build up..the on demand daze is just so help full to intterupt the enemies when they try to heal up, while you are self for a brief time evading all incoming hits, making it easily possible to tank for that moment 1vx situations agaisnt multiple npcs in a corner or so where you can easiyl defeat them quickly mostly all at once. Especially helpfull in the north eastern camp, where you easily can facetank at a spot all npcs, kil lthen off and have a direct free way to the camp supervisor as only enemy left, without that the camp gets swords to go for the quick and easy stealth flip …
(edited by Orpheal.8263)
umm… i’m worried about the quality of your playstyle if you’re dying to a random vet. no offense, it just… puts the whole criticism into question. i’m not even sure what could’ve changed so much with the trait patch, short of not getting the vit/tough from traits and felyne grace not being a glorified extra dodge. if anything, thief was one of the professions with the least changes during the trait patch. most of it was acro stuff (mostly negative).